Course Title: Games Media 1

Part A: Course Overview

Course Title: Games Media 1

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COMM2815

City Campus

Undergraduate

370H Design

Face-to-Face

Sem 1 2019

Course Coordinator: Dr Helen Stuckey

Course Coordinator Phone: +61 3 9925 0384

Course Coordinator Email: helen.stuckey@rmit.edu.au

Course Coordinator Location: 14:11:02

Course Coordinator Availability: By appointment


Pre-requisite Courses and Assumed Knowledge and Capabilities

Prerequisites

You should have satisfactorily completed Game Design Studio 2 (OART1039) or equivalent before you commence this course.

Pre & Co requisites

Note it is a condition of enrolment at RMIT that you accept responsibility for ensuring that you have completed the prerequisite/s and agree to concurrently enrol in co-requisite courses before enrolling in a course.

For your information, the RMIT Course Requisites policy can be found at: https://www.rmit.edu.au/students/student-essentials/enrolment/course-requisites


Course Description

In this course, you will apply game design thinking and research skills to developing specific projects in response to a brief. The knowledge, skills and experience you have gained so far will be applied to the management and production of games media projects.


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes

In this course, you will develop the following program learning outcomes: 

  • Apply game art and game design production methods, in both individual and group capacities, to solve creatively generated problems.
  • Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.
  • Critically analyse how games and play have specific local and global contexts.
  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in and around game art and design.
  • Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice


Course Learning Outcomes

Upon successful completion of this course, you will be able to:

  1. Apply design thinking to project briefs and generate a range of solutions that demonstrate an understanding of audience and/or client.
  2. Analyse project briefs, conduct research, and plan appropriate responses incorporating time management, prototyping and production processes.
  3. Critically evaluate and clearly communicate your responses to your peers and relevant stakeholders.
  4. Work collaboratively or independently—sharing skills openly and appropriately in a studio environment with a global contemporary game cultures perspective.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, critiques, and individual and group activities.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.

The Library provides guides on academic referencing http://www.rmit.edu.au/library/referencing and subject specialist help via your school Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course learning outcomes and on your development against the program capabilities. Assessment may include projects, assignments, critiques, reports and presentations, which are conducted individually and/or in groups.

ASSESSMENT

  1. Research and Development     50% (LO 1, 2, 3, 4)
  2. Final Project     50% (LO 1, 3, 4)

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact your program manager or Equitable Learning Services if you would like to find out more.

A student charter http://www.rmit.edu.au/about/studentcharter summarises your responsibilities as an RMIT student as well as those of your teachers.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: http://www.rmit.edu.au/policies/academic#assessment