Course Title: The Play Society

Part A: Course Overview

Course Title: The Play Society

Credit Points: 12


Course Code




Learning Mode

Teaching Period(s)


City Campus


345H Media and Communication


Sem 2 2015,
Sem 2 2016,
Sem 2 2017

Course Coordinator: Christian McCrea

Course Coordinator Phone: +61 3 9925 2531

Course Coordinator Email:

Pre-requisite Courses and Assumed Knowledge and Capabilities


Course Description

This course will build critical reading skills around the historical role of games in creating social dynamics. You will gain a critical knowledge of how social relations can be mediated by play and derive useful knowledge for both design and analysis. Advanced concepts of interaction design, mechanics, user experience and narrative will be explored with reference to both traditional and new media. Emphasis will be placed on the development of advanced critical analysis skills specifically in relation to interaction design and the place of interactive media and games within broader society.

Objectives/Learning Outcomes/Capability Development

Upon successful completion of this course, you will be able to:

  • Discuss the relationship and influences between interactive media, video games and technology.
  • Analyse the conventions of interactive media and be able to communicate this to other diverse practitioners.
  • Critically read and discuss how play and games intersect with complex social structures.
  • Discuss how the academic field of game studies is responding to changes in leisure and culture.

In this course you will develop the following program learning outcomes:

  • Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.
  • Apply a body of conceptual and practical knowledge to address forms of media and communication.
  • Critically analyse how games and play have specific local and global contexts.

Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.

Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Games students. The Library has produced a subject guide that includes quality online and print resources for your studies

The Library provides guides on academic referencing: and subject specialist help via your Liaison Librarian.

Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: