Course Title: 3D Animation

Part A: Course Overview

Course Title: 3D Animation

Credit Points: 12


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

VART2988

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2006,
Sem 1 2007,
Sem 1 2008,
Sem 1 2009,
Sem 1 2010,
Sem 1 2011,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 1 2015,
Sem 1 2016,
Sem 2 2017

VART3578

RMIT University Vietnam

Undergraduate

345H Media and Communication

Face-to-Face

Viet2 2015,
Viet3 2015,
Viet1 2016,
Viet3 2016,
Viet1 2017,
Viet3 2017

Course Coordinator: Dr Dan Torre

Course Coordinator Phone: +61 3 9925 9826

Course Coordinator Email: dan.torre@rmit.edu.au

Course Coordinator Availability: By apointment only


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of GRAP2593 Animation and Interactive Media Studio 1 and GRAP2594 Animation and Interactive Media Studio 2.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think yo may be eligible for recognition of prior learning. Further information: Credit at RMIT 


Course Description

In this course you will explore the 3D animation fundamental concepts of modelling, lighting, texturing, layout, timing and movement. You will be introduced to principles behind the creation of 3D virtual worlds. You will also develop the practical skills to generate design concepts and computer-based imagery, and produce a simple 3D animation sequence. By exploring the unique properties of 3D animation and the relationships that arise with other creative mediums, you will develop your knowledge and skills in making best use of a range of models, platforms and techniques within a conceptual framework.


Objectives/Learning Outcomes/Capability Development

In this course you will develop the following program learning outcomes:

  • Apply a body of theoretical and practical knowledge and specific skills in media and communication, in which to base your professional practice or future study.
  • Communicate using diverse formats and strategies to audiences within and external to your discipline.


Upon the successful completion of this course you will be able to:

  • Discuss the principles of narrative and timing in relation to 3D animation.
  • Create texture, illuminate and render images and backgrounds in the production of simple 3D animation sequences, using 3D animation software.
  • Employ pre-production techniques such as character and environment design.
  • Investigate and apply authoring systems for effective interactive and time-based media outcomes.
  • Present and critique 3D animation concepts.
     


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.

The semester will be divided into core concepts pertaining to 3D Animation. Assignments and workshops will be given which relate to the skills and knowledge gained in each particular area. The core concepts to be covered are:

  • Introduction to 3D animation theory and practice
  • Modelling in 3D
  • Texturing in 3D
  • Lighting in 3D
  • Basic animation in 3D
  • Rendering


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Animation students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation.

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. You will develop your abilities in project development, 3D modelling, lighting, texturing and animation. You will be encouraged to challenge and develop your creative and critical ability through class exercises and individual projects.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulation, policies, procedures and instructions which are available for review online: Assessment

 

Assessment Tasks

Development Document: 20%

This assessment will cover the following:

Course learning outcomes

  • Employ pre-production techniques such as character and environment design.
  • Discuss the principles of narrative and timing in relation to 3D animation.

Program learning outcome

  • Communicate using diverse formats and strategies to audiences within and external to your discipline.

 

Set Modelling: 30%

This assessment will cover the following:

Course learning outcome

  • Employ pre-production techniques such as character and environment design.

Program learning outcome

  • Apply a body of theoretical and practical knowledge and specific skills in media and communication, in which to base your professional practice or future study.

 

Final Model: (feedback only – not assessed)

This assessment will cover the following:

Course learning outcomes

  • Investigate and apply authoring systems for effective interactive and time-based media outcomes.
  • Present and critique 3D animation concepts.

Program learning outcome

  • Communicate using diverse formats and strategies to audiences within and external to your discipline.

 

Final Animation: 50%

This assessment will cover the following:

Course learning outcome

  • Create texture, illuminate and render images and backgrounds in the production of simple 3D animation sequences, using 3D animation software.

Program learning outcome

  • Apply a body of theoretical and practical knowledge and specific skills in media and communication, in which to base your professional practice or future study.