Course Title: Electronic and Interactive Prototyping

Part A: Course Overview

Course Title: Electronic and Interactive Prototyping

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

GRAP2572

City Campus

Undergraduate

320H Architecture & Urban Design

Face-to-Face

Sem 1 2014,
Sem 2 2014,
Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016,
Sem 1 2017,
Sem 2 2017

GRAP2572

City Campus

Undergraduate

370H Design

Face-to-Face

Sem 1 2018,
Sem 2 2018,
Sem 1 2019,
Sem 2 2019,
Sem 1 2020,
Sem 2 2020,
Sem 1 2021,
Sem 2 2021,
Sem 2 2022,
Sem 1 2023,
Sem 2 2023,
Sem 1 2024

Course Coordinator: Michelle Woulahan

Course Coordinator Phone: Please email

Course Coordinator Email: michelle.woulahan@rmit.edu.au

Course Coordinator Location: Please email

Course Coordinator Availability: Please email


Pre-requisite Courses and Assumed Knowledge and Capabilities

Assumed Knowledge:

You are required to have an understanding of the practices, processes and concepts explored in the following courses in order to commence this course: GRAP 1052 / GRAP 2933 Design Prototyping:Materials, Processes and Experimentation GRAP 1050 / GRAP 2931 Computer Aided Industrial Design GRAP 1049 / GRAP 2924 Industrial Design Drawing ARCH 1479 / ARCH 3336 Interactive Systems Design


Course Description

The rapid shift toward ubiquitous computing systems and data feeds means that our products, environments and experiences are increasingly mediated through data rich and networked systems. This course provides a technical foundation to developing, programming, and testing electronic and interactive prototypes through a series of practical projects. This form of prototyping is increasingly useful in understanding how environmental and user data might affect the functionality of a complex product. You will learn about the technological, perceptual and physical principles that underpin interactivity between people, data, and the mediating objects that provide the interface for these networked systems.


Objectives/Learning Outcomes/Capability Development

In this course you will develop the following program learning outcomes:

  • Apply analytical, critical, creative and strategic thinking to industrial design problems and research within complex and unfamiliar contexts and concerns.
  • Articulate complex design ideas to diverse audiences through an advanced and adaptable repertoire of communication strategies and technologies.
  • Generate innovative approaches to design problems and solutions, with a criticality and openness to the perspectives and needs of others in a situation.
  • Initiate, plan, manage and execute research and design projects with independence and in an objective and ethical manner.


Upon successful completion of this course, you will be able to:

1) Synthesise theoretical understandings in relation to how data is sensed, computed and converted into meaningful interactive data for design projects.

2) Analyse electronic, computational processes and design decisions for their efficacy within particular contexts of application.

3) Identify and solve complex technical design problems and generate innovative solutions.

4) Approach the use of specialist tools, materials and industrial environments in a designedly manner with attention to the needs and safety of oneself and others and the appropriate use of resources. 


Overview of Learning Activities

You will be actively engaged in practical learning supported by a range of face to face and/or online activities such as lectures, tutorials, group and class discussions, and activities in specialist workshops and labs. The technical knowledge and skills you are to develop through practice in this course will require you to undertake and manage your own skills development in a self-directed manner.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

To effectively participate in coursework, either on or away from campus, you are advised to obtain (as a minimum) the following:

- Drawing Supplies including visual diaries, pens, pencils, markers and ancillary products and consumables.

- Personal Protective Equipment including protective eye-wear, ear plugs, a dust jacket, and closed toe safety shoes

  • Prototyping Supplies including a 150mm steel ruler, a high quality craft knife and ancillary products, materials and consumables.
  • Design and Documentation Equipment including a personal computer of an appropriate specification, course specific software, a digital camera and a mobile phone.

    When on campus you will have access to and will utilise the School of Design workshop facilities, specialist computer labs and software, and 2D and 3D printing facilities.

    Course specific resources such as readings, reference lists, access to specialist software, video demonstrations and class notes will be provided online.

    There are services available to support your learning through the University Library. The Library provides guides on academic referencing and subject specialist help as well as a range of study support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.


Overview of Assessment

You will be assessed on how well you meet the course learning outcomes and on your development against the program learning outcomes.

Assessment Tasks

Assessment Task 1: Exploration, 10% CLO2

Assessment Task 2: Interactive Object Challenge, 20% CLO2, CLO3

Assessment Task 3: Interactive System Challenge, 30% CLO2, CLO3, CLO4

Assessment Task 4: Self-Directed Project, 40% CLO1, CLO2, CLO3, CLO4

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more. Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions.