Course Title: Animation and Interactive Media Studies Interactivity
Part A: Course Overview
Course Title: Animation and Interactive Media Studies Interactivity
Credit Points: 12.00
Terms
Course Code |
Campus |
Career |
School |
Learning Mode |
Teaching Period(s) |
COMM2607 |
City Campus |
Undergraduate |
345H Media and Communication |
Face-to-Face |
Sem 1 2014, Sem 1 2015, Sem 1 2016 |
COMM2607 |
City Campus |
Undergraduate |
370H Design |
Face-to-Face |
Sem 1 2019 |
Course Coordinator: Mark Lycette
Course Coordinator Phone: +61 3 9925 9818
Course Coordinator Email: mark.lycette@rmit.edu.au
Course Coordinator Location: 07.03.24
Course Coordinator Availability: Appointment via Email
Pre-requisite Courses and Assumed Knowledge and Capabilities
Required Prior Study
Successful completion of GRAP2593 Animation and Interactive Media Studio 1 and GRAP2594 Animation and Interactive Media Studio 2.
OR
You may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: Credit at RMIT
Course Description
In this course you will explore the key concepts and principles of interactivity as it applies to animation. You will investigate the aesthetics of interactive media projects, their content, interface and information design. In this context you will explore conceptual and technical aspects of online and interactive design. You will also engage in the pre-production process and use schematics to refine project ideas. This process will include planning interactive animation, and the practice of organising and delivering effective content based on user interaction with digital devices.
Objectives/Learning Outcomes/Capability Development
Course Learning Outcomes
Upon the successful completion of this course you will be able to:
- Investigate and discuss theoretical principles of animated interactive design.
- Conceptualise and develop ideas based on user-design principles.
- Produce pre-production aids and schematics, preparatory designs, screen layouts and templates.
- Build interactive environments based on project briefs.
- Manage resources, data and documentation for interactive design projects through to completion.
Overview of Learning Activities
You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
Overview of Learning Resources
RMIT will provide you with resources and tools for learning in this course through our online systems.
A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.
There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.
Overview of Assessment
You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assignments and workshops will be given which relate to the skills and knowledge gained in each particular aspect of design effects. Learning experiences in this course primarily include studio, tutorials, lectures, and individual and group critiques. You will learn through individual inquiry and research, as well as guidance provided in class. In addition to scheduled classes you will need to spend at least twice as many hours as the class’s duration each week working on assignment tasks and consolidating the knowledge, understanding and capabilities gained in class.
Feedback will be given on all assessment tasks.
Assessment Tasks
Interactive Project 1: 50%
This assessment will cover the following course learning outcomes:
- Investigate and discuss theoretical principles of animated interactive design.
- Conceptualise and develop ideas based on user-design principles.
- Produce pre-production aids and schematics, preparatory designs, screen layouts and templates.
Interactive Project 2: 50%
This assessment will cover the following course learning outcomes:
- Conceptualise and develop ideas based on user-design principles.
- Produce pre-production aids and schematics, preparatory designs, screen layouts and templates.
- Build interactive environments based on project briefs.
- Manage resources, data and documentation for interactive design projects through to completion.