Course Title: Studio Recording

Part A: Course Overview

Course Title: Studio Recording

Credit Points: 12

Course Code




Learning Mode

Teaching Period(s)


City Campus


340H Art


Sem 1 2006,
Sem 1 2007,
Sem 1 2009,
Sem 1 2010,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 2 2011,
Sem 2 2013,
Sem 2 2014

Course Coordinator: Darrin Verhagen

Course Coordinator Phone: +61 3 9925 53718

Course Coordinator

Course Coordinator Location: Bld 7.4.32

Course Coordinator Availability: Via Appointment

Pre-requisite Courses and Assumed Knowledge and Capabilities


Course Description

To introduce students to aspects of digital based audio production & engineering within a recording studio environment in order to explore creative concepts and applications of studio based methodologies.

Projects facilitate individual student projects devised in consultation with their lecturers and course advisers. Practical, theoretical and historical studies are possible depending on the student’s research focus.

Objectives/Learning Outcomes/Capability Development

To instruct students to:
1). Operate a digital recording studio.
2). Become articulate in the communication of aural concepts and technical terminology in digital based audio productions.

Overview of Learning Activities

A series of technical workshops include instruction on: Basic Studio Skills, Signal Path, Metering, Studio Monitoring, Basic Digital Audio, Microphone Types/Styles, Basic Microphone Technique, Recording/Mixing Consoles, Recording Devices, Equalisation, Compression, Delay & Reverb, Outboard/Esoteric Processing, Session Organization, Basic Tracking, Basic Mixing, Basic Mastering & Project Delivery.

Overview of Learning Resources

Students will have access to the recording studio facility for a minimum of 4 hours per week, and additional equipment for recording on location. Students will also be expected to access and refer to written material from the reference guide, on-line forums and resources related to course material.

Overview of Assessment

6 assignments (10% ea) (60%)
Overall technical ability (10%)
Overall creative application (10%)
Class participation (20%)