Course Title: Alternative Animation

Part A: Course Overview

Course Title: Alternative Animation

Credit Points: 12


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COMM2213

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2006,
Sem 2 2007,
Sem 2 2008,
Sem 2 2009,
Sem 2 2010,
Sem 1 2011,
Sem 2 2011,
Sem 1 2012,
Sem 2 2012,
Sem 1 2013,
Sem 2 2013,
Sem 1 2014,
Sem 2 2014,
Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016,
Sem 2 2017

Course Coordinator: Dr Dan Torre

Course Coordinator Phone: +61 3 9925 9826

Course Coordinator Email: dan.torre@rmit.edu.au

Course Coordinator Availability: Please email to make an appointment.


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

In this course you will be able to explore and experiment with alternative approaches to animation. You will experiment with the techniques and processes around the creation of physical and digital animation.

Alternative Animation offers you the opportunity to develop or further enhance your knowledge and skills of styles, concepts and structures of animation.


Objectives/Learning Outcomes/Capability Development

This is an elective, which will complement the learning outcomes you are developing in your program.


Upon successful completion of this course, you will be able to:

  • Describe the variety of alternative methods of animation.
  • Identify and analyse visual and conceptual influences within alternative animation.
  • Experiment with content and form of alternative animation.
  • Apply alternative animation techniques across a variety of production methods.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.

The semester will be divided into core concepts pertaining to Alternative Animation. Each section will be devoted to a conceptual framework and development of particular skills and creative abilities. Assignments will be given which relate to the skills and knowledge gained in each particular area.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Animation students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation.

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.
 


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment

 

Assessment Tasks

Exploratory Animation: 50%

This assessment will cover the following:

Course learning outcomes

  • Experiment with content and form of alternative animation.
  • Apply alternative animation techniques across a variety of production methods.

 

Research Project: 10%

This assessment will cover the following:

Course learning outcomes

  • Describe the variety of alternative methods of animation.
  • Identify and analyse visual and conceptual influences within alternative animation.

 

 

Final Project: 40%

 

This assessment will cover the following:

 

Course learning outcomes

  • Experiment with content and form of alternative animation.
  • Apply alternative animation techniques across a variety of production methods.