Course Title: Explore and apply the creative design process to 3D forms

Part B: Course Detail

Teaching Period: Term1 2017

Course Code: GRAP5295C

Course Title: Explore and apply the creative design process to 3D forms

School: 320T Architecture & Design

Campus: City Campus

Program: C5325 - Diploma of Visual Merchandising

Course Contact: John Owe-Young

Course Contact Phone: +61 3 99254819

Course Contact Email: john.owe-young@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

 

Course Description

In this unit you will develop the skills and knowledge required to explore and creatively apply the design process to the development of 3 dimensional (3D) forms.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

BSBDES303A Explore and apply the creative design process to 3D forms

Element:

1. Source information on 3-dimensional design
 

Performance Criteria:

  • Identify and access relevant sources of information

on 3-dimensional design

Evaluate and collate information to build a knowledge of 3-dimensional design

Element:

2. Explore the creative design process for 3-dimensional forms
 

Performance Criteria:

  • Use creative thinking techniques to generate a range of ideas and options
  • Use experimentation to explore and challenge a range of different ideas
  • Challenge assumptions, reflect on ideas and refine approaches

Consciously change perspective, and evaluate ideas and situations in new ways

Element:

3. Communicate concepts or ideas through application of design processes to 3-dimensional forms
 

Performance Criteria:

  • Investigate and reflect on how a particular concept or idea might be communicated in a 3-dimensional form
  • Select materials, tools and equipment relevant to the realisation of the concept or idea
  • Apply a creative design process to produce a range of 3-dimensional concept realisations
  • Reflect on own application of design process and success in communicating the concept or idea
  • Seek and obtain feedback from others about the 3-dimensional form and its success in communicating the concept or idea

Present and store concept realisations or samples in a format which takes account of the need for professional presentation and potential value for future work


Learning Outcomes


On successful completion of this course, you will have developed and applied the skills and knowledge required to demonstrate your competency in the above elements.
 


Details of Learning Activities

Learning activities will take place in a workshop/classroom using industry standard tools and resources. You will complete exercises and industry relevant projects. You will also be required to undertake independent study.
Mode of delivery for this course: face-to-face.
In class activities may include:

class exercises
tutorials
practical demonstrations
workshops
independent projects
group discussion
group projects
review and revision
peer learning
peer teaching and class presentations
teacher directed group activities/projects
workshopping of student projects including peer/lecturer feedback

Out of class activities may include:

independent research
independent project based work
studio practice
online tutorials and activities
review and revision
industry projects
collaborative projects with other courses within the program


Teaching Schedule

Please note: Your teacher will cover all the content. Every effort will be made to adhere to this 32 week schedule, but there may be unforeseen circumstances that may mean that the weekly order is subject to change dependent on related projects and resources.

Continue work on window props, custom props. Explore construction techniques for props and prototypes. Use drawing equipment to design props.

 

Teaching schedule and Assessment Matrix

Semester 1, 2017 - STAGE 3^ (2A, 2B, 2C, 2D)

Stage 2* (V2F)

 TASKS

TRAINING PACKAGE

COMPETENCIES

TRAINING PACKAGE

COMPETENCIES

Week Activity

 

Over Stages 2* & 3^, dependant upon which stage your in, assessments tasks include OHS & WHS knowledge & knowledge of materials, & workshop practices, fasteners & adhesives, & may include following options - props & canvas backdrops constructed for the VMP window installations, props for Free Choice, Flat Lay display. Assess mannequins. Make custom props - painted Trompe L’Oiel techniques, Faux finishes, stone, marble, antiquing, drapery, laser-cut prop.

 

STUDENTS ARE RESPONSIBLE FOR DOCUMENTING ALL THEIR 3D WORK AND COMPLETING A WORK SUBMISSION FORM FOR EACH PROJECT.

FOR ASSESSMENT: IT IS A REQUIREMENT THAT THIS PORTFOLIO OF WORK & ALL SUBMISSION FORM BE UPLOADED INTO THE SPECIFIED DRIVE.

BSBDES303A Explore and apply the creative design process to 3D forms.

Related Element/s:
1. Source information on 3-dimensional design.


2. Explore the creative design process for 3-dimensional forms
 
3. Communicate concepts or ideas through application of design processes to 3-dimensional forms.

SIRRMER406 Design, construct and maintain props.

Related Element/s:             
1. Design and construct 3-D props and merchandisers.


2. Maintain and modify fashion mannequins.        

1

All VM2 groups: Introduction & refresher OHS & WHS, intro workshop practice, materials, fasteners, adhesives, and tools & equipment quiz, refresher/orientation.

Practical exercises and demonstrations.
Refresh & explore use of tools. Examine basic methods and materials used for prop construction - 3D props, canvas backdrops. Assess mannequins as required. Draw on concept drawings from VMP or Event & Exhibition Design - develop and refine for production.You will need drawing equipment to design a basic prop.    

Project 1 -

2A, Front window (install wk9)

2B, Internal window (install wk8)

2C, Free choice/Flat lay (install wk4)

2D: Mannequin styling (F/W) (install wk4)

Develop 3D concepts from VMP. Design concept drawings - use as construction drawings - Explore prototypes and 3D approach to construction. Work on designs & appropriate props. Drawings must be approved by studio staff before any manufacturing is commenced.

^ laser-cut prop for Teams that have not done a laser cut prop.

Work on designs & props for your specific window display.

Work on designs & props - custom props.

 


 
 
 
 

1,2,3  1
2

2A: Continue wk1 work Studio 2 technique/props

2B: Continue wk1 work Studio 2 technique/props

2C: Continue wk1 work Studio 2 technique/props

2D: Continue wk1 work Continue PopUp books

^* Continue work on Event &/or window props, custom props. Explore construction techniques for props and prototypes. Use drawing equipment to design props. 

1,2,3   1
3

As above - continue window or Event props.

 Studio 2 technique/props

 1,2,3, 1
4

^* 2A: 2B: As above - continue window or Event props. Studio 2 technique/props

2C: (Install f/choice & Flat lay) Studio 2 technique/props

2D: (Install mannequin w) Studio 2 technique/props

1,2,3

5

^* All teams continue respective VMP/Events briefs & Studio 2 technique/props

2D: (Internal window Brief) Studio 2 technique/props

   
6

^* All teams continue respective VMP/Events briefs & Studio 2 technique/props

 1,2,3,   1
7

^* All teams continue respective VMP/Events briefs & Studio 2 technique/props

 1,2,3  1
8

^* All teams continue respective VMP/Events briefs & Studio 2 technique/props

 1,2,3,   1,2
9

^* All teams continue respective VMP/Events briefs & Studio 2 technique/props

2A: (Install front window)

 1,2,3,  1,2
10

^* All teams continue respective VMP/Events briefs & Studio 2 technique/props

2D: (Install window)

1,2,3  1,2
 

EASTER BREAK

    1,2,3,
       
11

^* All teams continue respective VMP/Events briefs & Studio 2 technique/props

Work on designs & props for your specific window display


Work on designs & props - custom props.



 
 


 

 1,2,3,   1,2
12

^* All teams continue respective VMP/Events briefs & Studio 2 technique/props

2C: (Install front window)

 1,2,3,   1,2
13

^* All teams continue respective VMP/Events briefs & Studio 2 technique/props 

STUDENT CONSULTATIONS

 1,2,3,   1,2
14

^* All teams continue respective VMP/Events briefs & Studio 2 technique/props 

 1,2,3,   1,2
15

^* All teams continue respective VMP/Events briefs & Studio 2 technique/props 

Compile a folio of 3D work (images of 3D work)

2A: (Install window)

2B: (Install F/choice & Flat lay)

2D: (Install F/choice & Flat lay)

 1,2,3,   1,2
16  Upload folio of 3D works with submission forms onto specified Drive for assessment.  1,2,3,   1,2
  Semester 1, 2017 - STAGE 2*, V2F
     
1

All VM2 groups: Introduction & refresher OHS & WHS, intro workshop practice, materials, fasteners, adhesives, and tools & equipment quiz, refresher/orientation.

Practical exercises and demonstrations.
Refresh & explore use of tools. Examine basic methods and materials used for prop construction - 3D props, canvas backdrops. Assess mannequins as required. Draw on concept drawings from VMP or Event & Exhibition Design - develop and refine for production.You will need drawing equipment to design a basic prop.    

 

 3D concepts from VMP. Design concept drawings - use as construction drawings - Explore prototypes and 3D approach to construction. Work on designs & appropriate props. Drawings must be approved by studio staff before any manufacturing is commenced.

 

V2F: SALE, free choice & Flat lay (IW) (install wk5 & 7)

laser-cut prop for Teams that have not done a laser cut prop.

Over Stages 2* & 3^, dependant upon which stage your in, assessments tasks include OHS & WHS knowledge & knowledge of materials, & workshop practices, fasteners & adhesives, & may include following options - props & canvas backdrops constructed for the VMP window installations, props for Free Choice, Flat Lay display. Assess mannequins. Make custom props - painted Trompe L’Oiel techniques, Faux finishes, stone, marble, antiquing, drapery, laser-cut prop.

STUDENTS ARE RESPONSIBLE FOR DOCUMENTING ALL THEIR 3D WORK AND COMPLETING A WORK SUBMISSION FORM FOR EACH PROJECT.

FOR ASSESSMENT: IT IS A REQUIREMENT THAT THIS PORTFOLIO OF WORK & ALL SUBMISSION FORM BE UPLOADED INTO THE SPECIFIED DRIVE.

 1,2,3,  1,2
2

As above - continue window or Event props.

 Studio 2 technique/props

Work on designs & props for your specific window display.

Assess mannequins as required.

Work on designs & props - custom props.


 
 
 
 
 
 
 
 
 
 
 
 
 
 

 1,2,3,  1,2
3

As above - continue window or Event props.

Studio 2 technique/props

 1,2,3,  1,2
4

As above - continue window or Event props.

Studio 2 technique/props

 1,2,3,  1,2
5

As above - continue window or Event props.

Studio 2 technique/props

V2F: (Install SALE) 

 1,2,3,  1,2
6

^* All teams continue respective VMP/Events briefs & Studio 2 technique/props

 1,2,3,  1,2
7

^* All teams continue respective VMP/Events briefs & Studio 2 technique/props

V2F: (Install Flat lay)

 1,2,3,  1,2
8 Continue work on window props, custom props. Explore construction techniques for props and prototypes. Use drawing equipment to design props. Work on designs & props - custom props. Project 3  1,2,3,  1,2
9 Continue work on window props, custom props. Explore construction techniques for props and prototypes. Use drawing equipment to design props.  1,2,3,  1,2
  EASTER BREAK  1,2,3,  1,2
10 Continue work on window props, custom props. Explore construction techniques for props and prototypes. Use drawing equipment to design props.
 1,2,3,  1,2
11 Continue work on window props, custom props. Explore construction techniques for props and prototypes. Use drawing equipment to design props.  1,2,3,  1,2
12 Continue work on window props, custom props. Explore construction techniques for props and prototypes. Use drawing equipment to design props.  1,2,3,  1,2
13

Continue work on window props, custom props. Explore construction techniques for props and prototypes. Use drawing equipment to design props.

STUDENT CONSULTATIONS

 1,2,3,  1,2
14 Continue work on window props, custom props. Explore construction techniques for props and prototypes. Use drawing equipment to design props.  1,2,3,  1,2
15 Compile a folio of 3D work (images of 3D work)  1,2,3,  1,2
16 Upload folio of 3D works with submission forms onto specified Drive for assessment.


Learning Resources

Prescribed Texts


References


Other Resources

You will require a personal storage device (tool box) and tools as outlined in tool kit list.

Amongst the library’s electronic resources is the ability to access Lynda.com for online software tutorials and lessons. You may be given these tutorials (and other resources) to supplement your classroom learning.

RMIT will provide you with resources and tools for learning in this course through our online systems and access to specialised facilities and relevant software where required. You will also have access of the library resources.

Where relevant you will advised to access and use the Learning Hub at myRMIT site and also for Google Docs and Google Groups via your student Google Account for ongoing updated information.

**Also please note

You must dress appropriately for  classes as the workshop tools & equipment equipment with moving parts & sharp cutting edges. No loose clothing or jewellery, long hair must be tied back, and correct footwear that completely covers the feet.

Safety is of primary importance. Students are expected to behave in a professional manner that is appropriate for the work place, to work safely at all times, comply with all Occupational Health & Safety (OHS) and Work Health Safety (WHS) requirements, or guidance and advice re same from staff.  

