Course Title: Animation and Interactive Media Design Effects

Part A: Course Overview

Course Title: Animation and Interactive Media Design Effects

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

VART3573

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2014,
Sem 1 2015,
Sem 1 2016

Course Coordinator: Dr Dan Torre

Course Coordinator Phone: +61 3 9925 9826

Course Coordinator Email: dan.torre@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of GRAP2593 Animation and Interactive Media Studio 1 and GRAP2594 Animation and Interactive Media Studio 2.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course.  Contact your course coordinator if you think you may be eligible for recognition of prior learning.  Further information: Credit at RMIT


Course Description

In this course you will develop skills in visual effects and knowledge of its history in the context of visual communication, including animation and motion graphics. You will explore the unique properties of animated effects and their relationship to other creative practices such as image creation. By using a variety of post-production tools to create time-based environments, you will build on your critical thinking, conceptual and production skills. In the course you will use a combination of design objects, sound, animated elements and motion graphics in developing concepts.


Objectives/Learning Outcomes/Capability Development

In this course you will develop the following program learning outcomes:

  • Employ a body of theoretical knowledge of visual systems, narrative structures and navigational forms to communicate animated linear and interactive concepts.
  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in diverse contexts within the discipline.


Upon successful completion of this course, you will be able to:

  • Discuss the history, theory and practice of visual effects.
  • Analyse and synthesise how visual effects, animation and motion graphics contribute to sequences.
  • Design narrative structures and storytelling to develop original content.
  • Present your ideas and concepts to clients and peers, and reflect on feedback to refine and develop concepts.
  • Plan and develop small design projects, independently or in project teams.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Animation students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation.

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assignments and workshops will be given which relate to the skills and knowledge gained in each particular aspect of design effects. Learning experiences in this course primarily include studio, tutorials, lectures, and individual and group critiques. You will learn through individual inquiry and research, as well as guidance provided in class. In addition to scheduled classes you will need to spend at least twice as many hours as the class’s duration each week working on assignment tasks and consolidating the knowledge, understanding and capabilities gained in class.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment

 

Assessment Tasks

Exploratory Exercise: 50%

This assessment will cover the following:

Course learning outcomes

  • Discuss the history, theory and practice of visual effects.
  • Analyse and synthesise how visual effects, animation and motion graphics contribute to sequences.

Program learning outcome

  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in diverse contexts within the discipline.

 

Research Project: 10%

This assessment will cover the following:

Course learning outcome

  • Discuss the history, theory and practice of visual effects.

Program learning outcome

  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in diverse contexts within the discipline

 

Final Project: 40%

This assessment will cover the following:

Course learning outcomes

  • Analyse and synthesise how visual effects, animation and motion graphics contribute to sequences.
  • Design narrative structures and storytelling to develop original content.
  • Present your ideas and concepts to clients and peers, and reflect on feedback to refine and develop concepts.
  • Plan and develop small design projects, independently or in project teams.

Program learning outcome

  • Employ a body of theoretical knowledge of visual systems, narrative structures and navigational forms to communicate animated linear and interactive concepts.