Course Title: Create user interfaces
Part B: Course Detail
Teaching Period: Term2 2017
Course Code: COMM7336C
Course Title: Create user interfaces
School: 320T Architecture & Design
Campus: Brunswick Campus
Program: C6152 - Advanced Diploma of Graphic Design
Course Contact: Alistair Briggs
Course Contact Phone: +61 9925 9446
Course Contact Email: alistair.briggs@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Nuwan Rohitha
nuwan.rohitha@rmit.edu.au
Nominal Hours: 50
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None required.
Course Description
In this course you will develop the skills and knowledge required to create a user interface for an interactive media product. You will consider different interface options and follow the design process from concept to production to create the final product. You will use industry software to create and integrate interactive components and digital content.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUADIG403 Create user interfaces |
Element: |
1 Clarify project requirements |
Performance Criteria: |
1.1 Use design specifications in consultation with relevant personnel to clarify the target user, audience and purpose of interactive media products 1.2 Obtain samples of text content and media assets to be integrated into user interfaces 1.3 Determine file output format for delivery platform of interactive media products |
Element: |
2 Generate ideas |
Performance Criteria: |
2.1 Research interactive media product user interfaces, designs, images, artwork and other creative sources that may inspire design ideas 2.2 Obtain other relevant information that may influence or be incorporated into design ideas 2.3 Determine need for copyright clearance and identify potential for fair use of copyright material 2.4 Obtain and record copyright clearance if required 2.5 Use sketches and concepts in specifications as the basis for generating range of design ideas that are technically feasible and provide creative solutions to all design issues 2.6 Present interface design ideas to relevant personnel for discussion and feedback |
Element: |
3 Plan approach |
Performance Criteria: |
3.1 Select final design, incorporating feedback from relevant personnel as required Identify range of appropriate industry-standard graphics software 3.2 Discuss and select graphics software with relevant personnel to ensure selection meets specified outcomes 3.3 Explore range of typographical and visual design elements that could be used in development of interface designs |
Element: |
4 Produce user interfaces |
Performance Criteria: |
4.1 Use graphics software to develop structure for user interfaces based on final design concepts 4.2 Source or create and integrate all graphic interactive components 4.3 Apply visual design and communication principles to the development of user interfaces 4.4 Ensure that user interfaces meet the principles of user-centred design and relevant standards 4.5 Ensure that user interfaces enhance the display of digital content 4.6 Document styles for text and presentation for use in style sheets and templates or themes 4.7 Save user interfaces in an appropriate output format that satisfies technical parameters in consultation with relevant personnel |
Element: |
5. Evaluate user interfaces |
Performance Criteria: |
5.1 Review user interfaces to assess effectiveness of creative solutions, appropriateness to the user and audience, and technical feasibility 5.2 Discuss and confirm with relevant personnel additional requirements or modifications to the overall design and undertake any necessary amendments |
Learning Outcomes
Details of Learning Activities
Learning activities will take place in a studio and computer laboratory using industry standard tools and resources. You will complete exercises and industry style projects. You will also be required to undertake independent study. In-class activities will include:
- class exercises
- tutorials
- practical demonstrations
- workshops
- group discussion
- review and revision
- peer learning
- peer teaching and class presentations
- teacher directed group activities/projects
- workshopping of student projects including peer/lecturer feedback
Out of class activities may include:
- independent research
- independent project based work
- studio practice
- online tutorials and activities
- review and revision
Teaching Schedule
Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.
There will be a number of prescribed tasks and projects (see Assessment Tasks below).
This course will be delivered in the same weekly session as GRAP5377 - Implement Design Solutions - BSBDES501. The following timeline contains activities for both courses.
