BP214 - Bachelor of Design (Games)

Go to Enrolment Program Structures Search

Plan: BP214P12 - Bachelor of Design (Games)
Campus: City Campus


Program details
Purpose of the Program
Articulation and pathways
Entrance requirements
External accreditation and industry links
Student expenses and charges in addition to fees
Library, IT and specialist resources

Program details

Award title: Bachelor of Design (Games)
Award abbreviation: BDes(Gam)
Total credit points: 288
Career: UGRD
Duration: 3 years (6 semesters) full-time
Location: Onshore, City Campus
Owning school: Design (370H)
Owning school URL: www.rmit.edu.au/about/our-education/academic-schools/design
ASCED code: 100500
CRICOS code: 074978G

*Top of page

Purpose of the Program

This program focusses on development and creative generation of games in tandem with research appropriate to artists, designers and developers. You will gain a deep and critical understanding of digital and non-digital games, and develop a multitude of art, design and technical skills in order to foster your creativity and working knowledge.

The program's objectives are to:

  • Immerse you in a collaborative, creative games development and research culture with an emphasis on teamwork, critical reflection and community-minded study.
  • Give you deep experience with art and design for games, including concept art, level design and gameplay balancing. 
  • Give you expansive creative control of complete game projects in order to go beyond technical mastery and build up a creative folio of professional games production. 
  • Equip you with a critical language for researching games and embedding research throughout your creative practice. 

The program has a capstone project with the intention that you will leave with a complete game produced in a team environment creatively driven by you, but advised and curated by academic and professional staff.

The program is also designed as a pathway to further learning including related Honours and Masters programs. Game studies and broader games research is embedded throughout the degree and is an important differentiator of the program's graduates.

RMIT Bachelor of Design (Games) graduates are distinct in the workplace because they have experienced the most focused and yet most flexible creative games program in Australia. You will develop highly advanced game projects, sometimes and ideally for public consumption, while specialising in your chosen area such as concept art, game narratives or character creation. You will have opportunity to choose and combine courses from Computer Science if you wish to develop programming ability, and University elective courses if you wish to gain creative breadth.

As a graduate of the program you will be ready to adapt to a global games employment context, and especially prepared for independent game production for digital and mobile marketplaces. Graduate employment opportunities have included game-specific careers in level design, concept art and illustration, game writing, game engine scripting, 3D modeling and many others.  Other successful graduates have developed successful and sustainable independent businesses in games for health, games for business, 3D visualisation, dynamic web design and many more. 

*Top of page

Articulation and pathways


Credit arrangements between RMIT University programs enable you upon graduating from an RMIT University qualification to apply for advanced standing in a higher level qualification. The statements below provide you with information about articulation agreements with this program.

The following credit arrangements are in place:

Program CodeProgram TitleAmount of credit granted Entry/Selection RequirementsCommencementDuration of program after exemption (credit points and equivalent years)
C6151IMAdvanced Diploma of Screen and Media (Interactive Media)

96 credit points, equivalent to 1 semester

Guaranteed entry with a minimum GPA of 3.0 on successful completion of C6151IM Advanced Diploma of Screen and Media (Interactive Media) February intake only192 credit points, equivalent to 4 semesters or 2 years 












Pathways refer to related programs for which you may be eligible once you have graduated from your current program. Upon successful completion of this program you may be eligible to undertake further studies in RMIT University programs, including honours or master by coursework in the School of Design, subject to each program's entry requirements.

*Top of page

Entrance requirements

Academic entrance requirements: Successful completion of an Australian Year 12 or equivalent senior secondary school studies, or RMIT Foundation Studies program, or a recognised post secondary diploma or certificate in a relevant discipline. Applicants with post secondary work experience in this field will also be considered.

VCE prerequisites: Year 12 Units 3 and 4: a study score of at least 30 in English (EAL) or at least 25 in any English other than EAL.

International English language requirements:

  • IELTS (Academic): 6.5 (no band less than 6.0)
  • TOEFL (Paper based): 580 (TWE 4.5)
  • TOEFL (Internet Based Test – iBT): Overall score of 92 with minimum of 20 in any sections
  • Pearson Test of English (Academic) (PTE(A)): 58 (no band less than 50)
  • Cambridge English – Advanced (CAE): minimum of 176 with no less than 169 in any component
  • RMIT English Worldwide (REW) – English for Academic Purposes (EAP) programs: Advanced Plus certificate

Selection tasks: 

  • All applicants must submit the Games pre-selection kit
  • Some applicants may be required to attend a folio presentation. Those who are selected solely on their pre-selection kits are not required to attend a folio presentation. 

For more details, please check VTAC Guide and/or RMIT website.

*Top of page

External accreditation and industry links

In Australia, there are no professional bodies that recognise or accredit programs in games.

The program has strong links with industry through the Program Advisory Committee, which consists of senior academic staff from within the School and external industry professionals from games development and related industries. They advise the School in facilitating a program that is relevant to the roles of games design and the creative industries both nationally and internationally.

Graduates of this program have successfully gained employment in games, animation, simulation, exhibition design and other related creative industries over a period of five years and are successfully working in Singapore, England, USA, India, New Zealand and Canada.

Students of the Bachelor of Design (Games) are eligible for student membership to the International Games Developers Association (IGDA), a not-for-profit organisation globally serving individuals who create videogames.

*Top of page

Student expenses and charges in addition to fees

Once you are enrolled as a student in this program you will need to allow for expenses other than university tuition fees.  Additional expenses may relate to the purchase of lecture notes, textbooks, stationery, consumables such as printer paper, fees levied by commercial internet service providers for internet access outside of the university campus, and other relevant costs.

*Top of page

Library, IT and specialist resources

As a student enrolled in a program at RMIT University you can access the extensive services, facilities and study space provided by the Library. You can access books, journals and other course related materials, such as DVDs, past exams, newspapers and e-books. Through our document delivery service you can also request items from any library in the world.

Computers for study are available at every Library site, where you can access the Internet, myRMIT or Library e-resources. If you have a laptop you can access the RMIT wireless network in the Library.

Library staff can show you how to find information for your assignments or you can work through web-based tutorials or use our online Ask a Librarian service.

The Library is continually expanding our electronic collections to make it easier for you to get the information you need when you need it. All RMIT students have unlimited access to quality electronic resources such as, e-books, e-journals and newspapers.

You can find more information on Library resources and services at: http://www.rmit.edu.au/library

Online learning tools and content:
You can access online learning tools and content for your program and associated courses at myRMIT www.rmit.edu.au/myrmit

Services available to you as a student at RMIT
RMIT provides a wide range of resources and opportunities to assist your learning and wellbeing so you can achieve your study and career goals.

Services are available face to face and online assisting with:

  • transition to tertiary study and learning
  • study skills, academic skills including literacy, mathematics and basic sciences if relevant
  • enabling assistance if you have a disability, long term medical condition or other form of disadvantage which may impact on your learning
  • career development and employment
  • living and wellbeing (including advice on health, housing and financial matters)
  • opportunities for scholarships, leadership and study abroad
  • opportunities for participating in arts, sport, recreation, fitness activities as well as student activism and university governance

We also offer a friendly and supportive environment for Aboriginal and Torres Strait Islander students.

You can find more information at www.rmit.edu.au/students

*Top of page
[Next: Learning outcomes]