Course Title: Sound Design

Part A: Course Overview

Course Title: Sound Design

Credit Points: 12


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COMM2305

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2006,
Sem 2 2006,
Sem 1 2007,
Sem 2 2008,
Sem 1 2009,
Sem 2 2009,
Sem 2 2011,
Sem 1 2012,
Sem 2 2012,
Sem 1 2013,
Sem 2 2013,
Sem 1 2014,
Sem 2 2014,
Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016,
Sem 2 2017

Course Coordinator: Dr Darrin Verhagen

Course Coordinator Phone: +61 3 9925 3718

Course Coordinator Email: darrin.verhagen@rmit.edu.au

Course Coordinator Availability: Please check with course coordinator


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

In this course you will explore industry-relevant techniques used to produce sound designs for film, television, games and animation. You will analyse the use of sound in different industries and identify aspects and processes that make them successful. You will have the opportunity to demonstrate your understanding of audiovisual principles at both theoretical and practical levels.


Objectives/Learning Outcomes/Capability Development

This is an elective, which will complement the learning outcomes you are developing in your program.


COURSE LEARNING OUTCOMES

Upon successful completion of this course you will be able to:

  • Study the processes used to develop and create sound designs for film, television, games and animation.
  • Identify the roles that dialogue, atmosphere, sound effects and music play in successful sound designs.
  • Explore how sound is used communicate emotive and narrative information.
  • Understand how sound is used in collaborative multisensory environments.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities that may include studios, project work, lectures, tutorials, class discussion, individual and group activities.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Media and Communication students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/media-and-communication.

The Library provides guides on academic referencing: http://www1.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. 

Feedback will be given on all assessment tasks.

 

Assessment Tasks

ASSESSMENT 1: Sonic environment audit.

Weighted at 30%, Due Week 4

This assessment will cover the following course learning outcome:

  • Explore how sound is used communicate emotive and narrative information.

 

ASSESSMENT 2: Sound composition creation using location recording.
Weighted at 30%, Due Week 8

This assessment will cover the following course learning outcomes:

  • Study the processes used to develop and create sound designs for film, television, games and animation.
  • Explore how sound is used communicate emotive and narrative information.

 

ASSESSMENT 3: Major project, designing, mixing, and synchronising a sound track for video.
Weighted at 40%, Due Week 13

This assessment will cover the following course learning outcomes:

  • Study the processes used to develop and create sound designs for film, television, games and animation.
  • Identify the roles that dialogue, atmosphere, sound effects and music play in successful sound designs.
  • Explore how sound is used communicate emotive and narrative information.
  • Understand how sound is used in collaborative multisensory environments.

Further details on all assessment tasks will be provided in class and on blackboard.