Course Title: Independent Videogames

Part A: Course Overview

Course Title: Independent Videogames

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1036

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016,
Sem 1 2017

OART1036

City Campus

Undergraduate

370H Design

Face-to-Face

Sem 1 2018

Course Coordinator: Dr. Helen Stuckey

Course Coordinator Phone: +61 3 9925 0384

Course Coordinator Email: helen.stuckey@rmit.edu.au

Course Coordinator Location: Building 14 Level 11 Room 2

Course Coordinator Availability: Please check with course coordinator


Pre-requisite Courses and Assumed Knowledge and Capabilities

Assumed Knowledge

Basic experience in game development or design is an assumed capability of this course, as you will be required to develop game design objects (levels, characters, environments) in software-agnostic classes.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: http://www.rmit.edu.au/browse;ID=x94or0ccuu7k


Course Description

This elective course introduces practical and theoretical concepts across a broad range of contemporary and emerging interactive platforms, with a specific focus on the experience design of video games. It will provide a range of introductory but self-directed skills and concepts around the design of user experience in interactive entertainment and art, including the use of appropriate software to create interactivity.

Emphasis will be placed on the development of practical and analytical skills in relation to independent video-game design and the role and use of interactive media and games from an experience design perspective.


Objectives/Learning Outcomes/Capability Development

Course Learning Outcomes


Upon successful completion of this course, you will be able to:

  • Critically analyse game design trends and changes in the independent videogame development community.
  • Describe and analyse the design conventions and relevancy of your own designs.
  • Design and execute an interactive experience design commensurate with contemporary cultural and technical expectations.
  • Examine independent videogames and discuss their cultural relevancy.

This is an elective, which will complement the capabilities you are developing in your program.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
 


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.

 

 


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.

Feedback will be given on all assessment tasks.