Course Title: Develop advanced mobile multi-touch applications

Part B: Course Detail

Teaching Period: Term2 2016

Course Code: COSC7362C

Course Title: Develop advanced mobile multi-touch applications

School: 650T Vocational Business Education

Campus: City Campus

Program: C5341 - Diploma of Information Technology

Course Contact: Val Christou

Course Contact Phone: +61 3 9925 5076

Course Contact Email:

Name and Contact Details of All Other Relevant Staff

Radhu Punchnathan

Nominal Hours: 80

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites


Course Description

This unit describes the skills and knowledge required to design, develop, debug, test and deploy applications, for hand-held digital devices using the advanced features of these devices.

It applies to individuals with information and communications technology (ICT) skills who work as mobile device application developers. They may be programmers, game developers, designers and testers, who are working in the area of mobile applications development.

National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

ICTPRG601 Develop advanced mobile multi-touch applications


1. Work effectively on the target platform

Performance Criteria:

1.1 Review the requirements
1.2 Establish the platform
1.3 Install the required development tools, and environment
1.4 Use the available debugging tools and techniques
1.5 Deploy the completed applications on the target device, and for public download
1.6 Test the application using an emulator


2. Develop an application for a multi-touch device

Performance Criteria:

1.1 Review the requirements
1.2 Establish the platform
1.3 Install the required development tools, and environment
1.4 Use the available debugging tools and techniques
1.5 Deploy the completed applications on the target device, and for public download
1.6 Test the application using an emulator


3. Develop the code using features of the mobile device

Performance Criteria:

3.1 List the available features of the mobile device
3.2 Write code requiring web connectivity, and using web services
3.3 Write code that communicates with another device, using a communication protocol
3.4 Write code using an application programming interface (API) related to at least one other advanced device feature


4. Use available data persistence facilities

Performance Criteria:

4.1 Write code, to read and write, to the devices file system
4.2 Use synchronisation techniques to synchronise data between the device and external data sources
4.3 Write code to make use of available database facilities, on the chosen device


5. Develop applications that are secure and stable

Performance Criteria:

5.1 Determine and apply the performance objectives
5.2 Ensure memory management, using tools and techniques effectively
5.3 Use tools and techniques to evaluate performance
5.4 Eliminate zombies, using appropriate tools and techniques

Learning Outcomes

Details of Learning Activities

A range of learning activities are planned for this course including self-paced and collaborative classroom based activities.

Learning activities will include laboratory-based sessions on a variety of topics as shown in the weekly breakdown. Learning activities will generally consist of practical computer exercises based on teacher handouts. Students should attend all sessions.

Students will also be expected to undertake work on a variety of activities for homework.

The collaborative classroom based activities will include group discussion, group problem solving activities and opportunities to practice your skills in a simulated/real workplace environment.

We expect you to participate and contribute in all scheduled learning activities.


Teaching Schedule

The Teaching Schedule for this course is as follows:

Induction Session

Prior to training commencement a program level induction session will be conducted that comprises the following:

• Program overview and requirements
• MyRMIT/Blackboard
• Overview of assessment requirements
• Pre-Training Review including:
 - Recognition of Prior Learning and Credit Transfers
 - Assessment of current skills and knowledge
• Competency/Grading Criteria
• Plagiarism
• Appeals
• Extensions
• Feedback
• Privacy
• Submission requirements
• Resubmission policy
• Where to get support
• Student responsibilities

Course Delivery:

The nominal hours associated with this are a guide only and represent the total teaching time and student effort required to successfully complete the course. This may include not only scheduled classes but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.



Week starting





Introduction to the Course including:
• Course requirements
• Course support documents
• Course Blackboard access
• Accuracy of enrolment
• Assessment requirements/Cover Sheets
• Reminder re Plagiarism
• Reminder re Appeals
• Extensions/Resubmissions
• Feedback in this course
• Reminder re submission requirements
• Getting help

Introduction and Setting up an Android Studio Development Environment -  Creating an App using Android Studio IDE - Virtual Device (AVD)




User Interface - Testing Apps on Physical Devices - Android Studio Code Editor - Android Architecture - The Anatomy of an Android Application




Views, View Groups and Layouts - User Interface using Android Studio Designer Tool & Java Code - GridLayout Manager in Designer & XML Layout Resources




Application and Activity Lifecycles - Activity State Changes - Saving and Restoring the State of an Activity - Event Handling - Touch and Multi-touch Event Handling




Developing sample applications and revision of topics




Assessment 1 – In class activity

Assessment 1 in class



Fragments - Creating and Managing Overflow Menus




Tabbed Interface using the TabLayout Component - Master/Detail Flow - Intents


Mid-Semester Break 29thAugust-2nd September 2016



Android SQLite Databases - TableLayout and TableRow




Android Content Providers and implementing them




Assessment 2 Stage 1 due

Assessment 2
Stage 1 due



Google Maps Android API – work on projects




Handling Different Android Devices and Displays – work on projects




Overview of Gradle – work on projects




Assessment 2 - group project – due

Assessment 2
Stage 2 (Group project demonstration)



Review and feedback


You will receive feedback two weeks from the due date of each task. If required, resubmissions are due by the end of the following week.