Week |
Session Description |
Due Dates/Tasks |
CUADIG403 Elements |
BSBDES501 Elements |
1 |
UX, UI and the psychology of human centered design |
|
1.1–1.3, 2.1–2.6, 3.1–3.4, 4.1–4.7, 5.1–5.2 |
1.1–1.4, 2.1–2.5, 3.1–3.4, 4.1–4.3 |
2 |
Deconstructing an interactive project |
Set A1: Deconstruct a User Experience – Due Week 4 |
1.1–1.3, 2.1–2.6 |
1.1–1.4, 2.1–2.5
|
3 |
User interface guidelines Wireframing and prototyping 1 |
|
1.1–1.3, 2.1–2.6, 3.1–3.4, 4.1–4.7 |
1.1–1.4, 2.1–2.5, 3.1–3.4, 4.1–4.3 |
4 |
User Research Wireframing and prototyping |
|
1.1–1.3, 2.1–2.6, 3.1–3.4, 4.1–4.7, 5.1–5.2 |
1.1–1.4, 2.1–2.5, 3.1–3.4, 4.1–4.3 |
5 |
A1 Work in Progress Review Session |
|
1.1–1.3, 2.1–2.6, 3.1–3.4, 4.1–4.7, 5.1–5.2 |
1.1–1.4, 2.1–2.5, 3.1–3.4, 4.1–4.3 |
6 |
Introducing A2 |
Due A1: Deconstruct a User Experience Set A2 Parts A&B: Interactive prototype 2 (Graded) – Part A Due Week 13, Part B due Week 15. |
3.1–3.4, 4.1–4.7, 5.1–5.2 |
2.1–2.5, 3.1–3.4, 4.1–4.3 |
7 |
A1 Feedback |
|
2.1–2.6, 3.1–3.4, 4.1–4.7, 5.1–5.2 |
2.1–2.5, 3.1–3.4, 4.1–4.3 |
8 |
Niche identification |
|
1.1–1.3, 2.1–2.6, 3.1–3.4 |
1.1–1.4, 2.1–2.5, 3.1–3.4 |
9 |
Studio class |
|
1.1–1.3, 2.1–2.6, 4.1–4.7 |
1.1–1.4, 2.1–2.5, 3.1–3.4, |
10 |
UI Patterns |
|
1.1–1.3, 2.1–2.6, 4.1–4.7, 5.1–5.2 |
1.1–1.4, 2.1–2.5, 3.1–3.4, 4.1–4.3 |
11 |
A2 Work in Progress Review Session Presentation: A meta model of communication |
|
1.1–1.3, 2.1–2.6, 3.1–3.4, 4.1–4.7 |
1.1–1.4, 2.1–2.5, 3.1–3.4 |
12 |
Studio class |
|
1.1–1.3, 2.1–2.6, 3.1–3.4, 4.1–4.7 |
2.1–2.5, 3.1–3.4 |
13 |
Studio class |
Due A2 Part A: Interactive Prototype 2 Design (Graded) |
1.1–1.3, 2.1–2.6, 4.1–4.7 |
2.1–2.5, 3.1–3.4, 4.1–4.3 |
14 |
User testing of completed prototypes |
|
2.1–2.6, 4.1–4.7, 5.1–5.2 |
2.1–2.5, 3.1–3.4, 4.1–4.3 |
15 |
Studio class |
Due A2 Part B: Interactive Prototype 2 Product (Graded) |
2.1–2.6, 3.1–3.4, 4.1–4.7, 5.1–5.2 |
2.1–2.5, 3.1–3.4 |
16 |
A3 Presentations and Feedback Current trends and future of UI/UX |
|
2.1–2.6, 3.1–3.4, 4.1–4.7, 5.1–5.2 |
2.1–2.5, 3.1–3.4 |
Learning Resources
Prescribed Texts
None required. |
References
Jenifer Tidwell, 2006, Designing Interfaces, O’Reilly Media |
|
Dan Saffer, 2009, Designing for interaction : creating smart applications and clever devices, Berkeley |
|
Trish and Chris Meyer, 2010, Creating motion graphics with After Effects, Burlington |
|
Steve Johnson, 2012, Adobe Edge Animate on demand, Perceptions Inc |
Other Resources
Prescribed Texts
There are no compulsory prescribed texts in this course. This course has recommended books listed under ‘References’
You are advised to look at the Learning Hub at myRMIT site for ongoing updated information. A range of learning resources and references are provided throughout the year.
You will require a personal storage device and tools as outlined in tool kit list.
RMIT will provide you with resources and tools for learning in this course through our online systems and access to specialised facilities and relevant software. You will also have access to the library resources.
Amongst the library’s electronic resources is the ability to access Lynda.com for online tutorials and lessons. You may be given these tutorials (and other resources) to supplement your classroom learning. The University Library has extensive resources for Design students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/graphicartanddesign
The Library provides guides on academic referencing http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian http://www.rmit.edu.au/library/librarians/dsc
Overview of Assessment
Assessment is on-going throughout the course. Assessment tasks will require you demonstrate the application of knowledge and skills through practical projects and/or exercises. The assessment tasks are:
Exercises
Digital Project/s
An assessment charter summarises your responsibilities as an RMIT student as well as those of your teachers.
Assessment Tasks
Tasks in this course are either formative or summative. Feedback throughout the course may be written, verbal or a combination of both.
Formative tasks provide the basis for ongoing feedback and can be considered essential building blocks for the more substantial summative assessment tasks and you should engage in all formative tasks.
This course has 3 Summative Tasks, all of which must be completed/submitted. Each task has an allocated percentage of the total grade. You are required to demonstrate all learning outcomes to a satisfactory standard.
Assessment Tasks
Assessment Task 1:
Interactive Prototype 1 (Graded: 30%)
Due date: Week 6
Working individually, choose from the briefs provided to create a basic mobile app design and prototype. Present your product to peers for feedback and discussion and submit design process documentation for assessment.
Assessment Task 2:
Interactive Prototype 2 Design (Graded: 35%)
Due date: Week 13
Working individually, choose from the briefs provided to create a detailed mobile app design. Present your product to peers for feedback and discussion and submit design process documentation for assessment.
Assessment Task 3:
Interactive Prototype 2 Product (Graded: 35%)
Due date: Week 15
Create an interactive prototype and engaging app walkthrough video.
At the completion of the course, grading will be offered in addition to, and after, competency based assessment.
Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment are:
CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competency Achieved - Graded
NYC Not Yet Competent
DNS Did Not Submit for Assessment
Assessment Matrix
An assessment matrix demonstrating alignment of assessment tasks with the relevant Unit of Competency is available from the course contact person (stated above).
Other Information
Attendance
The major aspect of your learning experience involves studio based exercises, demonstration and production. It is strongly advised that you attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity for success.
Feedback
You will receive verbal and written feedback by teacher on your work. This feedback also includes suggestions on how you can proceed to the next stage of developing your projects. Student feedback at RMIT
Student Progress
Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential. Student progress policy
Submissions
When submitting work for assessment you are required to complete a declaration of authorship. This must be done for every summative assessment task. This statement acknowledges that you are aware of the plagiarism implications. For non-digital submission use the printed form provided. For digital online submission please use e Submission process.Information regarding the eSubmission process
Special Consideration Policy, Late Submission & Extensions
All assessment tasks are required to be completed to a satisfactory level.
If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. Pick the following link for details on applying for Special consideration
Any student seeking an extension, should aim at doing so a minimum of 2 days before the deadline. Work submitted late and without an extension at any point will incur late penalties in accordance with university policy. If you require an extension you must complete an extension form with evidence supporting your application and hand this to your instructor. Further links Application for extension of time
On Time Submission and Impact of Late Submission
On time submission is an important factor in your assessment. Employability skills are embedded in all courses and these include Planning & Organising and Self-management. For this reason, late work impacts on your overall grade for each assessment task.
The following adjustments for late submission will be made: Work submitted late will be assessed for competency only. Submissions are only permitted during the period that the competency is scheduled.
Academic Integrity and Plagiarism
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity. Academic Integrity
Course Overview: Access Course Overview