Course Title: Create 3D digital animations

Part B: Course Detail

Teaching Period: Term2 2017

Course Code: VART6446C

Course Title: Create 3D digital animations

School: 345T Media and Communication

Campus: City Campus

Program: C5361 - Diploma of Screen and Media (Interactive Media)

Course Contact: Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email: mcvet@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Arthur Michalopoulos
e: arthur.michalopoulos@rmit.edu.au
ph: 9925 4815

Nominal Hours: 75

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

In this course you will cover the skills and knowledge required to animate simple 3D models and create 3D animations, which may include audio components. The models are for inclusion in interactive media products, short stand-alone animated sequences and basic games.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUAANM302 Create 3D digital animations

Element:

1. Clarify animation requirements

Performance Criteria:

1.1 Clarify 3D animation requirements documented in design briefs with relevant personnel

1.2 Examine models to be animated to determine appropriate animation techniques

1.3 Identify file formats and delivery platform for animated sequences

1.4 Identify factors that may influence animation design approach

1.5 Clarify work flow sequences with relevant personnel to ensure production schedule deadlines are met

Element:

2. Plan approach

Performance Criteria:

2.1 Research animations, artworks and other creative sources that may inspire ideas

2.2 Generate a range of ideas for animations that are technically feasible, respond to briefs and provide creative solutions to all design issues

2.3 Present ideas to relevant personnel using appropriate design techniques

2.4 Adjust approach to incorporate feedback and agree on final design concept

2.5 Discuss and select 3D animation software with relevant personnel to ensure animated sequences meet technical and creative requirements

2.6 Identify audio assets to support animations as required

Element:

3. Produce animated sequences for review

Performance Criteria:

3.1 Create 3D animations using software and animation techniques to suit design requirements

3.2 Adopt safe ergonomic practices when using equipment for long periods of time

3.3 Apply basic animation, screen, visual design and communication principles to produce animations

3.4 Apply real world camera techniques to virtual cameras used in 3D animation as required

3.5 Confirm with relevant personnel that models have not infringed copyright

3.6 Render completed animated sequences using appropriate output file formats

3.7 Save and store animated sequences using standard naming conventions and version control protocols

3.8 Demonstrate 3D animated sequences to relevant personnel for evaluation by agreed deadlines

Element:

4. Finalise animated sequences

Performance Criteria:

4.1 Review animated sequences to assess creative solutions to design briefs, appropriateness to users or audience, and technical feasibility

4.2 Discuss and confirm additional requirements or modifications with relevant personnel, and complete changes as required for signoff


Learning Outcomes


Upon successful completion of this competency you will have gained the skills and knowledge required to animate simple 3D models and create 3D animations, which may include audio components.


Details of Learning Activities

In class learning activities may include, but are not limited to:

• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT

Out of class activities may include, but are not limited to:

• maintaining secure daily backups of all assessment and project data
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection


Teaching Schedule

 

CUAANM302 Create 3D digital animations

 

Class content

Assessments

Wk 1

Introduction to Holodeck project. Combining different genres, styles and traditions.  Research a range of creative output to generate ideas for designs & animation.

Introduce - A01 - Holodeck Hotel: Design

 

Wk 2

Review of techniques, approaches and processes in using Maya 3D software and planning the best way forward - modular asset creation

Creating a production schedule and time-line for a production

 

Wk 3

Asset creation within specified scale, parameters for the desired output

 

Wk 4

WIP review & class discussion of A01 - Holodeck Hotel: Design

A01 - Holodeck Hotel: Design

Wk 5

Introduction to a Maya and Unity workflow

Asset creation within specified scale, parameters for the desired output

Introduce - A02 - Holodeck Hotel: Final Build

 

Wk 6

Understanding the elements of a Unity game project.

Studio Class: Asset creation & testing

 

Wk 7

Studio Class: Asset creation& testing

Animating objects within the Unity scope.