Learning Resources

Prescribed Texts

Smyth Neil, Android Studio Development Essentials, 6thd Edition



There is no prescribed text book for this course. However the following book is recommended for references:
Welling, L & Thomson, L, 4th Edition (2009), PHP and MySQL Web Development, Pearson Education, ISBN-13: 978-0672329166


Other Resources

Materials will include articles, web links and worksheets, which will be made available through the Blackboard portal.

Overview of Assessment

In order to achieve competency in this unit, you must provide:

Performance Evidence

 Evidence of the ability to:

  • design applications for small devices that allow multi-touch user input and have advanced mobile features
  • build and test these applications
  • deploy these applications onto mobile devices.

Knowledge Evidence

To complete the unit requirements safely and effectively, you must:

  • summarise the hardware, and networking, requirements of a multi-touch application
  • describe and apply object-oriented programming
  • identify and describe user interface designs, and their application
  • describe web design methodology and its integration with hand-held devices
  • identify and describe typical mobile devices that use multi-touch technologies
  • summarise extensible markup language (XML) programming, and web services
  • describe techniques for developing software applications.

 Assessment Conditions

Assessment must be conducted in a safe environment where evidence gathered demonstrates consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances should be typical of those experienced in the programming and software development industry, and include access to:

  • hand-held devices and simulators
  • an integrated development environment (IDE)
  • the internet and web services
  • the server system, with sufficient privileges to deploy applications
  • specific tools and licences, depending on the particular platform.

You are advised that you are likely to be asked to personally demonstrate your assessment work to your teacher to ensure that the relevant competency standards are being met.


Feedback will be provided throughout the semester in class and/or online discussions.  You are encouraged to ask and answer questions during class time and online sessions so that you can obtain feedback on your understanding of the concepts and issues being discussed. Finally, you can email or arrange an appointment with your teacher to gain more feedback on your progress.

You should take note of all feedback received and use this information to improve your learning outcomes and final performance in the course.       

Assessment Tasks

There are 3 assessments in this course

Assessment 1:
This is an in class lab activity. It covers all topics up to week 5 which includes the concepts of Android development with different layout elements with multiple screen views. There will also be a MCQ (Multiple Choice Question) task that needs to be done in class.

Assessment 2:

This is a group project which covers the skills and knowledge required to design, develop, debug, test and deploy multi-touch Android application.
Stage 1: Analysis and Design
Requirement Analysis Document Due (Product Overview, Functional Requirements, supplementary requirements/constraints, Domain Model (Class Diagram), Glossary)
Stage 2: Development, Testing and Deployment
Test plan documentation and product demo



Assessment Matrix

The Assessment Matrix that maps all assessments to the critical aspects of evidence, skills, knowledge and elements are available from the teacher.

Other Information

Submission Requirements

All Assessment tasks need to be submitted via the Learning Hub.

You should:
• Ensure that you submit assessments on or before the due date.
• Always retain a copy of your assessment tasks. (hard copy and soft copy)
• When you submit work for assessment at RMIT University you need to use a cover sheet that includes a declaration and statement of authorship. You must complete, sign and submit a cover sheet with all work you submit for assessment, whether individual or group work. On the cover sheet you declare that the work you are presenting for assessment is your own work. An assignment cover sheet for submission of each assessment task is available on blackboard.
• Each page of your assessment should include footer with your name, student number, the title of the assessment, unit code and title and page numbers. For example, Julie Macpherson, 324567, Task 2, OHS2345C Ensure safe workplace, Page 1 of 10.

Late Submission Procedures
You are required to submit assessment items and/or ensure performance based assessment is completed by the due dates.
If you are prevented from submitting an assessment item on time, by circumstances outside your control, you may apply in advance to your teacher for an extension to the due date of up to seven calendar days.
More Information:
Form to use:
Where an extension of greater than seven days is needed, you must apply for Special Consideration.  Applications for special consideration must be submitted no later than two working days after the assessment task deadline or scheduled examination.
More Information:;ID=g43abm17hc9w (unresolved)
Form to use:

Resubmissions (VET Programs):
If you are found to be unsuccessful in a Course Assessment Task you will be allowed one resubmission only. Your teacher will provide feedback regarding what you need to do to improve and will set a new deadline for the resubmission. The highest grade you will receive if your resubmission is successful is “CAG”.
If you are still not meeting the assessment requirements you must apply to your Program Manager in writing outlining the steps you will take to demonstrate competence in your course. Your submission will be considered by the Program Team and you will be advised of the outcome as soon as possible.

Adjustments to Assessment
In certain circumstances students may be eligible for an assessment adjustment. For more information about the circumstances under which the assessment arrangements might be granted please access the following website:
More Information:;ID=7usdbki1fjf31

Marking Guide (Competency):
You must demonstrate that you have all the required skills/knowledge/elements in the unit of competency you are studying.
You will receive feedback on each assessment task that will inform you about your progress and how well you are performing. 

 Final Grades Table:
After achieving competency we then grade your performance in the unit and you will achieve one of the following grades:
CHD - Competent with High Distinction
CDI - Competent with Distinction
CC  - Competent with Credit
CAG  - Competency Achieved – Graded
NYC - Not Yet Competent
DNS - Did Not Submit for assessment

Further information regarding the application of the grading criteria will be provided by your teacher.

Course Overview: Access Course Overview