Course Title: Realise production designs

Part B: Course Detail

Teaching Period: Term2 2020

Course Code: PERF5100C

Course Title: Realise production designs

School: 375T Vocational Design and Social Context

Campus: City Campus

Program: C6151 - Advanced Diploma of Screen and Media

Course Contact: Nat Bates

Course Contact Phone: +61 3 9925 4815

Course Contact Email: svdsc.mac@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Arthur Michalopoulos
arthur.michalopoulos@rmit.edu.au
9925 4815

Nominal Hours: 100

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

In this course you will cover the skills and knowledge required to interpret designs for sets, props or scenic art and manage the realisation of those designs for productions in the screen, media, entertainment and events industries.

Individuals who apply these skills are expected to display a high level of initiative and judgement as they take responsibility for managing the realisation of production designs in their area of production expertise.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUADES502 Realise production designs

Element:

1. Plan implementation of production designs

Performance Criteria:

1.1 Analyse designs and production schedules to determine overall requirements

1.2 In consultation with relevant personnel, identify factors to be taken into account when planning the implementation of designs

1.3 Reflect on methods, techniques and materials that could be used to produce an effective visual interpretation of designs that take account of the effects of lighting

1.4 Develop contingency plans to minimise the impact of unexpected events on the realisation of production designs

1.5 Reach agreement on evaluation methods for monitoring progress

1.6 Incorporate work health and safety procedures and environmental factors into planning processes

1.7 Develop and document, in an agreed format, work plans for realising production designs

Element:

2 Organise resources

Performance Criteria:

2.1 Develop realistic expenditure estimates that conform to budget allocations

2.2 Hire or purchase required resources according to organisational procedures

2.3 Identify potential budget overruns and resolve or recommend alternatives to relevant personnel

2.4 Organise staff and contractors to complete work in line with industry award guidelines and production deadlines

Element:

3 Supervise pre-production operations

Performance Criteria:

3.1 Brief team members on work plans and allocate responsibilities

3.2 Identify and respond to problems promptly in consultation with relevant personnel

3.3 Monitor work progress and implement contingency plans as required to ensure that production deadlines are met

3.4 Participate in rehearsals and trials to establish the best way to achieve the required effects and adjust work methods accordingly

3.5 Update documentation to reflect agreed adjustments and distribute to relevant personnel promptly

Element:

4 Finalise work operations

Performance Criteria:

4.1 Check that production elements have been fire-proofed according to safety requirements

4.2 Label production elements correctly to facilitate their identification during productions

4.3 Supervise the transport and storage of production elements as required

4.4 Involve team members in evaluations of pre-production operations and modify procedures as required

4.5 Contribute to evaluation of productions and implement recommendations aimed at improving overall effectiveness of the process for realising production designs


Learning Outcomes


On successful completion of this unit, you will have developed the skills and knowledge required to design and manage the realisation of designs for productions in the screen and media industries.


Details of Learning Activities

In class learning activities may include, but are not limited to:

• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection

Out of class activities may include, but are not limited to:

• maintaining secure daily backups of all assessment and project data to your RMIT Google Drive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT


Teaching Schedule

Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.

WeekTopicAssessment / Learning activities
Week 1 

Introduction to Realise production designs

‘Glimpses in Time’ Project– initial discussion & meeting students from the Screen program

 Get in groups & initial concept generation

Design

Overview of Design Document: Research environments and social/cultural aspects of the time period, attention to detail in re-creating time period

 

 Develop Concepts and designs:

Research:  - Collection of reference images and Youtube/other links etc. 

 
Week 2

Previous student work: What worked/what didn’t work

Develop Concepts and designs:

Research:  - Collection of reference images and Youtube/other links etc. 

Translating environment to scale & proportions  

Tour of facilities and meeting with Screen & Media students

 
Week 3

Reviewing key 3D techniques

Design

Design Document Elements:

 - Mood-boards

-References

- Floor plans

- Developing Design further such as:

- Establishing colour palette 

  - initial drawings and sketches 

 
Week 4

Return brief meeting: Screen & Media Students to discuss/collaborate on direction of design/scenario

 
Week 5

Pitch to Client

 

 
Week 6 Pitch to Client Assignment 1: Design & Preparation 
Week 7

Production work

Checking for UV mapping & texture accuracy

Checking for non-planer models

 
Week 7

Maya/UE4 Pipeline: Exporting to Unreal

Creating detail with minimum modelling

Photoshop: Emphasis in textures for creating detail

 

Week 9

Production work

Checking for errors in exporting from Maya

 
Week 10

Finalising Exporting to Unreal Engine 4 & Checking for errors

 
Week 11

Collaborating on the 'build' with screen students (week 1)

Reviewing in preparation for final 'Reality' software processes week 1

 
Week 12

Collaborating on the 'build' with screen students (week 2)

Reviewing in preparation for final 'Reality' software processes week 2

Incorporating post production Audio

Review

 
Week 13

Collaborating on the 'build' with screen students (week 3)

Incorporating post production Audio

Reviewing production within Teams - Discussion (week 1)

 
Week 14

Reviewing production within Teams - Discussion (week 2)

 
Week 15

Presentation & review of final production with students across all programs

writing up of 'report' based on both design and production phases
Assignment 2: Planning & Prototype
Week 16 Review Assignment 3: Design & Prototype Review
Week 17 Review  


Learning Resources

Prescribed Texts


References


Other Resources

The University Library has extensive resources and provides subject specialist expertise, research advice, help with referencing and support through:
The learning Lab
www.rmit.edu.au/students/study-support/learning-lab
The Study Support Hub
https://www.rmit.edu.au/students/study-support/study-support-hub
English for uni workshops
https://www.rmit.edu.au/students/study-support/workshops/english-uni-workshops0-


Overview of Assessment

On successful completion of this unit, you will have developed the skills and knowledge required to develop storylines and treatments for media products in the creative industries.


Assessment Tasks

Students enrolled in Vocational Education and Training qualifications are assessed for Competency.  To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.

 

AT1 Design and preparation

This is the first of three assignments that relates to the realisation of a design & prototype of a 3D Virtual set . To be deemed competent for the unit, you will need to complete all of the three assignments satisfactorily for this project – titled ‘Glimpses in Time’. Completing this project allows you to demonstrate managing, planning & collaborating in this design process

Due week 6

 

AT2 Planning and prototype

This is the second of three assignments that relates to the realisation of a design & prototype of a 3D Virtual set to assist in a live action scenario developed by students from the Screen & Media Program. To be deemed competent for the unit, you will need to complete all of the three assignments satisfactorily for this project – titled ‘Glimpses in Time’. Completing this project allows you to demonstrate managing, planning & collaborating in this design process

Due week 15

 

AT3 Design and prototype review

This is the final of three assignments related to a production of a 3D virtual set that you need to complete satisfactorily, to be deemed competent for this unit. Completing this project allows you to demonstrate designing, planning, collaborating – and reviewing tasks and procedures for a 3D virtual set

Due week 16

 

 

Graded assessment in this course uses the following grades:

CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit


Assessment Matrix

The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.

Other Information

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.

Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students

Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment

Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.

Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.

Course Overview: Access Course Overview