 

Wk 8

Studio Class: Asset creation & testing

 

Wk 9

Studio Class: Asset creation & testing

 

Wk 10

WIP review and project feedback - A02 - Holodeck Hotel: Final Build

 

Wk 11

Studio work: Asset creation & development. Maya to Unity pipeline, on-going assessment and refinement of 3D scene

 

Wk 12

Studio work: Asset creation & development. Maya to Unity pipeline, on-going assessment and refinement of 3D scene

 

Wk 13

Studio work: Asset creation, development & finalization Maya to Unity pipeline, on-going assessment and refinement of 3D scene

 

Wk 14

Studio work: Asset creation, development & finalization Maya to Unity pipeline, on-going assessment and refinement of 3D scene

 

Wk 15

WIP review and A02 - Holodeck Hotel: Final Build walkthrough demonstration

A02 - Holodeck Hotel: Final Build

Wk 16

Scheduled review and feedback of all assessments

 


Learning Resources

Prescribed Texts

N/A


References

The University Library has extensive resources. The Library has produced a number of subject guides that includes quality online and print resources for your studies. The Library provides guides and subject specialist help via your Liaison Librarians.


Other Resources

Students are encouraged to make full use of class time, open studio time and University computer lab resources. Please consult the RMIT University web site for details of access times and locations.

Other required resources include, but are not limited to: an A4 or A3 visual diary, drawing materials (pencils of various grades (1B & 2B), erasers, coloured pencils and pens, graphic markers such as Copic brand) broadband internet access, suitable digital media storage such as a portable hard drive or USB flash drive, with at least 64Gb capacity.


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in practical exercises, knowledge assessment tasks and may include practical team based projects.


Assessment Tasks

Assessment for this course is competency based. To show competency, you must complete all assessments to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task. Once you have demonstrated competency, you will receive a grade for A01 and A02 and for the course.

Late submissions or submissions that do not reach the required standard, may be assessed Not Yet Satisfactory. You will receive resubmission instructions via email, myRMIT or LMS feedback. Resubmissions must occur within a week of this notification.

Graded assessments which are resubmitted, are eligible for CAG (Competency Achieved Graded) only.

Please refer to the assessment brief for full assessment criteria or assessment rubric. All assessment documents are available on the course LMS page through MyRMIT.

GRADED:

A01 - Holodeck Hotel: Design

Working individually, design a hotel room to be incorporated into a larger hotel structure. Demonstrate research and design skills & knowledge required to build 3D assets suited to larger environment. This is a joint project with CUADIG506 Design Interaction.
Graded - Due Week 4

A02 - Holodeck Hotel: Final Build

Working individually, construct a hotel room to be incorporated into a larger hotel structure. Demonstrate technical design & build skills & knowledge required to prepare 3D assets & animation for implementation within Unity game engine. This is a joint project with CUADIG506 Design Interaction.
Graded - Due Week 15

Graded assessment in this course uses the following grades:

CHD - Competent with High Distinction
CDI - Competent with Distinction
CC - Competent with Credit
CAG - Competency Achieved - Graded
NYC - Not Yet Competent
DNS - Did Not Submit for Assessment


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant unit of competency.

The assessment matrix for this course can be found on Blackboard through myRmit, or from your teacher.

Other Information

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters: https://www.rmit.edu.au/students

Cover Sheet for Submissions:

You must complete and sign a submission cover sheet for every piece of submitted work, including online submissions.

http://mams.rmit.edu.au/s1llva641yxuz.pdf

Attendance:

Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises

It is strongly advised that you attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

Assessment Feedback:

You will receive spoken and written feedback on all your work. Where relevant, this feedback will also include suggestions on how you can proceed to the next stage of developing your projects.

http://www1.rmit.edu.au/policies/assessment-policy

Student Progress:

Monitoring academic progress is an important enabling and proactive strategy designed to assist you in achieving your learning potential.

https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/academic-progress

Adjustments to Assessment (eg. applying for an extension of time):

If you are unable to complete any piece of assessment satisfactorily by the due date, you can choose to apply for an adjustment to your assessment. RMIT University offers a range of adjustments designed to support you in your studies, including an extension of time to complete the assessment.

https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment/adjustments-to-assessment

Academic Integrity and Plagiarism:

RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

https://www.rmit.edu.au/students/student-essentials/rights-and-responsibilities/academic-integrity

Credit Transfer and Recognition of Prior Learning:

Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).

Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.

Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.

Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.

https://www.rmit.edu.au/students/student-essentials/enrolment/apply-for-credit

Course Overview: Access Course Overview