Course Title: Design interaction

Part B: Course Detail

Teaching Period: Term2 2017

Course Code: COSC6215C

Course Title: Design interaction

School: 345T Media and Communication

Campus: City Campus

Program: C5361 - Diploma of Screen and Media (Interactive Media)

Course Contact: Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email:

Name and Contact Details of All Other Relevant Staff

Nuwan Rohitha
ph: 9925 4815

Peter McDonald
ph: 9925 4815

Nominal Hours: 40

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites


Course Description

In this course you will cover the skills and knowledge required to design and test interactions for interactive media products.

National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUADIG506 Design interaction


1. Identify project requirements

Performance Criteria:

1.1 Discuss design briefs with relevant personnel to clarify production requirements

1.2 Discuss, with relevant personnel, the purpose of the interactive media product

1.3 Identify technical parameters of appropriate interactive media products, including format and delivery platform

1.4 Identify target audience and user characteristics to inform design of interactions


2. Generate ideas for interactions

Performance Criteria:

2.1 Research the delivery platform and analyse its potential for human-computer interaction

2.2 Generate a range of ideas for interactions to engage users

2.3 Evaluate new ideas and incorporate them as appropriate

2.4 Consult relevant personnel to confirm all options are considered

2.5 Select a systematic approach to interaction design that will meet creative, production and technical requirements specified in briefs


3. Draft interaction design specifications

Performance Criteria:

3.1 Draft design specifications for all interactive sequences

3.2 Select sequences as prototypes and demonstrate prototype interactions to relevant personnel using a wireframe

3.3 Conduct user experience tests with prototype interactive sequence

3.4 Use test results to measure user engagement and identify logical inconsistencies in design

3.5 Document all feedback and incorporate into draft design specifications


4. Finalise interaction designs

Performance Criteria:

4.1 Re-evaluate interactions on the basis of feedback from user tests

4.2 Discuss and confirm additional requirements or modifications to the interaction design with relevant personnel

4.3 Write final interaction design specifications to reflect all additional requirements or modifications

Learning Outcomes

On successful completion of this unit, you will be able to apply your skills and knowledge to design interaction for interactive media products.

Details of Learning Activities

In class learning activities may include, but are not limited to:

• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT

Out of class activities may include, but are not limited to:

• maintaining secure daily backups of all assessment and project data
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection

Teaching Schedule


CUADIG506 Design interaction


Class content


Wk 1

Introduction to elements of Interaction Design: Strategy, Scope Structure, Skeleton, and Surface. Deconstructing a game into it’s elements of interaction.

Introduce - A01 - Deconstruct an interactive project.


Wk 2

Introducing Unity: A look into the user interface, creative design tools and interactive environment within the software.

Introduce - A02 - Completion and submission of class exercises.

A01 - Deconstruct an interactive project

Wk 3

Understanding the elements of a Unity game scene.

Adding Interaction to game objects with programming and user input.


Wk 4

Understanding the elements of a Unity game scene.

Adding triggers and sound effects.


Wk 5

Understanding the elements of a Unity game scene.

Layout of design elements from concept to in-game assets in a prototype game scene.


Wk 6

WIP review – Present your progress - A02 - Completion and submission of class exercises

Studio Class


Wk 7

Understanding the elements of a Unity game scene. Utilising control input to benefit a game project scene.

Introduce - A03 - Holodeck Hotel. Graded - Due Week 15

A02 - Completion and submission of class exercises 

Wk 8

Understanding the elements of a Unity game scene.

Implementing recontextualising interactivity into a room based environment.


Wk 9

Understanding the elements of a Unity game project.

Animating objects within the Unity scope.


Wk 10

A02 review and project feedback.

Analysing how successful GUI design is implemented in games.


Wk 11

Understanding the elements of a Unity game scene. A look into the process of integrating audio, visual effects and animation within a prototype game scene.


Wk 12

WIP review – Present your progress A03 - Holodeck Hotel

Continue developing game objects, implementing programming and creating production assets for A03 - Holodeck Hotel


Wk 13

Continue developing game objects, implementing programming and creating production assets for A03 - Holodeck Hotel


Wk 14

Continue developing game objects, implementing programming and creating production assets for A03 - Holodeck Hotel

Complete user testing on A03 - Holodeck Hotel


Wk 15

WIP review – Present your progress A03 - Holodeck Hotel

Demonstrate your understanding and the skills required to design and produce a working game prototype.

A03 - Holodeck Hotel

Wk 16

Scheduled review and feedback of all assessments


Learning Resources

Prescribed Texts



The University Library has extensive resources. The Library has produced a number of subject guides that includes quality online and print resources for your studies. The Library provides guides and subject specialist help via your Liaison Librarians.

Other Resources

Students are encouraged to make full use of class time, open studio time and University computer lab resources. Please consult the RMIT University web site for details of access times and locations.

Other required resources include, but are not limited to: an A4 or A3 visual diary, drawing materials (pencils of various grades (1B & 2B), erasers, coloured pencils and pens, graphic markers such as Copic brand) broadband internet access, suitable digital media storage such as a portable hard drive or USB flash drive, with at least 64Gb capacity.

Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in practical exercises, knowledge assessment tasks and may include practical team based projects.

Assessment Tasks

Assessment for this course is competency based. To show competency, you must complete all assessments to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task. Once you have demonstrated competency, you will receive a grade for A03 and for the course.

Late submissions or submissions that do not reach the required standard, may be assessed Not Yet Satisfactory. You will receive resubmission instructions via email, myRMIT or LMS feedback. Resubmissions must occur within a week of this notification.

Graded assessments which are resubmitted, are eligible for CAG (Competency Achieved Graded) only.

Please refer to the assessment brief for full assessment criteria or assessment rubric. All assessment documents are available on the course LMS page through MyRMIT.


A01 - Deconstruct an interactive project

In groups identify the elements of interaction design. To be completed in a group but submitted digitally by each individual group member.
Ungraded - Due Week 2

A02 - Completion and submission of class exercises

See full brief in the Assessment Task in the Assessment task folder of Design Interaction.
Ungraded - Due Week 7


A03 - Holodeck Hotel

Working individually, construct an interactive room to be incorporated into a larger hotel structure. Demonstrate implementation of Unity features such as triggers, physics, audio and particle effects. Incorporate assets created in CUAANM302 Create 3D digital animations.
Graded - Due Week 15

Graded assessment in this course uses the following grades:

CHD - Competent with High Distinction
CDI - Competent with Distinction
CC - Competent with Credit
CAG - Competency Achieved - Graded
NYC - Not Yet Competent
DNS - Did Not Submit for Assessment

Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant unit of competency.

The assessment matrix for this course can be found on Blackboard through myRmit, or from your teacher.

Other Information

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters:

Cover Sheet for Submissions:

You must complete and sign a submission cover sheet for every piece of submitted work, including online submissions.


Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises

It is strongly advised that you attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

Assessment Feedback:

You will receive spoken and written feedback on all your work. Where relevant, this feedback will also include suggestions on how you can proceed to the next stage of developing your projects.

Student Progress:

Monitoring academic progress is an important enabling and proactive strategy designed to assist you in achieving your learning potential.

Adjustments to Assessment (eg. applying for an extension of time):

If you are unable to complete any piece of assessment satisfactorily by the due date, you can choose to apply for an adjustment to your assessment. RMIT University offers a range of adjustments designed to support you in your studies, including an extension of time to complete the assessment.

Academic Integrity and Plagiarism:

RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

Credit Transfer and Recognition of Prior Learning:

Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).

Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.

Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.

Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.

Course Overview: Access Course Overview