Course Title: Principles of Play 2

Part A: Course Overview

Course Title: Principles of Play 2

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1045

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2015,
Sem 2 2016

Course Coordinator: Dr Jonathan Duckworth

Course Coordinator Phone: +61 3 9925 9648

Course Coordinator Email: jonathan.duckworth@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required prior study

Successful completion of OART1044 Principles of Play 1.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: http://www.rmit.edu.au/browse;ID=x94or0ccuu7k


Course Description

In this course you will examine the design, mechanics, narratives and characters of contemporary video games as a distinct medium, and in relation to prior forms of art and entertainment.

Emphasis will be placed on the development of creative skills specifically in relation to game design and the place of games within broader culture.


Objectives/Learning Outcomes/Capability Development

Upon successful completion of this course, you will be able to:

  • Analyse the historical nature games, leisure and play.
  • Describe and evaluate how play and games intersect with social structures.
  • Investigate social and cultural dynamics through and around games, play and leisure.
  • Develop game prototypes that demonstrate social and cultural dynamics.


In this course you will develop the following program learning outcomes:

  • Critically analyse how games and play have specific local and global contexts.
  • Demonstrate creativity and critical thinking when identifying and solving problems in and around relevant disciplines.
  • Communicate using diverse formats and strategies to audiences within and external to game art and design.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
 


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Games students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment Policy