Course Title: Game Cultures

Part A: Course Overview

Course Title: Game Cultures

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1048

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2015,
Sem 1 2016,
Sem 2 2016,
Sem 1 2017

Course Coordinator: Dr. Emma Witkowski

Course Coordinator Phone: +61 3 9925 3146

Course Coordinator Email: emma.witkowski@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

In this course, you will explore how different cultures have developed histories of play and how videogame communities organise and communicate among themselves. Your exploration will develop both theoretical and practical research skills through the analysis of play, players and games. You will examine research into the dynamics of play, the nature of game communities and associated digital cultures.

Emphasis will be placed on building research skills such as play observation, basic ethnographic and sociological methods.
 


Objectives/Learning Outcomes/Capability Development

Upon successful completion of this course, you will be able to:

  • Critically analyse how culture influences histories of play.
  • Discuss how videogame communities develop and operate.
  • Analyse and explain the dynamics of play,digital cultures and videogame communities.
  • Identify and apply appropriate research concepts and methods to analyse play, players and games.


In this course you will develop the following program learning outcomes:

  • Apply a body of conceptual and practical knowledge to address forms of media and communication outside your discipline.
  • Critically analyse how games and play have specific local and global contexts.
  • Communicate using diverse formats and strategies to audiences within and external to game art and design.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.


 


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Games students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: http://www.rmit.edu.au/policies/academic#assessment