Course Title: Independent Videogames

Part A: Course Overview

Course Title: Independent Videogames

Credit Points: 12


Course Code




Learning Mode

Teaching Period(s)


City Campus


345H Media and Communication


Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016,
Sem 1 2017

Course Coordinator: Dr. Helen Stuckey

Course Coordinator Phone: +61 3 9925 0384

Course Coordinator Email:

Pre-requisite Courses and Assumed Knowledge and Capabilities

Assumed Knowledge

Basic experience in game development or design is an assumed capability of this course, as you will be required to develop game design objects (levels, characters, environments) in software-agnostic classes.


Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information:;ID=x94or0ccuu7k

Course Description

This elective course introduces practical and theoretical concepts across a broad range of contemporary and emerging interactive platforms, with a specific focus on the experience design of video games. It will provide a range of introductory but self-directed skills and concepts around the design of user experience in interactive entertainment and art, including the use of appropriate software to create interactivity.

Emphasis will be placed on the development of practical and analytical skills in relation to independent video-game design and the role and use of interactive media and games from an experience design perspective.

Objectives/Learning Outcomes/Capability Development

Upon successful completion of this course, you will be able to:

  • Critically analyse game design trends and changes in the independent videogame development community.
  • Describe and analyse the design conventions and relevancy of your own designs.
  • Design and execute an interactive experience design commensurate with contemporary cultural and technical expectations.
  • Examine independent videogames and discuss their cultural relevancy.

This is an elective, which will complement the capabilities you are developing in your program.

Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.

Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Games students. The Library has produced a subject guide that includes quality online and print resources for your studies

The Library provides guides on academic referencing: and subject specialist help via your Liaison Librarian.

Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Equitable Learning Services if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online. For information and resources on assessments and exams, please see Assessment and exams. For information on how to submit work and apply for adjustments or special consideration, visit the page Assessment.