Course Title: Animation and Interactive Media Major Project

Part A: Course Overview

Course Title: Animation and Interactive Media Major Project

Credit Points: 24


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

VART3575

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2014,
Sem 2 2015,
Sem 2 2016,
Sem 2 2017

Course Coordinator: Mark Lycette

Course Coordinator Phone: +61 3 9925 9818

Course Coordinator Email: mark.lycette@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of VART3577 Animation and Interactive Media Project Concepts.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: Credit at RMIT


Course Description

In this course you will develop a major portfolio project that will help prepare you for employment in the Animation and Interactive Media industry. As a capstone experience in the program, you will create an original work of a high standard to show your abilities and creative talent, using knowledge and skills developed throughout the program. You will manage the production in terms of your own project development and that of other production team members where relevant. At regular intervals you will present and discuss your work with academic mentors and peers for feedback.

This is the designated Work Integrated Learning (WIL) course for BP203 Bachelor of Design (Animation and Interactive Media). This course will integrate work-based learning and academic learning, commonly referred to as Work Integrated learning (WIL), and will allow you to solve authentic industry problems or address real issues faced in organisations.

You may have the option to undertake an industry internship in this course.

Internship Information
An agreement including schedule and relevant insurance documentation is required to be completed before commencing each internship (local and international). International placements must be registered and processed through RMIT Education Abroad.
In the case where an internship ends early, please refer to 6. Early Termination of Placements in the Work Integrated Learning Procedure.


Objectives/Learning Outcomes/Capability Development

In this course you will develop the following program learning outcomes:

  • Employ a body of theoretical knowledge of visual systems, narrative structures and navigational forms to communicate animated linear and interactive concepts.
  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.
  • Apply initiative and judgment in planning, problem solving and decision making in professional practice or future study.
  • Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice.
  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in diverse contexts within the discipline.
  • Communicate using diverse formats and strategies to audiences within and external to your discipline.
  • Critically analyse, synthesise and reflect on the discipline of Animation and Interactive Media based in both local and international contexts.
  • Apply a body of theoretical and practical knowledge and specific skills in media and communication, in which to base your professional practice or future study.


Upon the successful completion of this course you will be able to:

  • Scope, plan and manage the completion of major productions to deadlines, working effectively with others as required.
  • Initiate creative solutions to production and conceptual issues iteratively, through using effective judgement and considering feedback from others.
  • Research, design and develop major linear or interactive works that reflect aesthetic practice in the Animation and Interactive Media industry.
  • Effectively communicate original and creative concepts, through completed projects to broad audiences.
  • Reflect and critically analyse your role in the design and production of major projects, and identify areas for personal and professional development.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities and individual research.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Animation students.  The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes.

Assessment may include Studio projects, assignments, critiques, reports and presentations, individually and/or in groups.

Assessment will cover both theoretical and practical aspects of your learning. You will be able to develop your work in relation to your own specific areas of interest in your professional practice.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more. 

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment

 

Assessment Tasks

The assessment of this course is based on the execution and completion of the approved proposed project completed in the course VART3577 Animation and Interactive Media Project Concepts.

 

Assessment 1. (Week 8) Progress Presentation: 20%.

Each student will present his or her progress to each tutor for assessment.

This assessment will cover the following:

Course learning outcomes

  • Initiate creative solutions to production and conceptual issues iteratively, through using effective judgment and considering feedback from others.
  • Research, design and develop major linear or interactive works that reflect aesthetic practice in the Animation and Interactive Media industry.
  • Effectively communicate original and creative concepts, through completed projects to broad audiences.

Program learning outcomes

  • Apply initiative and judgment in planning, problem solving and decision making in professional practice or future study.
  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in diverse contexts within the discipline.
  • Communicate using diverse formats and strategies to audiences within and external to your discipline.
  • Critically analyse, synthesise and reflect on the discipline of Animation and Interactive Media based in both local and international contexts.

 

Assessment 2. (Week 12) Final Project Assessment: 80%

This assessment will cover the following:

Course learning outcomes

  • Scope, plan and manage the completion of major productions to deadlines, working effectively with others as required.
  • Initiate creative solutions to production and conceptual issues iteratively, through using effective judgment and considering feedback from others.
  • Research, design and develop major linear or interactive works that reflect aesthetic practice in the Animation and Interactive Media industry.
  • Effectively communicate original and creative concepts, through completed projects to broad audiences.
  • Reflect and critically analyse your role in the design and production of major projects, and identify areas for personal and professional development.

Program learning outcomes

  • Employ a body of theoretical knowledge of visual systems, narrative structures and navigational forms to communicate animated linear and interactive concepts.
  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.
  • Apply initiative and judgment in planning, problem solving and decision making in professional practice or future study.
  • Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice.
  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in diverse contexts within the discipline.
  • Communicate using diverse formats and strategies to audiences within and external to your discipline.
  • Critically analyse, synthesise and reflect on the discipline of Animation and Interactive Media based in both local and international contexts.
  • Apply a body of theoretical and practical knowledge and specific skills in media and communication, in which to base your professional practice or future study.