Course Title: Sound for Image
Part A: Course Overview
Course Title: Sound for Image
Credit Points: 12.00
Terms
Course Code |
Campus |
Career |
School |
Learning Mode |
Teaching Period(s) |
COMM2306 |
City Campus |
Undergraduate |
345H Media and Communication |
Face-to-Face |
Sem 1 2006, Sem 1 2007, Sem 1 2009, Sem 1 2010, Sem 1 2011, Sem 1 2012, Sem 1 2013 |
Course Coordinator: David McDowell
Course Coordinator Phone: +61 3 9925 9837
Course Coordinator Email: david.mcdowell@rmit.edu.au
Course Coordinator Location: Building 7 Level 3 Room 24
Course Coordinator Availability: Please email to make an apointment
Pre-requisite Courses and Assumed Knowledge and Capabilities
Pre-requisites for this course from within the program
- Production Skills 1
- Time based Studio 1
Course Description
This course is designed to develop your critical appreciation of sound design within the context of visual time based and interactive media. Media such as film, animation and interactive projects will be examined. This course will also engage you in the applied use of industry-relevant digital audio and visual editing software to record, manipulate and produce sound for use with a variety of other applications such as video, animation, interactive and online projects. You will also develop conceptual techniques to creatively use audio to complement and enhance the visual and interactive elements of the relevant media.
Objectives/Learning Outcomes/Capability Development
Program Capabilities and Course Learning Outcomes
Develop and explore linear and non-linear spaces through spatial and aural mediums
- Generate acoustic concepts to supplement the moving image
- Utilise visual aids in pre-production drafting
- Use of relevant time-based software applications
Awareness of contemporary methodology and developments
- Exploration of historical and contemporary media arts & design
- Develop an understanding & appreciation of sound languages, genres & conventions
- Apply original, creative & innovative solutions to individual project outcomes
Develop fluent industry-based software and production skills relating directly to effective production of time-based multimedia
Analyse, identify and apply creative and relevant solutions fulfilling specific concept and design requirements
Develop a technical and conceptual foundation for sound in conjunction with visual techniques of time-based multimedia
Identify and explore the relationship between visual (photo / cinematographic), temporal (montage / editing) and aural (musical / dialogue / locational) elements of time-based media
Overview of Learning Activities
Studio classes are delivered via a week-by-week series of lectures and tutorials progressively enabling you to assimilate the necessary skills for completion of this course.
In addition to group projects and one on one consultation, supervising lecturers within this course illustrate solutions to problems of inspiration, production, design or communication by referring you to relevant examples of published work in a variety of formats, including music videos, film soundtracks and interactive audiovisual products. The student-centred approach to learning and flexible design of this course provides the opportunity to identify and target appropriate roles within the industry based upon a personal assessment of your own individual goals and aspirations, strengths and abilities.
Overview of Learning Resources
Many of the resources you will be expected to use are computer-based or computer peripherals and these resources will be provided in the school’s computer laboratories.
You may need to use digital content acquisition tools such as cameras and sound recording equipment: these will be available for student-loan; you organize the loan of such equipment themselves from the school’s equipment store.
You should make uses of wider university resources such as its libraries, their print and audio-visual collections and, if appropriate, the University’s Learning Skills Unit.
Some course components may be presented in lecture theatres. You will be advised of the time and lecture theatre location of such presentations.
Overview of Assessment
Practical activities: 50%
Conceptual and theoretical development: %20
Class participation:10%
Written material: 10%
Sketch book 10%