Course Title: Principles of Play 2

Part A: Course Overview

Course Title: Principles of Play 2

Credit Points: 12


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1045

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2015,
Sem 2 2016,
Sem 2 2017

Course Coordinator: Mr Christian McCrea

Course Coordinator Phone: +61 3 9925 2531

Course Coordinator Email: christian.mccrea@rmit.edu.au

Course Coordinator Availability: Please check with course coordinator


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required prior study

Successful completion of OART1044 Principles of Play 1.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: http://www.rmit.edu.au/browse;ID=x94or0ccuu7k


Course Description

In this course you will examine the design, mechanics, narratives and characters of contemporary video games as a distinct medium, and in relation to prior forms of art and entertainment.

Emphasis will be placed on the development of creative skills specifically in relation to game design and the place of games within broader culture.


Objectives/Learning Outcomes/Capability Development

COURSE LEARNING OUTCOMES


Upon successful completion of this course, you will be able to:

  • Analyse the historical nature games, leisure and play.
  • Describe and evaluate how play and games intersect with social structures.
  • Investigate social and cultural dynamics through and around games, play and leisure.
  • Develop game prototypes that demonstrate social and cultural dynamics.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
 


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Games students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.

Feedback will be given on all assessment tasks.