Course Title: Animation and Interactive Media Studio 2

Part A: Course Overview

Course Title: Animation and Interactive Media Studio 2

Credit Points: 24


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

GRAP2594

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2014,
Sem 2 2015,
Sem 2 2016

Course Coordinator: Ms Helen Dickson

Course Coordinator Phone: +61 3 9925 9816

Course Coordinator Email: helen.dickson@rmit.edu.au

Course Coordinator Location: City Campus, Building 7, level 3, Room 24, Melbourne

Course Coordinator Availability: Please email Helen Dickson to make an appointment.


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

In this Studio you will build on the practical investigation of Animation and Interactive Media Studio 1 and work individually or in groups on a range of projects.

Through the creation of works, you will explore and experiment with ideas that respond to conceptual/technical problems. You will develop a broad range of techniques that may include design, 2D/3D animation, stop motion, life drawing, sound, video, interactive design, image creation and graphics production.

Working in studio workshops with a selection of Animation and Interactive Media techniques, you will build on your practical and knowledge of the discipline. You will engage with basic design and animation concepts through first-hand observation and critical discussion with your peers.

IMPORTANT: Life drawing classes may be offered as part of this course. Life models can be clothed or unclothed. Alternative activities and assessment with be arranged for students for whom drawing nude models would be unsuitable. Please consult the course coordinator to discuss alternatives.


Objectives/Learning Outcomes/Capability Development

In this course you will develop the following program learning outcomes:

  • Utilise technical skills in print, motion and interaction design, through a range of authoring systems, to visualise, structure and construct efective linear and interactive media outcomes.
  • Work with others in a range of roles and contexts, demonstrating cutural, environmental and social awareness and ethical and reflective practice.
  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in diverse contexts within the discipline.


Upon the successful completion of this course you will be able to:

  • Apply technical skills and knowledge of animation and intractive media to create works utilising a range of animation techniques.
  • Design and realise simple projects in response to a basic brief, in an organised and timely fashion.
  • Effectively communicate and work with teams to complete projects.
  • Investigate and consider the technical requirements of a brief to develop solutions to design problems.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.

This course engages you in learning about Animation and Interactive Media via an immersion into the discipline, its methods and practices through set projects. These projects involve a range of planned learning experiences in the Studio environment including: individual and group problem solving; idea generation and the iterative development of animated linear or interactive concepts; using preproduction methodologies for the purpose of further refining propositions; and presenting and reflecting on individual and collective learning processes.

The iterative development of concepts through to animated linear, print productions or interactive productions includes developing a practice of documenting ideas. Learning activities include workshops, group work, independent inquiry and critique.

The Studio format gives you the opportunity to explore technical and conceptual design issues through a variety of approaches. You will explore concepts, techniques and modes of communication through the creation of animated linear or print productions or interactive productions that respond to a series of theoretical and technical principles, real and simulated situations and practical constraints. Learning activities include workshops, group work, independent inquiry and critique.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning. 

The University Library has extensive resources for Animation Students. The Library has produces a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation.

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

ou will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes.

Assessment may include Studio projects, assignments, critiques, reports and presentations, individually and/or in groups.

Assessment will cover both theoretical and practical aspects of your learning. You will be able to develop your work in relation to your own specific areas of interest in your professional practice.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment

 

Assessment Tasks

You will be assessed upon the creative tasks you undertake as part of Animation and Interactive Media Studio 2.

Each of these creative tasks will be assessed individually, with your academic mark and grade for the semester determined by the sum of the individual results.

You will be given full details for these tasks in briefs provided when you are first assigned the tasks.

The AIM Studio 2 assessment tasks will be weighted:

 Character Design16.67% 
 3D Animation16.67%
 Time Based Media Analysis and Development   16.67% 
 2D Animation16.67% 
 Interactive Media16.67% 
 Stop Motion Animation16.67%

 

These assessments will cover the following Course Learning Outcomes:

  • Apply technical skills and knowledge of animation and interactive media to create works utilising a range of animation techniques.
  • Design and realise simple projects in response to a basic brief, in an organised and timely fashion.
  • Effectively communicate and work with teams to complete projects.
  • Investigate and consider the technical requirements of a brief to develop solutions to design problems.