Course Title: Game Mechanics and Game Play Programming

Part A: Course Overview

Course Title: Game Mechanics and Game Play Programming

Credit Points: 12.00


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COSC2476

City Campus

Undergraduate

140H Computer Science & Information Technology

Face-to-Face

Sem 1 2010,
Sem 1 2011,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 2 2015,
Sem 1 2016

COSC2476

City Campus

Undergraduate

171H School of Science

Face-to-Face

Sem 1 2017

COSC2477

City Campus

Postgraduate

140H Computer Science & Information Technology

Face-to-Face

Sem 1 2010,
Sem 1 2011,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 2 2015,
Sem 1 2016

COSC2477

City Campus

Postgraduate

171H School of Science

Face-to-Face

Sem 1 2017

Course Coordinator: Dr. Fabio Zambetta

Course Coordinator Phone: +61 3 9925 9694

Course Coordinator Email: fabio.zambetta@rmit.edu.au

Course Coordinator Location: City campus, Building 14, Level 8, Room 7C

Course Coordinator Availability: By appointment


Pre-requisite Courses and Assumed Knowledge and Capabilities

Enforced Prerequisite: Algorithms and Analysis  OR  Programming Using C++

Required Prior Study:  Mathematics for Advanced Computing

You may not enrol in this course unless one of these courses is explicitly listed in your enrolment program summary.

Note it is a condition of enrolment at RMIT that you accept responsibility for ensuring that you have completed the prerequisite/s and agree to concurrently enrol in co-requisite courses before enrolling in a course.

 


Course Description

Game Mechanics and Game Play Programming is intended to provide you with an opportunity to gain further knowledge and abilities for a career in the game industry as a game programmer. Insights into the process of creating and balancing game mechanics along with game play programming, will primarily be via a ‘student centred’ learning approach based on project design and implementation along with presentations and reports. A multi-part studio-based project will provide you with an environment in which you will learn core aspects of both game mechanics and game play programming.

Upon completion of the course, you will have gained problem solving skills, project management skills, an understanding of core knowledge areas of games design, game mechanics and game play programming, as well as furthering familiarity with tools and tool chains for designing and developing video games. You will be required to implement and analyse a set of game mechanics, and to document and present your work in this area. Finally, you will be required to integrate your improved game mechanics in a simple game prototype as a proof of concept.


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes

This course contributes to the following program learning outcomes in BP215 Bachelor of Information Technology (Games and Graphics Programming):

  1. Enabling Knowledge: You will gain skills as you apply knowledge effectively in diverse contexts.
  2. Critical Analysis: You will learn to accurately and objectively examine and consider computer science and information technology (IT) topics, evidence, or situations, in particular to (a) analyse and model requirements and constraints for the purpose of designing and implementing software artefacts and IT systems and (b) evaluate and compare designs of software.
  3. Problem Solving: Your capability to analyse problems and synthesise suitable solutions will be extended as you learn to: design and implement software solutions that accommodate specified requirements and constraints, based on analysis or modelling or requirements specification.
  4. Team Work: You will learn to work as an effective and productive team member in a range of professional and social situations, in particular to: work effectively in different roles, to form, manage, and successfully produce outcomes from teams, whose members may have diverse cultural backgrounds and life circumstances, and differing levels of technical expertise.


Course Learning Outcomes

Upon successful completion of this course you should be able to:

  • CLO1: apply fundamental knowledge to design game mechanics and implement them in the form of game play using a variety of game engines and tools.
  • CLO2: analyse existing game mechanics to detect flaws or areas for improvement.
  • CLO3: critique specific design and implementation choices in yours or other developers work
  • CLO4: work in project teams in a self-directed manner
  • CLO5: find and assess suitable tools and resources for game play programming.


Overview of Learning Activities

  • The course takes a studio-based approach studio-based, with several opportunities to use, implement, or extend a game engine along with several game tools.
  • Problem solving skills will be developed in a group discovery experience working in cooperation with a team of peers on the design, implementation and analysis of game play and its related mechanics.
  • You will learn creating and balancing game mechanics, implementing, balancing and refining new and/or existing game mechanics using a choice of game tools and engines along with implementing game play.

A total of 120 hours of study is expected during this course, comprising:

Teacher-directed hours (48 hours): lectures and tutorial (studio) sessions. Each week there will be 2 hours of lecture and a 2 hours tutorial (a games “studio”). You are encouraged to participate during lectures through asking questions, commenting on the lecture material based on your own experiences and by presenting solutions to written exercises. The tutorial (studio) sessions will introduce you to the tools necessary to undertake the assignment work.

Student-directed hours (72 hours): You are expected to be self-directed, studying independently outside class.


Overview of Learning Resources

The course is supported by the Blackboard learning management system which provides specific learning resources. See the RMIT Library Guide.


Overview of Assessment

The assessment for this course comprises tasks and processes required for studio-based team project work. The project requires design, implementation and analysis of game mechanics and solving game programming problems. Functioning in a team environment is required to achieve project outputs.

 

Note: This course has no hurdle requirements.

Assessment tasks

 

Assessment Task 1:  Game prototype

Weighting 20%

This assessment task supports CLOs 4, 5.

 

Assessment Task 2: Preliminary implementation of a game

Weighting 35%

This assessment task supports CLOs 1, 2, 4

 

Assessment Task 3: Final game implementation and release

Weighting 45%

This assessment task supports CLOs 1, 2, 3 & 4