Course Title: Game Design Studio 2

Part A: Course Overview

Course Title: Game Design Studio 2

Credit Points: 24


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1039

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2015,
Sem 2 2016,
Sem 2 2017

Course Coordinator: Mr James Manning

Course Coordinator Phone: +61 3 9925 2739

Course Coordinator Email: james.manning@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

Games Design Studio 2 is an introduction to the workflow and stylistic opportunities afforded by game development. You will work in groups and individually to develop a small folio of finished art and design artifacts as well as finished games.

The course is framed by a focus on the game development environment and developing an understanding of principles and techniques.
 


Objectives/Learning Outcomes/Capability Development

Upon successful completion of this course, you will be able to:

  • Describe and apply the core elements of game production and describe the games workflow from both the group and individual perspective.
  • Identify and apply core principles of game scripting and game programming.
  • Create and deploy simple prototypes for both non-digital and digital game types.
  • Examine some creative challenges implicit in the games design environment.
  • Reflect on and evaluate your own and others work.


In this course you will develop the following program learning outcomes:

  • Apply game art and game design production methods, in both individual and group capacities, to solve creatively generated problems.
  • Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.
  • Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
 


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Games students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.
 


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment Policy