Course Title: Animation, Games and Interactivity Studio 1

Part A: Course Overview

Course Title: Animation, Games and Interactivity Studio 1

Credit Points: 24


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

GRAP2579

City Campus

Postgraduate

345H Media and Communication

Face-to-Face

Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016,
Sem 2 2017

Course Coordinator: Kate Cawley

Course Coordinator Phone: +61 (03) 9925 3708

Course Coordinator Email: kate.cawley@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

In this Studio you will work in your chosen area of specialisation, individually and in project teams. You will develop your professional practice through responding to briefs that are self-initiated or client generated. You will investigate and explore a range of creative ideas relevant to your specialisation, which respond to the cultural, thematic and technical context of your brief. You will conceptualise, develop and produce at least one creative project that showcases your specialisation.

The Studio format gives you the opportunity to explore thematic/cultural/professional design issues in depth through a variety of approaches. You will explore concepts, techniques and modes of communication through the creation of animated linear or interactive productions that respond to a series of theoretical and technical principles, real and simulated situations and practical constraints. There may also be the opportunity for students from other Studios, within this program or external programs, to work alongside you in a setting that encourages peer-to-peer learning through shared experience.


Objectives/Learning Outcomes/Capability Development

COURSE LEARNING OUTCOMES


Upon the successful completion of this course you will be able to:

  • Create exploratory works, applying technical skills and knowledge in a chosen area of the animation, games and interactive field.
  • Investigate and analyse the thematic, cultural and technical context of briefs to design appropriate solutions.
  • Communicate concepts and practical context to stakeholders and production team members.
  • Work with contextualised briefs to design, scope, develop and complete projects, individually and collaboratively.
  • Engage in feedback on your own and others’ work.


Overview of Learning Activities

This course engages you in learning about Animation, Games and Interactivity via an immersion into the field, their methods and practices through set projects. These projects involve a range of planned learning experiences in the Studio environment including: individual and group problem solving; idea generation and the iterative development of animated linear, game or interactive concepts; using preproduction methodologies for the purpose of further refining propositions; and presenting and reflecting on individual and collective learning processes.

This will include the iterative development from concept through to animated linear, game or interactive productions and the development of a practice of documenting ideas. Learning activities include workshops, group work, independent inquiry and critique.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Animation, Games and Interactivity students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/media-and-communication.

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes.

Assessment may include Studio projects, assignments, critiques, reports and presentations, individually and/or in groups.

Assessment will cover both theoretical and practical aspects of your learning. You will be able to develop your work in relation to your own specific areas of interest in your professional practice.

Feedback will be given on all assessment tasks.