Course Title: Games Studio 1

Part A: Course Overview

Course Title: Games Studio 1

Credit Points: 12.00


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COSC2348

City Campus

Undergraduate

140H Computer Science & Information Technology

Face-to-Face

Sem 1 2006,
Sem 1 2007,
Sem 1 2008,
Sem 1 2009,
Sem 1 2010,
Sem 1 2011,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 1 2015,
Sem 1 2016

COSC2348

City Campus

Undergraduate

171H School of Science

Face-to-Face

Sem 1 2017

Course Coordinator: Dr Fabio Zambetta

Course Coordinator Phone: +61 3 9925 9694

Course Coordinator Email: fabio.zambetta@rmit.edu.au

Course Coordinator Location: City campus, Building 14, Level 8, Room 7C

Course Coordinator Availability: By appointment


Pre-requisite Courses and Assumed Knowledge and Capabilities

There are no enforced requisites.


Course Description

Game Studio 1 will provide you with a common programming language and the core knowledge needed for a career in the games industry.

A studio-based project provides you with an environment in which you will be introduced to basic aspects of game design and development, with a strong emphasis on cross-disciplinary teamwork.

Upon completion of the course, you will have gained generic problem solving skills, basic project management skills, an understanding of core knowledge areas of computer games design and development, and familiarity with some tools and tool chains for designing and developing games.

You will be required to build a simple game level or a game modification, using a game engine, as a proof of concept.


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes

This course contributes to the following program learning outcomes in BP215 Bachelor of Information Technology (Games and Graphics Programming):

  1. Enabling Knowledge: You will gain skills as you apply knowledge effectively in diverse contexts.
  2. Problem Solving: Your capability to analyse problems and synthesise suitable solutions will be extended as you learn to: design and implement software solutions that accommodate specified requirements and constraints, based on analysis or modelling or requirements specification.
  3. Team Work: You will learn to work as an effective and productive team member in a range of professional and social situations, in particular to: work effectively in different roles, to form, manage, and successfully produce outcomes from teams, whose members may have diverse cultural backgrounds and life circumstances, and differing levels of technical expertise.
  4. Responsibility: You will be required to accept responsibility for your own learning and make informed decisions about judging and adopting appropriate behaviour in professional and social situations. This includes accepting the responsibility for independent life-long learning. Specifically, you will learn to: effectively apply relevant standards, ethical considerations, and an understanding of legal and privacy issues to designing software applications and IT systems.

 


Course Learning Outcomes

 

Upon successful completion of this course you should be able to:

  • CLO1: apply fundamental knowledge to design and develop games
  • CLO2: use, design and develop tools for game modelling and map building
  • CLO3: develop a common language based on current project using terms and language competently from game art, design and programming.
  • CLO4 work in cross-disciplinary teams, using diversity as a major strength and in a moderately self-directed manner
  • CLO5: find and assess tools and resources for games design and development.


Overview of Learning Activities

  • The course takes a studio-based approach with project work as the key learning activity, involving both individual and group input. The studio-based approach allows you to learn through discovery and direct experience. 
  • Problem-solving skills and responsibility will be developed in the finding and assessing of tools and resources for games design and development.

 

A total of 120 hours of study is expected during this course, comprising:

Teacher-directed hours (48 hours): lectures and tutorial (studio) sessions. Each week there will be 2 hours of lecture and a 2 hours tutorial (a games “studio”). You are encouraged to participate during lectures through asking questions, commenting on the lecture material based on your own experiences and by presenting solutions to written exercises. The tutorial (studio) sessions will introduce you to the tools necessary to undertake the assignment work.

Student-directed hours (72 hours): You are expected to be self-directed, studying independently outside class.


Overview of Learning Resources

The course is supported by the Blackboard learning management system which provides specific learning resources. See the RMIT Library Guide.


Overview of Assessment

The assessment for this course comprises a staged studio-based project from start to completion. Teams will be expected to problem-solve their way through the project stages; however, significant individual input into the group will be required. Therefore, individual responsibility as well as effective teamwork will contribute to your project.

Note: This course has no hurdle requirements.

 

Assessment tasks

 

Assessment Task 1:  Game brainstorming and foundations

Weighting 20%

This assessment task supports CLOs 1,3 & 4

 

Assessment Task 2: Development of game prototype

Weighting 35%

This assessment task supports CLOs 2,3 &4

 

Assessment Task 3: Finalisation of game prototype and release

Weighting 45%

This assessment task supports CLOs 1-5