Course Title: Advanced Imaging in 2D and 3D

Part A: Course Overview

Course Title: Advanced Imaging in 2D and 3D

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

GRAP2324

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2006,
Sem 2 2008,
Sem 2 2009,
Sem 2 2010,
Sem 2 2011

Course Coordinator: Christian McCrea

Course Coordinator Phone: +61 3 9925 2531

Course Coordinator Email: christian.mccrea@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

Previous knowledge of game development software is assumed.


Course Description

This course is grounded in the theory and practice of videogame art and design, specifically in the building of game assets, animation sets for use within games and as folio elements. The course develops a creative practice in the building of three-dimensional and two-dimensional objects for game environments, using game art history and game design practice to increase the creative expressivity of the works produced through practical demonstration and critically-informed critique. The primary focus of the course is for you to develop the use of digital technology beyond conventional communication and towards the development of an individual visual aesthetic framed by videogame history and practice.


Objectives/Learning Outcomes/Capability Development

Specific skill-sets to be explored are:
- Advanced skill practices for 3d and 2d game asset generation and suitable animation principles to integrate assets into environments.
- Ability to research and analyse visual styles, genres and techniques and determine their social and historical context in videogames.
- Ability to identify and apply professional work practices and methodology in the fulfilment of a game design brief within a professional context.
- Advanced level of ability in relevant game software to produce computer generated and manipulated artwork for print and screen based media.


After completing the course you will be able to integrate 2D and 3D protocols for the creation of images at an advanced level. You will be able to identify the discipline in the continuum of art practices, game design and overall cultural placement.


Overview of Learning Activities

The course will be offered using long-form sessions known as lectorials. You will also have an opportunity each class to practise game design as a professional and communicative practice and to receive feedback from your peers.


Overview of Learning Resources

 Notes will be available throughout the course, as will assignment breifs. However it is important that you also engage in self directed learning activities outside of class. Such activities involve further reading, research, reflection, planning, preparation, practice and the development of your assignment.

Furthermore it is recommended that you have access to current (educational) versions of the software used in the course as well as appropriate portable data storage media.


Overview of Assessment

Assessment is based on one progressive assessment brief known as Folio Elements, consisting of smaller elements judged as a whole and developed together. These will consist of 2d, 3d and animation elements of game assets - alongside minor annotations and description developed for context.