Course Title: 2D Animation Practice

Part A: Course Overview

Course Title: 2D Animation Practice

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

VART2989

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2006,
Sem 2 2007,
Sem 2 2008,
Sem 2 2009,
Sem 2 2011,
Sem 2 2012,
Sem 2 2013,
Sem 2 2014,
Sem 2 2015,
Sem 2 2016,
Sem 2 2017

Course Coordinator: Helen Dickson

Course Coordinator Phone: +61 3 9925 9816

Course Coordinator Email: helen.dickson@rmit.edu.au

Course Coordinator Location: Building 7, Level 3, Room 24.

Course Coordinator Availability: Please email Helen Dickson - helen.dickson@rmit.edu.au to make an appointment.


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of VART2987 2D Animation.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: Credit at RMIT


Course Description

In this course you will examine and apply principles and techniques in character animation, character design, layout, timing, lip-sync and movement.

You will explore the aesthetic possibilities of production platforms to identify options and enhance 2D animation outcomes.

You will also develop your drawing skills to convey perspective, mass and weight.


Objectives/Learning Outcomes/Capability Development

In this course you will develop the following program learning outcomes:

  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.
  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in diverse contexts within the discipline.


Upon the successful completion of this course you will be able to:

  • Investigate and discuss principles and techniques in character animation, character design, layout, timing, lip-sync and movement.
  • Plan and manage productions that meet set deadlines.
  • Critically analyse available 2D development platforms and how they can be applied to production challenges.
  • Convey perspective, mass and weight through applying drawing skills.
  • Apply skills in the timing of animated movement, and evaluate the timing structures designed and developed.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Animation students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation.

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. You will develop your abilities in project development, 3D modelling, lighting, texturing and animation. You will be encouraged to challenge and develop your creative and critical ability through class exercises and individual projects.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment

 

Assessment Tasks

Walk Cycle & Pose to Pose: 50%

This assessment will cover the following:

Course learning outcomes

  • Investigate and discuss principles and techniques in character animation, character design, layout, timing, lip-sync and movement.
  • Convey perspective, mass and weight through applying drawing skills.
  • Apply skills in the timing of animated movement, and evaluate the timing structures designed and developed.
  • Plan and manage productions that meet set deadlines.

Program learning outcome

  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.

 

Pantomime Script & Hand-drawn Animation: 50%

This assessment will cover the following:

Course learning outcomes

  • Plan and manage productions that meet set deadlines.
  • Critically analyse available 2D development platforms and how they can be applied to production challenges.
  • Apply skills in the timing of animated movement, and evaluate the timing structures designed and developed.

Program learning outcomes

  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.
  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in diverse contexts within the discipline.