Course Title: Incorporate interactive technology into performance
Part B: Course Detail
Teaching Period: Term1 2020
Course Code: VART6473C
Course Title: Incorporate interactive technology into performance
School: 375T Vocational Design and Social Context
Campus: City Campus
Program: C5378 - Diploma of Music Industry (Sound Production)
Course Contact: Rebekha Naim
Course Contact Phone: 9925 4815
Course Contact Email: firstname.lastname@example.org
Name and Contact Details of All Other Relevant Staff
Nominal Hours: 60
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
This unit describes the skills and knowledge required to use music technology as a creative tool in performance.
It applies to musicians and artists who use audio software applications and sensor/gesture based electronic instruments to manipulate a performance while it is happening.
Interactive technology can be applied in all musical genres and styles, from electronic dance music DJs, to solo or ensemble performances, to experimental sound sculptures and installations.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title:
CUAMPF502 Incorporate interactive technology into performance
1. Generate ideas for enhancing performances
1.1 Research ways in which interactive technologies can be applied to music performances
1.2 Listen to or view recordings of performances where interactive technologies have been used, as a way of generating ideas in relation to own music practice
1.3 Collaborate with appropriate people to explore ideas for incorporating interactive technology into planned performances
1.4 Identify factors that may affect how interactive technology can be incorporated into planned performances, and adjust ideas accordingly
2. Prepare interactive elements
2.1 Set up instruments and equipment in accordance with work health and safety (WHS) principles and product instructions
2.2 Use features of relevant software and/or electronic devices to generate a sample of interactive elements required for performances
2.3 Discuss and evaluate the effectiveness of work in progress with appropriate people
2.4 Incorporate feedback and new ideas into the preparation of interactive elements as required
2.5 Review and test interactive elements, and make necessary adjustments
2.6 Confirm plan for use of interactive technology in own performance
3. Integrate interactive elements
3.1 Implement plan for incorporating interactive technology elements in performance
3.2 Respond to contingencies to maintain the integrity of the performance
3.3 Interact professionally with fellow performers, stage management and other artistic, venue, studio and organisational staff as required
3.4 Take and give cues to contribute to a cohesive performance
4. Review performances
4.1 Assess contribution of interactive technology to performance in discussion with appropriate people
4.2 Develop strategies for improving application of interactive technology in future performances
Through this course you will aim to evidence of the ability to:
• explore ways to use interactive technologies
• develop and present at least two technology based interactive music performances, demonstrating the fusion of interactive technology and music performance
• collaborate with others involved in the performances
• identify ways to improve use of interactive technology.
Details of Learning Activities
In this course you will develop the skills and knowledge necessary that musicians and artists, who use audio software applications and sensor/gesture based electronic instruments, manipulate a performance live.
Interactive technology can be applied in all musical genres and styles, from electronic dance music DJs, to solo or ensemble performances, to experimental sound sculptures and
|Weeks: (Semester 1)||Class Content: (Subject to Change)|
|Class 1||Software overview: Ableton Live
- Introduction to Session View
- Audio/MIDI Tracks
|Class 2||- Midi/Key Learn
- Learn adjustments
- Quantization (Global/Clip)
- Launch Types
- Clip Envelopes
|Class 4||Studio Class|
|Class 5||Studio Class|
|Class 6||AT1: Basics - Solo Performance|
|Class 7||- Instrument Racks
|Class 8||- Simpler
|Class 9||- Smart Knobs
- Dummy Clips
|Class 10||Studio Class|
|Class 11||Studio Class|
|Class 12||AT2: Advanced - Group Performance|
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Overview of Assessment
Assessment will be through practical project work, involving relevant audio applications and hardware interfaces
Assessment is ongoing throughout the course and will include a range of practical
and theory components. Full assessment briefs will be provided and can be found
This is a Vocational Education and Training qualification and is assessed for
Competency. To be assessed as Competent means you have consistently demonstrated the
required knowledge and skills at a standard required in the workplace. To be assessed as
Competent in this course, you will need to complete each assessment task to a satisfactory
standard. You will receive feedback from the teacher at the conclusion of each assessment
Results that apply to courses that are delivered and assessed in accordance with
competency-based assessment are:
CA: Competency Achieved
NYC: Not Yet Competent
DNS: Did not Submit for Assessment
- Basics - Solo Performance (due 8th May 2020)
Individually, you will plan, deliver and review a basic Ableton Live performance displaying all of the assessment criteria below. The assessment is broken into 3 parts: Production Plan, Performance & Review.
- Advanced - Group Performance (due 12th June 2020) Within a group, you will plan, deliver and review a basic Ableton Live performance displaying all of the assessment criteria below. The assessment is broken into 3 parts: Production Plan, Performance & Review.
The assessment matrix demonstrates alignment of assessment tasks with the
relevant unit of competency. These matrices are available through Program
Your learning experience will involve class-based teaching, discussion,
demonstration and practical exercises
It is strongly advised that you attend all timetabled sessions. This will allow you to
engage in the required learning activities, ensuring you the maximum opportunity
to complete this course successfully.
Information about your studies:
You can access My Studies through the RMIT website for information about
timetables, important dates, assessment dates, results and progress, Canvas etc.
Information on assessment including Special consideration, Adjustments to
assessment, (eg. applying for an extension of time):
Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please
refer to the website for more information on this policy.
Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an
officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to
demonstrate competence using the skills you have gained through experience in
the workplace, voluntary work, informal or formal training or other life experiences.
Please speak to your teacher if you wish to discuss applying for Credit Transfer or
RPL for the unit(s) of competency addressed in this course.
Course Overview: Access Course Overview