Course Title: Games Studio 2

Part A: Course Overview

Course Title: Games Studio 2

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COSC2349

City Campus

Undergraduate

140H Computer Science & Information Technology

Face-to-Face

Sem 2 2006,
Sem 2 2007,
Sem 2 2008,
Sem 2 2009,
Sem 2 2010,
Sem 2 2011,
Sem 2 2012,
Sem 2 2013,
Sem 2 2014,
Sem 2 2015

COSC2349

City Campus

Undergraduate

171H School of Science

Face-to-Face

Sem 2 2017,
Sem 2 2018,
Sem 2 2020

Course Coordinator: Dr Julie Porteous

Course Coordinator Phone: +61 3 9925 3575

Course Coordinator Email: julie.porteous@rmit.edu.au

Course Coordinator Location: City campus, Building 14, Level 8, Room 7-E1

Course Coordinator Availability: By appointment


Pre-requisite Courses and Assumed Knowledge and Capabilities

There are no enforced requisites.


Course Description

Game Studio 2 is the natural extension of Games Studio 1, and it is intended to provide a common language and core knowledge for you, intending to train for a career in the game industry, as a games programmer.

Game Studio 2 will provide a broader knowledge of the approaches, genres, gameplay styles and techniques of computer games than Games Studio 1. Moreover, other architectures, tool chains and technologies will be introduced and deeply examined.

A studio-based project provides you with an environment in which you should learn further aspects of game design and development.

Upon completion of the course, you should have gained additional knowledge in the following areas: problem-solving, project management, core areas of computer games design and development, and tools and tool chains for designing and developing games. You will be required to build a 3D game, using a game engine, as a proof of concept, applying different gaming skills to gain different experiences and outputs building on those acquired in Games Studio 1.


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes

This course contributes to the following program learning outcomes:

PLO1: Knowledge - Apply a broad and coherent set of knowledge and skills for developing user-centric computing solutions for contemporary societal challenges.

PLO2: Problem Solving - Apply systematic problem solving and decision-making methodologies to identify, design and implement computing solutions to real world problems, demonstrating the ability to work independently to self-manage processes and projects.

PLO5: Collaboration and Teamwork - Demonstrate effective teamwork and collaboration by using tools and practices to manage and meet project deliverables.

PLO6: Responsibility and Accountability - Demonstrate integrity, ethical conduct, sustainable and culturally inclusive professional standards, including First Nations knowledges and input in designing and implementing computing solutions.


Course Learning Outcomes

 

Upon successful completion of this course you should be able to:

  • CLO1: apply fundamental knowledge to design and develop games
  • CLO2: demonstrate knowledge of history of computer games, different game genres, gameplay styles and techniques
  • CLO3: use appropriate game development tools in the context of the current project
  • CLO4: develop a common language based on the current project using terms and language competently from game art, design and programming.
  • CLO5: work professionally and effectively in teams, in a self-directed manner
  • CLO6: find and assess tools and resources for games design and development.


Overview of Learning Activities

The course takes a studio-based approach with project work as the key learning activity, involving both individual and group input. To support and supplement this there will be a series of talks and lectures on key topics. These will complement the studio sessions that will introduce you to concepts, tools and resources for game design and development. The studio-based approach allows you to learn through discovery and direct experience.

Problem-solving skills and responsibility will be developed in the finding and assessing of tools and resources for games design and development.

A total of 120 hours of study is expected during this course, comprising:

Teacher-directed hours (36 hours): lectures and tutorial (studio) sessions. Each week there will be 3 hour interactive workshop (a games “studio”). You are encouraged to participate during the workshop through asking questions, commenting on the material based on your own experiences and by presenting solutions to exercises. The workshop will also introduce you to the tools necessary to undertake the assignment work

Student-directed hours (84 hours): You are expected to be self-directed, studying independently outside class.


Overview of Learning Resources

The course is supported by the Canvas learning management system which provides specific learning resources. See the RMIT Library Guide at http://rmit.libguides.com/compsci 


Overview of Assessment

The assessment for this course comprises comprehensive but staged studio-based project from start to completion. Teams will be expected to problem-solve their way through the project stages; however, significant individual input into the group will be required. Therefore, individual responsibility as well as effective teamwork will contribute to your project.  

Note: This course has no hurdle requirements. 

Assessment tasks

Assessment Task 1:  Game Design

Weighting 20%

This assessment task supports CLOs 1, 2, 4, & 5

Assessment Task 2: Development of game prototype

Weighting 35%

This assessment task supports CLOs 1, 3, 4, 5 & 6

Assessment Task 3: Finalisation of game prototype and release

Weighting 45%

This assessment task supports CLOs 1, 3, 4, 5 & 6