Course Title: Sound Design

Part A: Course Overview

Course Title: Sound Design

Credit Points: 12.00

Important Information:

Please note that this course may have compulsory in-person attendance requirements for some teaching activities. 

To participate in any RMIT course in-person activities or assessment, you will need to comply with RMIT vaccination requirements which are applicable during the duration of the course. This RMIT requirement includes being vaccinated against COVID-19 or holding a valid medical exemption. 

Please read this RMIT Enrolment Procedure as it has important information regarding COVID vaccination and your study at RMIT: 

Please read the Student website for additional requirements of in-person attendance:

Please check your Canvas course shell closer to when the course starts to see if this course requires mandatory in-person attendance. The delivery method of the course might have to change quickly in response to changes in the local state/national directive regarding in-person course attendance. 


Course Code




Learning Mode

Teaching Period(s)


City Campus


345H Media and Communication


Sem 1 2006,
Sem 2 2006,
Sem 1 2007,
Sem 2 2008,
Sem 1 2009,
Sem 2 2009,
Sem 2 2011,
Sem 1 2012,
Sem 2 2012,
Sem 1 2013,
Sem 2 2013,
Sem 1 2014,
Sem 2 2014,
Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016,
Sem 2 2017


City Campus


370H Design


Sem 2 2018,
Sem 2 2019,
Sem 1 2020,
Sem 2 2021,
Sem 1 2022

Course Coordinator: Darrin Verhagen

Course Coordinator Phone: Please email

Course Coordinator Email:

Course Coordinator Location: Please email

Course Coordinator Availability: Please email

Pre-requisite Courses and Assumed Knowledge and Capabilities


Course Description

In this course you will explore industry-relevant techniques used to produce sound designs for film, television, games and animation. You will analyse the use of sound in different industries and identify aspects and processes that make them successful. You will have the opportunity to demonstrate your understanding of audiovisual principles at both theoretical and practical levels.

Objectives/Learning Outcomes/Capability Development

This is an elective, which will complement the learning outcomes you are developing in your program.


Upon successful completion of this course you will be able to:

  • Understand the processes used to develop and create sound designs for film, television, games and animation.
  • Identify how dialogue, atmosphere, sound effects and music play a role in successful sound designs.
  • Use sound to communicate emotive and narrative information.
  • Demonstrate a practical understanding of the fundamental technical tools used to design sound.

Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities that may include studios, project work, lectures, tutorials, class discussion, individual and group activities.

Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.
A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.
There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.

Overview of Assessment

  You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes.

Feedback will be given on all assessment tasks.

Assessment Tasks

Assignment Task 1- Narrative Piece 25%

Create a 60 second sound piece constructed from sounds you have recorded and sourced from sound/music libraries. You are encouraged for it to be a proof of concept for your major piece (Assignment 3). The work must have a clear beginning a middle and end and be presented to class for feedback.

This assessment will cover the following course learning outcomes:

Basic field/voice recording, constructing a sound piece, demonstrating an understanding of narrative structure.

Assignment Task  2- Analysis and work in Progress 35%

Create a 3-5min class presentation, analysing an existing film, tv show, video game or podcast that’s a source of inspiration for your major project. You can incorporate examples of your ‘work in progress’ to demonstrate how the reference material relates to your own work. The finished product needs to investigate music, voice, sound design and structure.

This assessment will cover the following course learning outcomes:

  • Understanding the implications of sound choices in different fields and genres.
  • Learning to analyse media to find inspiration to build on in your own work.
  • Demonstrating a working understanding of sound designs contribution to media and how to apply this to their own media practice.

Assignment Task 3 - Major Piece 40%

Create a 2-3 minute soundtrack to either video or as a podcast/video essay incorporating voice, music and sound effects. This is the culmination of what you’ve learnt throughout the semester and needs to demonstrate a clear understanding of the principles and techniques of sound design. You are encouraged to include whatever skills you have in music composition and field recording in your piece. For audio-visual works, the video chosen can be your own work, that of a collaborator or sourced from pre-existing footage.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions.