BP203 - Bachelor of Design (Animation and Interactive Media)

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Plan: BP203P14 - Bachelor of Design (Animation and Interactive Media)
Campus: City Campus

Overview

Program details
Purpose of the Program
Articulation and pathways
Entrance requirements
External accreditation and industry links
Student expenses and charges in addition to fees
Library, IT and specialist resources

Program details

Award title: Bachelor of Design (Animation and Interactive Media)
Award abbreviation: BDes(An&InteracMedia)
Total credit points: 288
Career: UGRD
Duration: 3 years full-time (6 semesters)
Location: Onshore, City Campus
Owning school: Design (370H)
Owning school URL: www.rmit.edu.au/about/schools-colleges/design
ASCED code: 100500
CRICOS code: 079976B

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Purpose of the Program

This program, Bachelor of Design (Animation and Interactive Media), offers you a degree in the design and production of animation and interactive media. It combines industry-based knowledge and professional skills with theory in linear and interactive animation. The program offers you a creative and supportive environment of design endeavour.  It emphasises intellectual investigation and creative conceptual development.
In this program you will build from a base of animation and design knowledge and skills. You will then choose a specialisation in:

  • animation and interactive design, including animation (2D and 3D), 
  • motion graphics,
  • special effects,
  • interactive media.

You will experience a variety of interactive learning and teaching approaches.  These will be both face-to-face and online.  There is a combination of studios, lectures and production workshops.  You will engage in individual and team projects using industry-standard software, tools and processes.  In the final year of this program you will undertake a major project as a capstone experience. This will enable you to apply the knowledge and skills acquired in the program.
On successful completion of this program you will be a professional practitioner in the design and development of animation and interactive media.  This may involve:

  • developing content for business and communications and entertainment industries
  • analysing issues, applying creative processes, working with others and communicating informed ideas
  • applying independent judgement to problems relating to innovative design, conceptual development and production.

Graduates of this program will be prepared for diverse roles, both local and international. These roles may include: animators, 3D visualisers and modellers, web designers, interface designers, motion graphic designers, game art developers and data visualisers.

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Articulation and pathways

If you successfully complete this program with a GPA of 3.0 (out of 4.0) or above you will be guaranteed entry into the Master of Animation, Games and Interactivity. If your GPA is below 3.0 you may still apply and will be considered based on the assessment of the selection task. If you are successful in gaining entry to the Master of Animation, Games and Interactivity you will be eligible for 48 credit points of exemption (equivalent to 1 semester full-time study).

If you have already developed areas of skill and knowledge included in this program (for example, through prior studies or work experience), you can apply for credit once you have enrolled in this program.

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Entrance requirements

You must have successfully completed an Australian Year 12 (or equivalent senior secondary school) qualification.

For equivalents to Australian academic entry requirements, see the Country Equivalency web page on the RMIT website.

Prerequisites  

Victorian Certificate of Education (VCE) units 3 and 4: a study score of at least 30 in English (EAL) or at least 25 in English other than EAL.

International English language requirement

A minimum of IELTS (Academic module) overall score of 6.5, with no band less than 6.0, or equivalent. For equivalents to English entry requirements, see the English requirements web page.

Selection task

All applicants must complete and submit the selection task. Some applicants may be required to attend a folio presentation.

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External accreditation and industry links

In Australia, there are no professional bodies that recognise or accredit programs in animation and interactive media. The degree has strong connections throughout the creative industry with organisations. These include the Australian Centre for the Moving Image (ACMI - http://www.acmi.net.au), Australian Teachers of Media (ATOM - http://www.atomvic.org), Film Victoria (http://www.film.vic.gov.au), and Screen Australia (http://www.screenaustralia.gov.au).

Graduates and staff are widely acknowledged as practitioners. Many have exhibited in festivals and conferences that include Siggraph, MIAF, LIAF, MILIA and Annecy. All staff are practising designers, industry practitioners and experienced educators.

The School of Design has substantial links with media and communication industries. Employers and industry professionals are members of our program advisory committee. They have contributed to both the initial development and ongoing improvement of this program. Their involvement ensures that the program remains relevant to your needs as a graduate, and the needs of graduate employers.

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Student expenses and charges in addition to fees

Once you are enrolled as a student in this program you will need to allow for expenses other than university tuition fees.  Additional expenses may relate to the purchase of lecture notes, textbooks, stationery, consumables such as printer paper, fees levied by commercial internet service providers for internet access outside of the university campus, and other relevant costs.

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Library, IT and specialist resources

Library resources and services

As a student enrolled at RMIT University you can use all the services provided by the Library. These include study spaces, books, journals and course-related materials such as DVDs, past exams, and newspapers. You can also request items from any library in the world through our document delivery service.

RMIT Library staff can show you how to find the information you need for your assignments and how to make the most of the library resources. You can speak to a librarian, work through web-based tutorials or use our online “Ask a Librarian” service. 

All students have unlimited access to our specialist electronic resources. These include e-books, e-journals and newspapers to make it easier for you to get the information you need, when you need it.  Our collections are continually updated to ensure the currency and accuracy of the resources you use.

Computers are available at every Library site. You can access the Internet, myRMIT and Library e-resources.

You can also access the RMIT University wireless network in the Library.

You can find more information on Library resources and services at: http://www.rmit.edu.au/library

Online learning tools and content

You can access online learning tools and content for your program and associated courses at myRMIT.

Services available to you as a student at RMIT University

RMIT University provides resources and opportunities to help you to achieve your study and career goals.

Services are available face to face and online for:

  • transition to tertiary study and learning
  • study skills, academic skills including literacy, mathematics and basic sciences if relevant
  • enabling assistance—if you have a disability, long term medical condition or other form of disadvantage which may impact on your learning
  • career development and employment
  • living and wellbeing (including advice on health, housing and financial matters)
  • opportunities for scholarships, leadership and study abroad
  • participating in arts, sport, recreation, fitness activities as well as student activism and university governance

We offer a friendly and supportive environment for Aboriginal and Torres Strait Islander students.  The Ngarara Willim Centre offers ongoing guidance with study, living and cultural needs.

You can find more information at http://www.rmit.edu.au/students

 

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