Course Title: Design Studio 1

Part A: Course Overview

Course Title: Design Studio 1

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

GRAP2356

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2006,
Sem 1 2008,
Sem 1 2009,
Sem 1 2010,
Sem 1 2011,
Sem 1 2012,
Sem 1 2013,
Sem 2 2011,
Sem 2 2012,
Sem 2 2013

Course Coordinator: Helen Dickson

Course Coordinator Phone: +61 3 99259816

Course Coordinator Email:helen.dickson@rmit.edu.au

Course Coordinator Location: Building 7, level 3, room 32

Course Coordinator Availability: By Appointment Only (please email me to arrange an appointment)


Pre-requisite Courses and Assumed Knowledge and Capabilities

If enrolled in BA (AIM) the Co-requisites are:
Design 1 - GRAP 2354
Media Culture 1 - COMM 2301
Imaging 1  - GRAP 2355

If enrolled in Games Degrees pre/co-requisites are:
Elective year 1  
Imaging 1  


Course Description

This course provides a collaborative and directed learning environment that introduces you to various projects where you will apply both
traditional and non-traditional mediums in the production of creative works.

The focus is on understanding a broad range of possibilities and the  potential of various mediums through practical application and experimentation.
You will  apply skill sets developed in this course to project work.

This course also seeks to introduce and reinforce the value of foundation skills and their relevance within this area of practice.
Design Studio 1 acts as a foundation for the program’s larger outcomes and aids in developing conceptually sound creative works.


Objectives/Learning Outcomes/Capability Development

This course will aid you in the development of further skills in the area of specialisation chosen by you and will build on skills developed in courses
completed in earlier parts of the program. Specifically, you will develop the following capabilities.

Upon successful completion of this course, you will be able to:
•Research alternative solutions to problems
•Investigate problem identification and innovative creative solutions
•Ongoing analysis development and application of conceptual processes
•Develop skills of self-motivated learning and critical appraisal
•Initiate, identify, define, evaluate and apply research and practical methodologies
•Respond creatively to project briefs
•Explore and experiment with multiple possible outcomes
•Develop creative conceptual responses to a brief
•Explore and apply creative solutions
•Analyse concepts and possible design solutions
•Actively identify, record and incorporate visual and conceptual influences
•Utilise, research effectively in time based media construction


You will be assessed on your development of the following graduate capabilities in this course:

The following capabilities are for the: - Bachelor of Arts (Animation and Interactive Media):
•    Utilise research methodologies, investigative problem identification & apply to innovative and creative solutions
•    Record, document, present & exhibit concepts, process & outcomes
•    Visualise, structure, develop and apply authoring systems for effective multimedia & time based media outcomes
•   Use group based production, organizational, time & information management skills

The following capabilities are for the: - Bachelor of Games:


Overview of Learning Activities

This course will be taught as a series of lectures, tutorials, demonstrations, workshops and group discussions.

It will primarily be composed of self contained modules that are designed to allow experimentation and adoption of material learned and applied
from other accompanying courses - the main objective being to establish creative experimentation and awareness of the potential of the medium.
You will be exposed to examples and case studies of creative examples of experimentation and explorative procedures.

The learning approach in this course will be student-centred and project based. You will be expected to utilise the processes of creative, analytical and
critical thinking, at an individual and group level through critiques, reviews and discussions. The exploration of existing examples, theories and new
developments within the course will be essential to allow you to develop your knowledge base of skills and creative strategies. You will further enhance
your knowledge through practical application, providing creative, conceptual solutions to production problems. The studio environment will also provide
and encourage you to self-plan and manage other course projects while seeking guidance and advice from supervising lecturers.

You will be required to complete a range of productions.  These will require you to respond creatively to assignments and to develop a professional
practice within time constraints and to produce work of a high standard.


Overview of Learning Resources

Many of the resources you will be expected to use are computer-based or computer peripherals and these resources will be provided in the school’s
computer studios.

You may need to use digital content acquisition tools such as cameras and sound recording equipment.  These will be available for student-loan
and you will organise the loan of such equipment yourselves from the school’s equipment store.

You should make use of university resources such as libraries, print and audio-visual collections and, if appropriate, the University’s Learning Skills Unit.

Some course components may be presented in lecture theatres. You will be advised of the time and lecture theatre location of such presentations.

You will be also expected to use your own creative and conceptual skills in:

1. Visual acuity in selecting, editing and/or creating visual material

2. Understanding of basic construction and design of navigable interactive spaces

3. Experimentation, exploration and play

4. Basic design and illustrative knowledge

5. Drawing, sketching, mapping, brainstorming & discussion

6. Basic software abilities


Overview of Assessment

The components within this course carry their own individual assessment criteria.
Final production must clearly demonstrate a high level of creativity and originality as well as diligence toward and pride in the overall quality of your own work.

This course is designed in such a manner that the skill-sets acquired throughout the entire program culminate together, propelling you toward creative
and innovative realisations of given assignment briefs based upon relevant industry work practices.

The following provides a breakdown of assessment tasks and weighting which include a combination of theory and practice:

*You will be required to complete six different projects, each carrying an equal weighting totaling 100% of your final assessment (B.A Music Industry students see part B and C)