BP214 - Bachelor of Arts (Games Graphics Design)

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Plan: BP214 - Bachelor of Arts (Games Graphics Design)
Campus: City Campus

Overview

Program details
Purpose of the Program
Articulation and pathways
Entrance requirements
External accreditation and industry links
Student expenses and charges in addition to fees
Library, IT and specialist resources

Program details

Award title: Bachelor of Arts (Games Graphics Design)
Award abbreviation: BArts(GamGrDes)
Total credit points: 288
Career: UGRD
Duration: 3 years (6 semesters) full-time, or 6 years (12 semesters) part-time
Location: City Campus
Owning school: Media and Communication (345H)
Owning school URL: www.rmit.edu.au/mediacommunication
ASCED code: 100500
CRICOS code: 052659D

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Purpose of the Program

There are three broad objectives of the program, which relate to:

  • Becoming a member of a creative team within the electronic games industry
  • Creation and manipulation of 2D & 3D imaging using industry standard software
  • Acquiring skills in developing games narratives and communicating those narrative concepts within a character based or non-character based recognised games modality.

 Games applications in today’s world are considered as much in light of their existence as a cultural artefact as they are as an activity primarily engaging the youth market. To create games requires collaboration across teams ranging through design, programming, characterisations, narrative thinking and project management. As a graduate of this program, you will be able to engage with such diverse areas in a meaningful manner and bring specialist expertise to the construction of games and games related multimedia endeavours.  The use and appreciation of spatial and sonic aesthetics in still, time-based, and interactive media is also a feature of your practice.

Employment opportunities exist in the games industry, and within new games engine driven areas of academic and scientific practice. With the increasing opportunities that arise from convergent media platforms through interactivity, games and e-zines, the field for games design and games engine based explorations is expanding.  There is also the potential for you to be self-employed as a games designer or producer.

 

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Articulation and pathways

This program has pathways with the following RMIT program:

 

Source ProgramOwning schoolCredit towards this programTerms of entry (guaranteed place, merit, etc)Date of agreement & expiry
Advanced Diploma of MultimediaCreative MediaUp to 144 credit points, depending on specialisationMeeting entrance requirements for the BA (Games Graphics Design)Agreement formalised in 2006 for implementation semester 1, 2007

 
Graduates of the Bachelor of Arts (Games Graphics Design) may apply for entry to the Batchelor of Arts (Honours) (Creative Media) in the School of Creative Media.

 

 

 

 

 

 

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Entrance requirements

Successful completion of Year 12 or equivalent is required for admission into this program.  Local applicants must meet the specified entrance requirements published in the VTAC Guide.

International applicants must also meet the specified entrance requirements of the program and have an English proficiency minimum of IELTS 6.5 (band 6 minimum) or equivalent TOEFL score or Advanced level REW.

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External accreditation and industry links

The program does not require professional accreditation.

The Games Industry in Australia is rapidly becoming a significant player in the economic growth of youth-based games related activity worldwide and as a purveyor of electronic media for more general usage or even specialised application. The industry has a strong need for graduates with a clear understanding of the protocols associated with games design who have been immersed in the language of games programming. Small to medium sized game-centred companies are highly integrated into the outcomes of the program, through direct involvement at a visiting lecturer level and via the PAC.

A range of Work Integrated Learning opportunities will be provided.  Learning activities may include industry and peer critique within a studio model; presenting a ‘pitch’ to a potential games developer or producer and so on.

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Student expenses and charges in addition to fees

Once you are enrolled as a student in this program you will need to allow for expenses other than university tuition fees.  Additional expenses may relate to the purchase of lecture notes, textbooks, stationery, consumables such as printer paper, fees levied by commercial internet service providers for internet access outside of the university campus, and other relevant costs.

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Library, IT and specialist resources

The University Library provides a range of resources and services to support this program including print collections and electronic databases to support your learning and research.

More information on library resources and services can be found at http://www.rmit.edu.au/library

The School provides specialist computer laboratories and studio spaces.

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