Course Title: Character, Place and Simulation

Part A: Course Overview

Course Title: Character, Place and Simulation

Credit Points: 12


Course Code




Learning Mode

Teaching Period(s)


City Campus


345H Media and Communication


Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016,
Sem 2 2017

Course Coordinator: Dr Chris Barker

Course Coordinator Phone: +61 (03) 9925 2994

Course Coordinator Email:

Pre-requisite Courses and Assumed Knowledge and Capabilities


Course Description

In this course you will examine multiple representations of character in contemporary animated, interactive and game environments and their functions in global contexts.

Informed by the fields of motion studies, acting, architecture, interior design and computer simulation, you will explore the multiple representations of characters and environments and their relationship to the development of believable animated, interactive or game worlds. You will focus on the representation of character and environmental design, in the production of narrative or conceptual content for animated, interactive or game mediums.

Objectives/Learning Outcomes/Capability Development

Upon the successful completion of this course you will be able to:

  • Critically discuss the relationship between representation, environment and character in different cultural and global contexts.
  • Investigate and apply appropriate production and distribution technologies and solve problems, to produce effective representations of character.
  • Explore a range of imaging technologies and critically reflect upon their relationship to establishing character.
  • Critically analyse selected theories of identity within stories, networks and institutions.

In this course you will develop the following program learning outcomes:

  • Articulate and apply significant knowledge of narrative, visual and interactive media through contemporary studio forms, systems and devices.
  • Acquire and apply knowledge of local and international perspectives and issues about contemporary media practice.

Overview of Learning Activities

You will be engaged in learning that involves a range of activities both face-to-face and online such as workshops, tutorials, group and class discussion, class activities and individual research.

Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Animation, Games and Interactivity students. The Library has produced a subject guide that includes quality online and print resources for your studies

The Library provides guides on academic referencing: and subject specialist help via your Liaison Librarian.

Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes.

Assessment may include projects, assignments, critiques, reports and presentations, individually and/or in groups.

Assessment will cover both theoretical and practical aspects of your learning. You will be able to develop your work in relation to your own specific areas of interest in your professional practice.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: