Course Title: 2D Animation

Part A: Course Overview

Course Title: 2D Animation

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

VART2987

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2006,
Sem 1 2007,
Sem 1 2008,
Sem 1 2009,
Sem 1 2010,
Sem 1 2011,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 1 2015,
Sem 1 2016,
Sem 2 2016,
Sem 1 2017

Course Coordinator: Helen Dickson

Course Coordinator Phone: +61 3 9925 9816

Course Coordinator Email: helen.dickson@rmit.edu.au

Course Coordinator Location: Building 7 Level 3 Room 24

Course Coordinator Availability: Please email Helen Dickson to make an apointment.


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of GRAP2593 Animation and Interactive Media Studio 1 and GRAP2594 Animation and Interactive Media Studio 2.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course.  Contact your course coordinator if you think you may be eligible for recognition of prior learning.  Further information: Credit at RMIT


Course Description

In this course you will develop your knowledge and skills to produce 2D animation sequences. You will explore both contemporary and historical animation techniques together with the fundamental principles of timing, spacing, metamorphosis, squash, stretch and movement. Narrative development, character design and sound production such as lip-synching and sound synching will add to your animation skills. You will use a range of production platforms, resolve production challenges and apply techniques in a strongly developed conceptual and creative framework.


Objectives/Learning Outcomes/Capability Development

In this course you will develop the following program learning outcomes in this course:

  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.
  • Communicate using diverse formats and strategies to audiences within and external to your discipline.


Upon the successful completion of this course you will be able to:

  • Examine and discuss narrative, conceptual design and aesthetic possibilities in 2D animation.
  • Create simple 2D animations with synched sound.
  • Use animation fundamentals such as timing, movement, metamorphosis, squash and stretch.
  • Plan, develop and manage the production of small 2D animations from concept to final output.
  • Investigate and apply authoring systems for effective interactive and time-based media outcomes.


Overview of Learning Activities

The semester will be divided into core concepts pertaining to 2D Animation. Each section will be devoted to a conceptual framework and development of particular skills and creative abilities.

Assignments, lectures and workshops will be given which relate to the skills and knowledge gained in each particular area.

Final production must clearly demonstrate a high level of creativity and originality as well as diligence toward and pride in the overall quality of your own work.

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Animation students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment is based on progressive assessment briefs, and class exercises.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment

 

Assessment Tasks

Sound First / Animation on Paper: 30%

This assessment will cover the following:

Course learning outcomes

  • Examine and discuss narrative, conceptual design and aesthetic possibilities in 2D animation.
  • Create simple 2D animations with synched sound.

Program learning outcome

  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.

 

Monologue – Pre-production: 50%

This assessment will cover the following:

Course learning outcomes

  • Investigate and apply authoring systems for effective interactive and time-based media outcomes.
  • Plan, develop and manage the production of small 2D animations from concept to final output.

Program learning outcome

  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.

 

 

Monologue- Production: 20%

 

This assessment will cover the following:

 

Course learning outcomes

  • Plan, develop and manage the production of small 2D animations from concept to final output.
  • Investigate and apply authoring systems for effective interactive and time-based media outcomes.

Program learning outcome

  • Communicate using diverse formats and strategies to audiences within and external to your discipline.