Course Title: 3D Animation Practice

Part A: Course Overview

Course Title: 3D Animation Practice

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

VART2990

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2008,
Sem 2 2011,
Sem 2 2012,
Sem 2 2013,
Sem 2 2014,
Sem 2 2015,
Sem 2 2016

VART3579

RMIT Vietnam Saigon Sth Campus

Undergraduate

345H Media and Communication

Face-to-Face

Viet3 2015,
Viet3 2016

Course Coordinator: Dr Dan Torre

Course Coordinator Phone: +61 3 9925 9826

Course Coordinator Email: dan.torre@rmit.edu.au

Course Coordinator Availability: By appointment only


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of VART2988 3D Animation.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: Credit at RMIT


Course Description

In this course you will examine 3D animation theory and its application in the film, television and games industries. You will further develop your skills to produce effective 3D animation and how to manipulate and combine 3D media applied to character design modelling, texturing and animation. Production management will be a focus of the course, including the time, labour and tools required to produce a 3D animation. Experimentation and peer critique of ideas will be another focus.


Objectives/Learning Outcomes/Capability Development

In this course you will develop the following program learning outcomes:

  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in diverse contexts within the discipline.
  • Apply a body of theoretical and practical knowledge and specific skills in media and communication, in which to base your professional practice or future study.


Upon the successful completion of this course you will be able to:

  • Examine and discuss 3D animation theory and effective contemporary practice in the film, television and games industries.
  • Plan productions considering the time and labour required, and demonstrate a practical working knowledge of production tools and processes.
  • Experiment and present 3D animation ideas for peer review.
  • Design and develop 3D animation projects from concept to finished work.
  • Reflect and comment on your own and others’ work, in terms of the models, platforms and techniques used within industry.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.

Activities will develop to an advanced level, the craft of 3D animation, modelling, rigging, character animation, timing, and movement. You will develop greater critical, conceptual and practical skills appropriate for further expanding your understanding of production skills within the context of 3D animation.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Animation students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation.

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. You will develop your abilities in project development, 3D modelling, lighting, texturing and animation. You will be encouraged to challenge and develop your creative and critical ability through class exercises and individual projects.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment

 

Assessment Tasks

Development Document: 20%

This assessment will cover the following:

Course learning outcomes

  • Examine and discuss 3D animation theory and effective contemporary practice in the film, television and games industries.
  • Plan productions considering the time and labour required, and demonstrate a practical working knowledge of production tools and processes.

Program learning outcome

  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in diverse contexts within the discipline.


Character Model: 30%

This assessment will cover the following:

Course learning outcomes

  • Experiment and present 3D animation ideas for peer review.
  • Design and develop 3D animation projects from concept to finished work.

Program learning outcome

  • Apply a body of theoretical and practical knowledge and specific skills in media and communication, in which to base your professional practice or future study.


Animated Turntable & Hero Pose: 50%

This assessment will cover the following:

Course learning outcomes

  • Experiment and present 3D animation ideas for peer review.
  • Design and develop 3D animation projects from concept to finished work.

Program learning outcome

  • Apply a body of theoretical and practical knowledge and specific skills in media and communication, in which to base your professional practice or future study.