Course Title: Interactive Systems Design

Part A: Course Overview

Course Title: Interactive Systems Design

Credit Points: 12.00


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

ARCH1479

City Campus

Undergraduate

320H Architecture & Design

Face-to-Face

Sem 1 2017,
Sem 2 2017

Course Coordinator: Dr. Joshua Batty

Course Coordinator Phone: +61 3 9925 2593

Course Coordinator Email: joshua.batty@rmit.edu.au

Course Coordinator Location: 100.5.2

Course Coordinator Availability: By email appointment


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

Interactive systems design provides an introduction to the software, hardware and digital protocols used increasingly within the industrial design field. Throughout this course you will examine different forms of prototyping software in order to quickly and easily integrate digital tools within your own practice. You will examine topics such as infrared input scanning devices, common digital protocols and real-time control strategies. This course will provide a firm foundation on which to integrate and interact with digital technologies throughout the remainder of your degree.


Objectives/Learning Outcomes/Capability Development

Upon successful completion of this course, you will be able to:

  • Investigate and select appropriate devices and technologies for a given use case.
  • Create custom software prototypes that facilitate control over a number of input devices.
  • Identify the differences between digital protocols and their unique strengths and benefits.  
  • Evaluate the effectiveness and scalability of different hardware solutions as they relate to design briefs and specifications.
  • Reflect on and evaluate on your own work and that of your peers and offer recommendations for further enhancement.


In this course you will develop the following program learning outcomes:

  • Apply analytical, critical, creative and strategic thinking to industrial design problems and research within complex and unfamiliar contexts and concerns
  • Generate innovative approaches to design problems and solutions, with a criticality and openness to the perspectives and needs of others in a situation
  • Articulate complex design ideas to diverse audiences through an advanced and adaptable repertoire of communication strategies and technologies



Overview of Learning Activities

You will actively be engaged in learning that involves a range of face to face and online activities such as lectures, prototyping workshops, group activities and individual design projects. Given the technical nature of the curriculum you will be required to undertake and manage your own skills development in a self-directed manned.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

Additionally it is advisable that you have a personal computer of an appropriate specification.

The Library provides guides on academic referencing http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarians. 


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes.


Assessment may include assignments, critiques, creative projects and presentations, individually and/or in groups.

Task 1: Class presentation, 10%

This assessment task relates to the following course learning outcomes:

  • Investigate and select appropriate devices and technologies for a given use case.
  • Identify the differences between digital protocols and their unique strengths and benefits.  


Task 2: Reflective practice paper, 40%

This assessment task relates to the following course learning outcomes:

  • Evaluate the effectiveness and scalability of different hardware solutions as they relate to design briefs and specifications.
  • Reflect on and evaluate on your own work and that of your peers and offer recommendations for further enhancement.


Task 3: Creative software project, 50%

This assessment task relates to the following course learning outcomes:

  • Create custom software prototypes that facilitate control over a number of input devices.
  • Identify the differences between digital protocols and their unique strengths and benefits.  
  • Evaluate the effectiveness and scalability of different hardware solutions as they relate to design briefs and specifications.

 

Assessment will cover both theoretical and practical aspects of your learning. You will be able to develop your work in relation to your own specific areas of interest in your professional practice.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Equitable Learning Services if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies and procedures: http://www1.rmit.edu.au/policies/assessment-policy

The Student Charter provides an overview of key responsibilities of RMIT Staff and Students to ensure a successful experience of university life. www.rmit.edu.au/about/our-education/supporting-learning-and-teaching/student-charter/