Course Title: 2D Animation

Part A: Course Overview

Course Title: 2D Animation

Credit Points: 12.00


Course Code




Learning Mode

Teaching Period(s)


City Campus


345H Media and Communication


Sem 1 2006,
Sem 1 2007,
Sem 1 2008,
Sem 1 2009,
Sem 1 2010,
Sem 1 2011,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 1 2015,
Sem 1 2016,
Sem 2 2016,
Sem 1 2017,
Sem 2 2017


City Campus


370H Design


Sem 1 2018,
Sem 1 2019,
Sem 1 2020

Course Coordinator: Helen Dickson

Course Coordinator Phone: +61 3 9925 9816

Course Coordinator Email:

Course Coordinator Location: Building 7 Level 3 Room 24

Course Coordinator Availability: Please email Helen Dickson to make an appointment.

Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of GRAP2593 Animation and Interactive Media Studio 1 and GRAP2594 Animation and Interactive Media Studio 2.


Alternatively you may be able to demonstrate the required skills and knowledge before you start this course.  Contact your course coordinator if you think you may be eligible for recognition of prior learning.  Further information: Credit at RMIT

Course Description

In this course you will develop your knowledge and skills to produce 2D animation sequences. You will explore both contemporary and historical animation techniques together with the fundamental principles of timing, spacing, metamorphosis, squash, stretch and movement. Narrative development, character design and sound production such as lip-synching and sound synching will add to your animation skills. You will use a range of production platforms, resolve production challenges and apply techniques in a strongly developed conceptual and creative framework.

Objectives/Learning Outcomes/Capability Development

Course Learning Outcomes

Upon the successful completion of this course you will be able to:

  • Examine and discuss narrative, conceptual design and aesthetic possibilities in 2D animation.
  • Create simple 2D animations with synched sound.
  • Use animation fundamentals such as timing, movement, metamorphosis, squash and stretch.
  • Plan, develop and manage the production of small 2D animations from concept to final output.
  • Investigate and apply authoring systems for effective interactive and time-based media outcomes.

Overview of Learning Activities

The semester will be divided into core concepts pertaining to 2D Animation. Each section will be devoted to a conceptual framework and development of particular skills and creative abilities.

Assignments, lectures and workshops will be given which relate to the skills and knowledge gained in each particular area.

Final production must clearly demonstrate a high level of creativity and originality as well as diligence toward and pride in the overall quality of your own work.

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.

Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.

Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment is based on progressive assessment briefs, and class exercises.
Feedback will be given on all assessment tasks.