Course Title: Animation and Interactive Media Design Effects

Part A: Course Overview

Course Title: Animation and Interactive Media Design Effects

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

VART3573

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2014,
Sem 1 2015,
Sem 1 2016

VART3573

City Campus

Undergraduate

370H Design

Face-to-Face

Sem 1 2018,
Sem 1 2019,
Sem 2 2019,
Sem 1 2020,
Sem 1 2021,
Sem 1 2022,
Sem 2 2022,
Sem 1 2023,
Sem 2 2023,
Sem 1 2024

Course Coordinator: Rebecca Hayes

Course Coordinator Phone: Please email

Course Coordinator Email: rebecca.hayes@rmit.edu.au

Course Coordinator Location: Please email

Course Coordinator Availability: Please email


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of GRAP2593 Animation and Interactive Media Studio 1 and GRAP2594 Animation and Interactive Media Studio 2.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course.  Contact your course coordinator if you think you may be eligible for recognition of prior learning.  Further information: Credit at RMIT


Course Description

In this course you will develop skills in design, visual effects and knowledge in the context of visual communication, including animation and motion graphics. You will explore the unique properties of animated effects and their relationship to other creative practices such as image creation. By using a variety of post-production tools to create time-based environments, you will build on your critical thinking, conceptual and production skills. In the course you will use a combination of design objects, sound, animated elements and motion graphics in developing concepts.


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes: 

  • Employ a body of theoretical knowledge of visual systems, narrative structures and navigational forms to communicate animated linear and interactive concepts.
  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.
  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in diverse contexts within the discipline.
  • Apply initiative and judgment in planning, problem solving and decision making in professional practice or future study.


Upon successful completion of this course, you will be able to:

  1. Design narrative structures and storytelling to develop original content.
  2. Present your ideas and concepts to clients and peers, and reflect on feedback to refine and develop concepts.
  3. Plan and develop small design projects, independently or in project teams.
  4. Analyse and synthesise how visual effects, animation and motion graphics contribute to sequences.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, tutorials, class discussion, individual and group activities.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.


Overview of Assessment

You will be assessed on how well you meet the course learning outcomes and on your development against the program learning outcomes. Assignments and workshops will be given which relate to the skills and knowledge gained in each particular aspect of design effects. Learning experiences in this course primarily include studio, tutorials, and individual and group critiques. You will learn through individual inquiry and research, as well as guidance provided in class. In addition to scheduled classes you will need to spend at least twice as many hours as the class’s duration each week working on assignment tasks and consolidating the knowledge, understanding and capabilities gained in class.

Feedback will be given on all assessment tasks.

 

Assessment Tasks

Project 1: 30%

  1. Design narrative structures and storytelling to develop original content.
  2. Present your ideas and concepts to clients and peers, and reflect on feedback to refine and develop concepts.
  3. Plan and develop small design projects, independently or in project teams. 

Project 2: 20%

  1. Design narrative structures and storytelling to develop original content.
  2. Present your ideas and concepts to clients and peers, and reflect on feedback to refine and develop concepts.
  3. Plan and develop small design projects, independently or in project teams. 

Final Project: 50%

  1. Design narrative structures and storytelling to develop original content.
  2. Present your ideas and concepts to clients and peers, and reflect on feedback to refine and develop concepts.
  3. Plan and develop small design projects, independently or in project teams.
  4. Analyse and synthesise how visual effects, animation and motion graphics contribute to sequences.