Course Title: Sound Design for Animation

Part A: Course Overview

Course Title: Sound Design for Animation

Credit Points: 12.00


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)


Course Coordinator: Dr David McDowell

Course Coordinator Phone: +61 3 9925 9837

Course Coordinator Email: david.mcdowell@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of:

GRAP2595 Animation and Interactive Media Studio 3 

or equivalent

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course.  Contact your course coordinator if you think you may be eligible for recognition of prior learning.  Further information: Credit at RMIT


Course Description

In this course you will be introduced to the theories and practice of sound design for animation. You will explore how audio can be synchronised with time-based media. You will analyse the abstract but powerful ways in which sound can be used to communicate emotive and narrative information and meaning. A focus of the course is application of the principles and practices of sound recording, editing, processing, mixing and synthesis, to design and produce digital audio works and soundtracks, in both local and international contexts.


Objectives/Learning Outcomes/Capability Development

In this course you will develop the following program learning outcomes:

  • Communicate using diverse formats and strategies to audiences within and external to the discipline. 
  • Apply a body of theoretical and practical knowledge and specific skills in media and communication, in which to base your professional practice or future study. 
  • Critically analyse, synthesise and reflect on the discipline of Animation and Interactive Media based in both local and international contexts.


Upon the successful completion of this course you will be able to:

  • Critically analyse and evaluate the role of sound in a variety of media. 
  • Use critical listening skills to evaluate your own work and that of others. 
  • Apply theories and techniques of contemporary audio practice to record, synthesise and manipulate audio. 
  • Analyse and respond to creative briefs to produce audio projects that communicate emotive and narrative information and meaning. 
  • Create digital audio compositions and soundtracks, synchronised to linear and interactive visual media. 

 


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.

The semester will be divided into core concepts pertaining to Animation. Each section will be devoted to a conceptual framework and development of particular skills and creative abilities. Assignments will be given which relate to the skills and knowledge gained in each particular area. 

You will develop your abilities in project development relating to animation. You will be encouraged to challenge and develop your creative and critical ability through class activities and individual projects.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems. 

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning. 

The University Library has extensive resources for Digital Media, Games and Animation students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation 

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment

 

Assessment Tasks

Sound Effects Minor Project: 25%

This assessment will cover the following: 

Course learning outcomes 

  • Critically analyse and evaluate the role of sound in a variety of media.  
  • Use critical listening skills to evaluate your own work and that of others. 
  • Apply theories and techniques of contemporary audio practice to record, synthesise and manipulate audio. 

 Program learning outcomes 

  • Communicate using diverse formats and strategies to audiences within and external to the discipline. 
  • Apply a body of theoretical and practical knowledge and specific skills in media and communication, in which to base your professional practice or future study.

 

Recording, Music, Loops & Editing: 25% 

This assessment will cover the following:

Course learning outcomes 

  • Analyse and respond to creative briefs to produce audio projects that communicate emotive and narrative information and meaning. 
  • Create digital audio compositions and soundtracks, synchronised to linear and interactive visual media.

 Program learning outcomes 

  • Communicate using diverse formats and strategies to audiences within and external to the discipline. 
  • Apply a body of theoretical and practical knowledge and specific skills in media and communication, in which to base your professional practice or future study.

 

Major Work: 50%

This assessment will cover the following: 

Course learning outcomes

  • Apply theories and techniques of contemporary audio practice to record, synthesise and manipulate audio. 
  • Analyse and respond to creative briefs to produce audio projects that communicate emotive and narrative information and meaning. 
  • Create digital audio compositions and soundtracks, synchronised to linear and interactive visual media.

 Program learning outcomes 

  • Communicate using diverse formats and strategies to audiences within and external to the discipline. 
  • Apply a body of theoretical and practical knowledge and specific skills in media and communication, in which to base your professional practice or future study.