Course Title: Game Design Studio 5
Part A: Course Overview
Course Title: Game Design Studio 5
Credit Points: 24.00
Terms
Course Code |
Campus |
Career |
School |
Learning Mode |
Teaching Period(s) |
OART1042 |
City Campus |
Undergraduate |
345H Media and Communication |
Face-to-Face | Sem 1 2015, Sem 1 2016, Sem 1 2017 |
OART1042 |
City Campus |
Undergraduate |
370H Design |
Face-to-Face | Sem 1 2018 |
Course Coordinator: Mr James Manning
Course Coordinator Phone: +61 3 9925 2739
Course Coordinator Email: james.manning@rmit.edu.au
Course Coordinator Location: Building 14 Level 11 Room 3
Course Coordinator Availability: Please check with course coordinator
Pre-requisite Courses and Assumed Knowledge and Capabilities
Required Prior Study
Successful completion of OART1040 Game Design Studio 3 OR OART1041 Game Design Studio 4.
OR
Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: Credit at RMIT
Course Description
Games Design Studio 5 is an advanced course in game design, concentrating on the study of professional practices around game development. The course is framed around peer feedback, group activity and conceptual rigour in game art and design.
You will either produce games, or develop coherent pre-production for a game, in the context of a public release.
This is a designated Work Integrated Learning (WIL) course for BP214 Bachelor of Design (Games). This course includes a work integrated learning (WIL) experience in which your knowledge and skills will be applied and assessed in a real or simulated workplace context and where feedback from industry and/ or community is integral to your experience.
Objectives/Learning Outcomes/Capability Development
Course Learning Outcomes
Upon successful completion of this course, you will be able to:
- Critically analyse and discuss the cultural relevance of your work.
- Develop and plan for the release and distribution of a game or digital artifact as part of a group.
- Plan and execute a game development project as part of a team, including play-testing.
- Participate in peer review culture, to develop critiques and feedback to creative work in a studio environment.
- Plan, monitor and evaluate your contribution to group projects.
Overview of Learning Activities
You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
Overview of Learning Resources
RMIT will provide you with resources and tools for learning in this course through our online systems.
A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.
There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.
Overview of Assessment
You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.
Feedback will be given on all assessment tasks.