Course Title: Design Studio 2

Part A: Course Overview

Course Title: Design Studio 2

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

GRAP2359

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2007,
Sem 1 2009,
Sem 2 2006,
Sem 2 2007,
Sem 2 2008,
Sem 2 2009,
Sem 2 2011,
Sem 2 2012,
Sem 2 2013

Course Coordinator: Helen Dickson

Course Coordinator Phone: +61 3 99259816

Course Coordinator Email:helen.dickson@rmit.edu.au

Course Coordinator Location: Building 7, level 3, room 32

Course Coordinator Availability: By appointment only


Pre-requisite Courses and Assumed Knowledge and Capabilities


If enrolled in BA (AIM) the pre-requisites are:
Design Studio 1   
Imaging 1  

If enrolled in Games Degrees the pre-requisites are:
   
    Games Studio 2
    Media Cultures 2


Course Description


This course builds upon the fundamental theoretical and practical investigations of the Design Studio 1 course.

It provides a further collaborative and directed learning environment that enables exploratory introductions and mid-level competence to various mediums by applying both traditional and non-traditional visual, and written inputs. The focus is on developing a deeper understanding of the various mediums through practical application and experimentation by applying the skill sets established in the accompanying courses.


Objectives/Learning Outcomes/Capability Development


These courses will aid you in the development of further skills in the area of specialisation chosen by you and will build on skills developed in courses completed in earlier parts of the program. Specifically, you will develop the following capabilities.

    * Investigate problem identification and innovative creative solutions
    * Ongoing analysis development and application of conceptual processes
    * Develop skills of self-motivated learning and critical appraisal
    * Initiate, identify, define, evaluate and apply research and practical methodologies
    * Respond creatively to project briefs
    * Explore and experiment with multiple possible outcomes
    * Research alternative solutions to problems
    * Develop creative conceptual responses to a brief
    * Explore and apply creative solutions
    * Analyse concepts and possible design solutions
    * Analyse relevant examples and peer-group projects
    * Actively identify, record and incorporate visual and conceptual influences
    * Utilise, research effectively in time based media construction





Overview of Learning Activities


This course will be taught as a series of lectures, demonstrations, workshops and group discussions.

It will primarily be composed of self contained modules that are designed to allow experimentation and adoption of material learned and applied from other accompanying courses - the main objective being to establish creative experimentation and awareness of the potential of the medium. You will be exposed to examples and case studies of creative examples of experimentation and explorative procedures.

The learning approach in this course will be student-centred and project based. You will be expected to utilise the processes of creative, analytical and critical thinking, at an individual and group level through critiques, reviews and discussions. The exploration of existing examples, theories and new developments within the course will be essential to allow you to develop their knowledge base of skills and creative strategies. You will further enhance their knowledge through practical application, providing creative, conceptual solutions to production problems. The studio environment will also provide and encourage you to self-plan and manage other course projects while seeking guidance and advice from supervising lecturers.

You will be required to complete a range of productions.  These will require you to respond creatively to assignments and to develop a professional practice within time constraints and to produce work of a high standard.


Overview of Learning Resources


Many of the resources you will be expected to use are computer-based or computer peripherals and these resources will be provided in the school’s computer laboratories.

You may need to use digital content acquisition tools such as cameras and sound recording equipment.  These will be available for student-loan and students will organise the loan of such equipment themselves from the school’s equipment store.

You should make use of university resources such as libraries, print and audio-visual collections and, if appropriate, the University’s Learning Skills Unit.

Some course components may be presented in lecture theatres. You will be advised of the time and lecture theatre location of such presentations.


Overview of Assessment


The components within this course carry their own individual assessment criteria. Final production must clearly demonstrate a high level of creativity and originality as well as diligence toward and pride in the overall quality of the student’s own work.

This course is designed in such a manner that the skill-sets acquired throughout the entire program culminate together, propelling you toward creative and innovative realisations of given assignment briefs based upon relevant industry work practices.

The following provides a breakdown of assessment tasks and weighting which include a combination of theory and practice:

*You will be required to complete six different projects, each carrying an equal weighting totaling 100% of your final assessment.