Course Title: The Playable Image 1

Part A: Course Overview

Course Title: The Playable Image 1

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1046

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2015,
Sem 1 2016,
Sem 1 2017

Course Coordinator: Jennifer Lade

Course Coordinator Phone: +61 3 9925 9674

Course Coordinator Email: jennifer.lade@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

In this course, you will develop your technical and creative foundations in videogames and digital art practices. You will focus on digital art principles, their historical precedents, and the specific qualities of these for application to videogame development.

Your will develop knowledge and skills in digital painting and lighting, 2D art principles and contemporary game and art history. This will give you a technical and creative basis for future study and creative endeavour.
 


Objectives/Learning Outcomes/Capability Development

Upon successful completion of this course, you will be able to:

  • Identify and describe core principles in the communication of character in the context of videogames.
  • Build preparatory sketches and thumbnails for the development of characters, situations and environments to be developed into digital paintings.
  • Adapt multiple images of a creative scene in sequences to communicate motion as applicable to gameplay.
  • Adapt non-digital art principles to develop appropriate outputs relevant to current and future game art practices.


In this course you will develop the following program learning outcomes:

  • Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.
  • Communicate using diverse formats and strategies to audiences within and external to game art and design.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Games students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation

The Library provides guides on academic referencing:http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.
 


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: http://www.rmit.edu.au/policies/academic#assessment