Course Title: Animation and Interactive Media Studies Futures

Part A: Course Overview

Course Title: Animation and Interactive Media Studies Futures

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COMM2605

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2014,
Sem 2 2015,
Sem 2 2016

Course Coordinator: Aaron McLoughlin

Course Coordinator Phone: +61 3 9925 9817

Course Coordinator Email: aaron.mcloughlin@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

In this course you will explore how cultural and theoretical developments in Animation and Interactive Media are changing, and how historical ideas and techniques may influence the future. Through your study of ideas and techniques you will explore aesthetics and narrative. You will also practise how to write and develop concepts for a range of media. In the course you will produce animation ideas and gain more advanced techniques and knowledge of professional platforms, which will equip you to develop your own Animation and Interactive Media projects.


Objectives/Learning Outcomes/Capability Development

In this course you will develop the following program learning outcomes:

  • Employ a body of theoretical knowledge of visual systems, narrative structures and navigational forms to communicate animated linear and interactive concepts.
  • Critically analyse, synthesise and reflect on the discipline of Animation and Interactive Media based in both local and international contexts.


Upon the successful completion of this course you will be able to:

  • Discuss economic, aesthetic, technological, cultural and theoretical developments in Animation and Interactive Media and how they may impact the future.
  • Develop original content through exploring contemporary and futuristic ideas of animation.
  • Analyse aesthetics and narrative content in contemporary animation.
  • Apply narrative techniques to interactive and animation works to enhance storytelling.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Animation students.  The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation.

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes.

Assessment may include Studio projects, assignments, critiques, reports and presentations, individually and/or in groups.

Assessment will cover both theoretical and practical aspects of your learning. You will be able to develop your work in relation to your own specific areas of interest in your professional practice.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment

 

Assessment Tasks 

Script Writing and Visual Narrative: 50%

This assessment will cover the following:

Course Learning Outcomes

  • Develop original content through exploring contemporary and futuristic ideas of animation.
  • Analyse aesthetics and narrative content in contemporary animation.
  • Apply narrative techniques to interactive and animation works to enhance storytelling.

Program Learning Outcome

  • Employ a body of theoretical knowledge of visual systems, narrative structures and navigational forms to communicate animated linear and interactive concepts.

 

Media Future’s Lecture Series 1: 25%

This assessment will cover the following:

Course Learning Outcomes

  • Discuss the historical and contemporary use of animation and interactive media in a global context.

Program Learning Outcome

  • Critically analyse, synthesise and reflect on the discipline of Animation and Interactive Media based in both local and international contexts.

 

 

Media Future’s Lecture Series 2: 25%

This assessment will cover the following:

Course learning outcome

  • Discuss the historical and contemporary use of animation and interactive media in a global context.

Program Learning Outcome

  • Critically analyse, synthesise and reflect on the discipline of Animation and Interactive Media based in both local and international contexts.