Course Title: iPhone Software Engineering

Part A: Course Overview

Course Title: iPhone Software Engineering

Credit Points: 12.00


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COSC2471

City Campus

Undergraduate

140H Computer Science & Information Technology

Face-to-Face

Sem 2 2010,
Sem 2 2011,
Sem 2 2012,
Sem 1 2015,
Summer2016,
Sem 1 2016

COSC2471

City Campus

Undergraduate

171H School of Science

Face-to-Face

Sem 2 2017

COSC2472

City Campus

Postgraduate

140H Computer Science & Information Technology

Face-to-Face

Sem 2 2010,
Sem 2 2011,
Sem 2 2012,
Sem 1 2015,
Summer2016,
Sem 1 2016

COSC2472

City Campus

Postgraduate

171H School of Science

Face-to-Face

Sem 2 2017

Flexible Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COSC2471

City Campus

Undergraduate

171H School of Science

Face-to-Face

UGRDFlex17 (ZZZZ)

COSC2472

City Campus

Postgraduate

171H School of Science

Face-to-Face

PGRDFlex17 (ZZZZ)

Course Coordinator: Shekhar Kalra

Course Coordinator Phone: +61 3 9925 9500

Course Coordinator Email: shekhar.kalra@rmit.edu.au

Course Coordinator Location: City Campus, Building 14, Level 10, Room 10a

Course Coordinator Availability: By appointment


Pre-requisite Courses and Assumed Knowledge and Capabilities

Enforced Prerequisites:

Undergraduate

COSC1073 Programming 1 OR,

COSC1284 Programming Techniques

Postgraduate

COSC1295: Advanced Programming OR,

COSC1283: Programming Techniques OR,

COSC2362: Programming 1


Course Description

iPhone Software Engineering is concerned with the development of applications on the Apple iPhone and iPod Touch platforms. Current SWIFT and the Apple iOS SDK will be used as a basis for teaching programming techniques and design patterns related to the development of standalone applications and mobile portals to enterprise and m-commerce systems.

Emphasis is placed on the processes, tools and frameworks required to develop applications for Apple iPhone and iPad Touch devices. You will work at all stages of the software development life-cycle from inception through to implementation and testing. In doing so, you will be required to consider the impact of user characteristics, device capabilities, networking infrastructure and deployment environment, in order to develop software capable of meeting the requirements of stakeholders.


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes

 

This course contributes to the following program learning outcomes:

  • Enabling Knowledge:
    • You will gain skills as you apply knowledge effectively in diverse contexts.
  • Critical Analysis:
    • You will learn to accurately and objectively examine and consider computer science and information technology (IT) topics, evidence, or situations, in particular to:
      • analyse and model requirements and constraints for the purpose of designing and implementing software artefacts and IT systems
      • evaluate and compare designs of software artefacts and IT systems on the basis of organisational and user requirements.  
  • Problem Solving:
    • Your capability to analyse problems and synthesise suitable solutions will be extended as you learn to: design and implement software solutions that accommodate specified requirements and constraints, based on analysis or modelling or requirements specification.  
  • Communication:
    • You will learn to communicate effectively with a variety of audiences through a range of modes and media, in particular to: present a clear, coherent and independent exposition of software applications, alternative IT solutions, and decision recommendations to both IT and non-IT personnel via technical reports of professional standard and technical presentations.    
  • Team Work:
    • You will learn to work as an effective and productive team member in a range of professional and social situations, in particular to: work effectively in different roles, to form, manage, and successfully produce outcomes from teams, whose members may have diverse cultural backgrounds and life circumstances, and differing levels of technical expertise.
  • Responsibility:
  • You will be required to accept responsibility for your own learning and make informed decisions about judging and adopting appropriate behaviour in professional and social situations. This includes accepting the responsibility for independent life-long learning. Specifically, you will learn to: effectively apply relevant standards, ethical considerations, and an understanding of legal and privacy issues to designing software applications and IT systems.


Course Learning Outcomes

 

Upon successful completion of this course you should be able to:

  • CLO 1: describe the limitations and challenges of working in a mobile environment as well as the commercial and research opportunities presented by these technologies.
  • CLO 2: apply the different types of application models/frameworks used to develop mobile software applications
  • CLO3: describe the components and structure of the iPhone application development framework and know how and when to apply the different components to develop a working system.
  • CLO 4: describe and apply software patterns for the development of the application models described above.
  • CLO 5: design, implement and deploy Apple iPhone / iPad Touch applications using an appropriate software development environment.
  • CLO 6: apply critical analysis, problem solving, and team facilitation skills to mobile app software engineering scenarios.


Overview of Learning Activities

The learning activities included in this course are:

  • Lectures: key concepts will be explained in lectures where material will be presented and the subject matter will be illustrated with practical examples, demonstrations, online questionnaires and guest visitors from ICT industry.
  • tutorials and/or labs and/or group discussions (including online forums) focussed on projects and problem solving will provide practice in the application of theory and procedures, allow exploration of concepts with teaching staff and other students, and give feedback on your progress and understanding;
  • assignments, as described in Overview of Assessment (below) and Assessment Tasks), requiring an integrated understanding of the subject matter; and assignment work requires active team participation and effective communication, which provides practice in these skills.

 

A total of 120 hours of study is expected during this course, comprising:

Teacher-directed hours (48 hours): lectures, tutorial/ laboratory sessions. Each week there will be 2 hours of lecture and 2 hours of tutorial/ laboratory work. You are encouraged to participate during lectures through asking questions, commenting on the lecture material based on your own experiences and through presenting solutions to written exercises. The tutorial and laboratory sessions will introduce you to the tools necessary to undertake the assignment work.

Student-directed hours (72 hours): You are expected to be self-directed, studying independently outside class.


Overview of Learning Resources

The course is supported by the Blackboard learning management system which provides specific learning resources. See the RMIT Library Guide at http://rmit.libguides.com/compsci


Overview of Assessment

This course will be assessed via group assignments, individual lab tests and a written examination.

Assessment for this course is based on face-to face demonstration of practical assignment work.

 

Note: This course has no hurdle requirements.

 

Assessment tasks

 

Assessment Task 1: Written Assignment – part 1

Weighting 25%

This assessment task supports CLOs 2, 4  5 and 6.

Assessment Task 2: Written Assignment – part 2

Weighting 25%

This assessment task supports CLOs 2, 4 5 and 6.

Assessment 3: End-of-semester Examination

Weighting 50% 

This assessment supports CLOs 1, 3, 4 and 6.

 

Please note that the breadth and depth of assessment tasks for postgraduate students will be greater than the tasks for undergraduate students.