Course Title: Game Design Studio 5

Part A: Course Overview

Course Title: Game Design Studio 5

Credit Points: 24.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1042

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2015,
Sem 1 2016,
Sem 1 2017

OART1042

City Campus

Undergraduate

370H Design

Face-to-Face

Sem 1 2018,
Sem 1 2019,
Sem 1 2020,
Sem 1 2022,
Sem 1 2023,
Sem 1 2024

Course Coordinator: Christian McCrea

Course Coordinator Phone: Please email

Course Coordinator Email: christian.mccrea@rmit.edu.au

Course Coordinator Location: Please email

Course Coordinator Availability: Please email


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of OART1040 Game Design Studio 3 OR OART1041 Game Design Studio 4.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: Credit at RMIT


Course Description

Games Design Studio 5 is an advanced course in game design, concentrating on the study of professional practices around game development. The course is framed around peer feedback, group activity and conceptual rigour in game art and design.

You will either produce games, or develop coherent pre-production for a game, in the context of a public release.

This is a designated Work Integrated Learning (WIL) course for BP214 Bachelor of Design (Games). This course includes a work integrated learning (WIL) experience in which your knowledge and skills will be applied and assessed in a real or simulated workplace context and where feedback from industry and/ or community is integral to your experience.


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes 

In this course you will develop the following program learning outcomes:  

  • Apply game art and game design production methods, in both individual and group capacities, to solve creatively generated problems.
  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in and around game art and design.
  • Communicate using diverse formats and strategies to audiences within and external to game art and design.
  • Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice.


Course Learning Outcomes

Upon successful completion of this course, you will be able to:

1. Critically analyse and discuss the cultural relevance of your work.
2. Develop and plan for the release and distribution of a game or digital artifact as part of a group.
3. Plan and execute a game development project as part of a team, including play-testing.
4. Participate in peer review culture, to develop critiques and feedback to creative work in a studio environment.
5. Plan, monitor and evaluate your contribution to group or individual projects.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
 


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. 

Assessment Tasks

  1. Studio Brief Response 30% CLO 1, 2, 3
  2. Studio Project Development 30%  CLO 1, 2, 3, 4
  3. Studio Project Portfolio 40% CLO 1, 2, 3, 4, 5

Feedback will be given on all assessment tasks. 

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more. 

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions.