Course Title: Programming Studio 1

Part A: Course Overview

Course Title: Programming Studio 1

Credit Points: 24.00

Flexible Terms

Course Code




Learning Mode

Teaching Period(s)


City Campus


171H School of Science



Course Coordinator: Timothy Wiley

Course Coordinator Phone: +61 3 9925 5202

Course Coordinator Email:

Course Coordinator Location: 014.11.013

Course Coordinator Availability: by apointment

Pre-requisite Courses and Assumed Knowledge and Capabilities

COSC2801 - Programming Bootcamp 1

Course Description

Programming Studio 1 is a studio-based course that focusses on the acquisition and development of fundamental technical and professional skills for computing. The studio-based approach provides an authentic problem setting. Theory and practice are blended in the application of learning centred on development of e.g., game or web applications.

Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes (CLOs):

This course contributes to the following Program Learning Outcomes for BP09421 Bachelor of Computer Science (Studios), BP096P21 Bachelor of Software Engineering (Studios) and BP215P21  Bachelor of Information Technology (Games and Graphics Programming) (Studios):


PLO1. Enabling Knowledge

You will gain skills as you apply knowledge effectively in diverse contexts.


PLO3. Problem Solving

Your capability to analyse problems and synthesise suitable solutions will be extended as you learn to:

  • Design and implement software solutions that accommodate specified requirements and constraints, based on analysis or modelling or requirements specification.


PLO4. Communication

You will learn to communicate effectively with a variety of audiences through a range of modes and media, in particular to:

  • Present a clear, coherent and independent exposition of software applications, alternative IT solutions, and decision recommendations to both IT and non-IT personnel via technical reports of professional standard and technical presentations.


PLO5. Team Work

You will learn to work as an effective and productive team member in a range of professional and social situations, in particular to:

  • Work effectively in different roles, to form, manage, and successfully produce outcomes from teams, whose members may have diverse cultural backgrounds and life circumstances, and differing levels of technical expertise.


PLO6. Responsibility

You will be required to accept responsibility for your own learning and make informed decisions about judging and adopting appropriate behaviour in professional and social situations. This includes accepting the responsibility for independent life-long learning. Specifically, you will learn to:

  • Effectively apply relevant standards, ethical considerations, and an understanding of legal and privacy issues to designing software applications and IT systems.

Course Learning Outcomes (CLOs):

Upon successful completion of this course students will be able to:

CLO1: Design and develop ethical small-scale software applications.

CLO2: Apply core principles of user-centred design, demonstrating understanding of the needs of stakeholders to produce designs that are fit for purpose.

CLO3: Demonstrate effective team participation and effective communication with peers using accurate technical vocabulary.

CLO4: Identify and use strategies, including reflective frameworks and peer feedback, to fill knowledge gaps and improve professional practice.

CLO5: Demonstrate adherence to appropriate standards and practice of professionalism through use of version control systems.

Overview of Learning Activities

Instructor Guided Hours (face to face): 96 per offering

This course will be delivered via hands-on workshops, which are supported by presentation of technical content in a blended mode featuring online material supplemented with instructor guided activities and consultation. This will take place over a period of 8 to 10 weeks.

Learner Directed Hours: 144 per offering

Learner-directed hours include time spent reading and studying online materials; working through examples; and performing exercises and assignments designed by the instructors to reinforce concepts and develop practical skills across a variety of problem types.

Overview of Learning Resources

You will make extensive use of computer laboratories and relevant software provided by the School. You will be able to access course information and learning materials through MyRMIT and may be provided with copies of additional materials in class or via email. Lists of relevant reference texts, resources in the library and freely accessible Internet sites will be provided.

Overview of Assessment

This course has no hurdle requirements.

Assessment tasks

Assessment Task 1: (25%) Assignment 1. Initial Design of small to medium sized application (teamwork).

This task supports CLOs: 1, 2 and 3.

Assessment Task 2: (25%) Assignment 2. Prototype of small to medium sized software application (teamwork).

This task supports CLOs: 1, 3, 4, 5.

Assessment Task 3: (50%) Individual In-Lab Assessment. An individually developed part of a small to medium sized software application.

This task supports CLOs: 1, 2.