Course Title: Games Industry

Part A: Course Overview

Course Title: Games Industry

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

VART2497

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2012,
Sem 1 2013,
Sem 1 2014

Course Coordinator: Christian McCrea

Course Coordinator Phone: +61 3 99254815

Course Coordinator Email:christian.mccrea@rmit.edu.au

Course Coordinator Location: 14.11.04


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

This core course will enable you to develop your skills in professional practice within the digital games industry. It will give you a thorough overview of the practical and conceptual knowledge you will need to enter the digital games industry, and the digital media workplace, as a professional. 


Objectives/Learning Outcomes/Capability Development

Objectives:
Acquire knowledge and ability in the practical and conceptual knowledge required to enter the digital games industry.

Capabilities:
Produce technical and conceptual professional level output relevant to game design, digital art, interactive entertainment, training and simulation.
Work effectively within a professional team, including time and project management to the benefit of interdisciplinary team and individual outcomes.
Research effectively by initiating, defining and evaluate suitable methodologies and process.
Consider ethics in practice and content while applying professional skills and knowledge.
Operate effectively within a global industry.
Identify and articulate the requirements of a brief in order to produce appropriate structures and content to fulfill the brief.
Critically analyse and provide feedback on your own and other people outputs in relation to industry and academic standards.


Learning Outcomes:
Upon completion of this course, the student should be able to:

Demonstrate a practical understanding of professional practice skills necessary to work in the digital games industry through hands-on experience including individual and collaborative assignments and class exercises.

Build a solid foundation of ideas, methods and techniques as well as professional formats for presentation, which will have a deep and broad impact on the way you approach, work on and develop future interactive media projects.


Overview of Learning Activities

The course will consist of lectures, tutorials and assessments based around developing skills and understanding through hands-on experience including individual and collaborative assignments and class exercises.


Overview of Learning Resources

The learning approach in this course will be student-centred and project-based. You will be expected to use lateral, analytical and critical thinking processes, both at an individual and group level, through exercises, critiques, reviews and discussions. The exploration of existing models, theories and paradigms will be essential, allowing you to develop your knowledge base of creative strategies.
This course will be offered as a series of weekly studio classes and group discussions. You will be expected to prepare and contribute by activating discussion via formal presentations and by participating in discussion.
The course includes work-integrated learning, with an emphasis on gaining real-world experience and all students will be expected to prepare a professional-level portfolio and showreel for presentation to representatives of the Australian games and interactive entertainment industries.


Overview of Assessment

Assessment takes the form of participation in a professional portfolio development project, as well as class-based exercises and discussions aimed towards developing the student’s professional presentation and capability.