The following dress code must be adhered to as minimum for participation in these workshop based classes

-Closed toed shoes.
-No loose jewellery.

-Long hair tied back

-Preference for longer garments that cover legs.

Minimum tools and equipment for every class should be drawing equipment.


Overview of Assessment

Assessment is on-going throughout the course. Assessment tasks will require you demonstrate the application of knowledge and skills.
Assessment tasks in this course are:
4 practical projects

The RMIT assessment charter summarises your responsibilities as a student as well as those of your teachers. http://www.rmit.edu.au/about/studentcharter


Assessment Tasks

Assessments tasks and dates for Teams will vary for each group depending on the installation dates for VMP & Event & Exhibition Design.

Tasks in this course are formative and summative. Feedback throughout the course may be written, verbal or a combination of both.

Formative tasks. Formative tasks provide the basis for ongoing feedback and can be considered essential building blocks for the more substantial summative assessment tasks and you should engage in all formative tasks.

Summative Tasks. Summative Tasks, all of which must be completed/submitted. You are required to demonstrate all learning outcomes to a satisfactory standard.

The tasks all require evidence of exploring and developing the 3D process and the creation of 3D elements to a high standard.

Duration

This course will be delivered for 32 weeks over two semesters.

Demonstrating Competency

To demonstrate competency in this course you need to complete each  assessment to a satisfactory standard.

Formative exercises

Formative assessment will be ongoing and observed during class time, when design and development of props and display elements are being developed and prototype.

Feedback guidance and direction will be given directly in class to help you develop your design skills so you can successfully complete design and construction of props for the summative assessments tasks.

Demonstrate safe use of tools and equipment .

Summative Assessment Tasks: Equally weighted.


Task A - Free choice elements for display

Assessment will be by observation of the development and construction of the prop in class time in the Studio workshop along with the submission of development work including thumbnail sketches, scale drawing and final presentation sketch used to develop props and display elements, including photo of final display using prop.

Due: Final submission of all elements due after installation of display in VMP 2

Task B- Retail Branding props

Assessment will be by observation of the development and construction of the prop in class time in the Studio workshop along with the submission of development work including thumbnail sketches, scale drawing and final presentation sketch used to develop props and display elements, including photo of final display using prop.

Due: Final submission of all elements due after installation of display in VMP 2

Task C - Front Window props

Assessment will be by observation of the development and construction of the prop in class time in the Studio workshop, as well as the submission of development work including thumbnail sketches, scale drawing and final presentation sketch used to develop props and display elements, including photo of final display using prop.

Due: Final submission of all elements due after installation of display in VMP 2

Task D - Mannequin elements project.


Competency based assessment

You will receive feedback with verbal and/or written evaluation of your progress within class time.

The submitted projects will be assessed with written feedback as well as a quality indicator that relates to separate components of the project and the overall outcome.

Assessment Grading: Your final level of assessment for this course will be graded as follows.
CHD : Competent with High Distinction 
CDI : Competent with Distinction
CC - Competent with Credit
CAG - Competency Achieved Graded
NYC - Not Yet Competent
DNS :Did Not Submit for Assessment


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available from the course contact person.

Other Information

Attendance
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that you attend
all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to be successful in this course.

Feedback
You will receive verbal and written feedback by teacher on your work. This feedback also includes suggestions on how you can proceed to the next stage of developing your projects.
Student feedback at RMIT
http://www.rmit.edu.au/browse;ID=9pp3ic9obks7 (unresolved)
Student Progress
Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential. Student progress policy :
http://www.rmit.edu.au/browse;ID=vj2g89cve4uj1 (unresolved)
Special Consideration Policy: (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. Please refer to the following URL for extensions and special consideration.
www.rmit.edu.au/students/specialconsiderations/online
Submissions
When submitting work for assessment you are required to complete a declaration of authorship. This must be done for every summative assessment task. This statement acknowledges that you are aware of the plagiarism implications. For non-digital submission use the printed form provided.
http://mams.rmit.edu.au/s1llva641yxuz.pdf
For digital online submission please use e-Submission process. Information regarding the e-Submission process can be located e-submission
http://www.rmit.edu.au/teaching/technology/esubmission
Academic Integrity and Plagiarism
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity
http://www.rmit.edu.au/browse;ID=kw02ylsd8z3n (unresolved)

Course Overview: Access Course Overview