Course Title: Animation and Interactive Media Studies Interactivity

Part A: Course Overview

Course Title: Animation and Interactive Media Studies Interactivity

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COMM2607

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2014,
Sem 1 2015,
Sem 1 2016

Course Coordinator: Mark Lycette

Course Coordinator Phone: +61 3 9925 9818

Course Coordinator Email: mark.lycette@rmit.edu.au

Course Coordinator Location: 07.03.24

Course Coordinator Availability: Appointment via Email


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of GRAP2593 Animation and Interactive Media Studio 1 and GRAP2594 Animation and Interactive Media Studio 2.

OR

You may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: Credit at RMIT 


Course Description

In this course you will explore the key concepts and principles of interactivity as it applies to animation. You will investigate the aesthetics of interactive media projects, their content, interface and information design. In this context you will explore conceptual and technical aspects of online and interactive design. You will also engage in the pre-production process and use schematics to refine project ideas. This process will include planning interactive animation, and the practice of organising and delivering effective content based on user interaction with digital devices.


Objectives/Learning Outcomes/Capability Development

In this course you will develop the following program learning outcomes:

  • Employ a body of theoretical knowledge of visual systems, narrative structures and navigational forms to communicate animated linear and interactive concepts.
  • Critically analyse, synthesise and reflect on the discipline of Animation and Interactive Media based in both local and international contexts.


Upon the successful completion of this course you will be able to:

  • Investigate and discuss theoretical principles of animated interactive design.
  • Conceptualise and develop ideas based on user-design principles.
  • Produce pre-production aids and schematics, preparatory designs, screen layouts and templates.
  • Build interactive environments based on project briefs.
  • Manage resources, data and documentation for interactive design projects through to completion.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Animation students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation.

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes.  Assignments and workshops will be given which relate to the skills and knowledge gained in each particular aspect of design effects. Learning experiences in this course primarily include studio, tutorials, lectures, and individual and group critiques. You will learn through individual inquiry and research, as well as guidance provided in class. In addition to scheduled classes you will need to spend at least twice as many hours as the class’s duration each week working on assignment tasks and consolidating the knowledge, understanding and capabilities gained in class.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment


Assessment Tasks

Interactive Project 1: 50%

This assessment will cover the following:

Course learning outcomes

  • Investigate and discuss theoretical principles of animated interactive design.
  • Conceptualise and develop ideas based on user-design principles.
  • Produce pre-production aids and schematics, preparatory designs, screen layouts and templates.

Program learning outcomes

  • Employ a body of theoretical knowledge of visual systems, narrative structures and navigational forms to communicate animated linear and interactive concepts.
  • Critically analyse, synthesise and reflect on the discipline of Animation and Interactive Media based in both local and international contexts.

 

Interactive Project 2: 50%

This assessment will cover the following:

Course learning outcomes

  • Conceptualise and develop ideas based on user-design principles.
  • Produce pre-production aids and schematics, preparatory designs, screen layouts and templates.
  • Build interactive environments based on project briefs.
  • Manage resources, data and documentation for interactive design projects through to completion.

Program learning outcomes

  • Employ a body of theoretical knowledge of visual systems, narrative structures and navigational forms to communicate animated linear and interactive concepts.
  • Critically analyse, synthesise and reflect on the discipline of Animation and Interactive Media based in both local and international contexts.