BP214 - Bachelor of Design (Games)

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Plan: BP214P12 - Bachelor of Design (Games)
Campus: City Campus

Overview

Program details
Purpose of the Program
Articulation and pathways
Entrance requirements
External accreditation and industry links
Student expenses and charges in addition to fees
Library, IT and specialist resources

Program details

Award title: Bachelor of Design (Games)
Award abbreviation: BDes(Gam)
Total credit points: 288
Career: UGRD
Duration: 3 years full-time (6 semesters)
Location: Onshore, City Campus
Owning school: Design (370H)
Owning school URL: www.rmit.edu.au/about/schools-colleges/design
ASCED code: 100500
CRICOS code: 074978G

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Purpose of the Program

This program focuses on the development and creative generation of games in tandem with research appropriate to artists, designers and developers. You will gain a deep and critical understanding of games in multiple formats and develop a wide range of art, design and technical skills in order to foster your creativity and working knowledge.

The objectives of the program are to:

  • Immerse you in a collaborative, creative games development and research culture with an emphasis on teamwork, critical reflection and community-minded study.
  • Give you deep experience with art and design for games, including concept art, level design and gameplay balancing. 
  • Give you expansive creative control of complete game projects in order to go beyond technical mastery and build up a creative folio of professional games production. 
  • Equip you with a critical language for researching games and embedding research throughout your creative practice. 

The program has a capstone project (OART1043 Game Design Studio 6) with the intention that you will leave with a functional game outcome/artefact produced in a team environment creatively driven by you, but advised and curated by academic and professional staff.

The program is also designed as a pathway to further learning including related Masters programs such as the Master of Games, Animation and Interactivity. Game studies and broader games research is embedded throughout the degree and is an important differentiator of the program's graduates.

RMIT Bachelor of Design (Games) graduates are distinct in the workplace because they have experienced the most focused and yet most flexible creative games program in Australia. You will develop highly advanced game projects, sometimes and ideally for public consumption, while specialising in your chosen area such as concept art, game narratives, or character creation. In the final year of your studies, there is the opportunity to choose to complete an industry-based internship.  

As a graduate of the program, you will be ready to adapt to a global games employment context, and particularly prepared for independent game production for digital and mobile marketplaces. Graduate employment opportunities have included game-specific careers in level design, concept art and illustration, game writing, game engine scripting, 3D modeling, and many others.  Other successful graduates have developed successful and sustainable independent businesses in games for health, games for business, 3D visualisation, dynamic web design, and many more. 

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Articulation and pathways

Successful completion of RMIT's Advanced Diploma of Screen and Media (Content Creation and Design) guarantees entry into this program with 48 credit points of exemptions (equivalent to 1 semester full-time study).

Upon successful completion of this program, you may be eligible to undertake further studies in RMIT University programs, including masters by coursework in the School of Design, subject to program entry requirements.

If you have already developed areas of skill and knowledge included in this program (for example, through prior studies or work experience), you can apply for credit once you have enrolled in this program.

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Entrance requirements

You must have successfully completed an Australian Year 12 (or equivalent senior secondary school) qualification.

For equivalents to Australian academic entry requirements, see the Country Equivalency web page on the RMIT website.

Prerequisites

Victorian Certificate of Education (VCE) units 3 and 4: a study score of at least 30 in English (EAL) or at least 25 in any English other than EAL.

International English language requirement

A minimum of IELTS (Academic module) overall score of 6.5, with no band less than 6.0, or equivalent. For equivalents to English entry requirements, see the English requirements web page.

Selection task 

All applicants must complete and submit the selection task. Some applicants may be required to attend a folio presentation.
 

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External accreditation and industry links

In Australia, there are no professional bodies that recognise or accredit programs in games.

The program has strong links with industry through the Industry Advisory Committee, which consists of senior academic staff from within the School and external industry professionals from games development and related industries. They advise the School in facilitating a program that is relevant to the roles of games design and the creative industries both nationally and internationally.

Graduates of this program have successfully gained employment in games, animation, simulation, exhibition design and other related creative industries over a period of five years and are successfully working in Singapore, England, USA, India, New Zealand and Canada.

Students of the Bachelor of Design (Games) are eligible for student membership to the International Games Developers Association (IGDA), a not-for-profit organisation globally serving individuals who create videogames.

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Student expenses and charges in addition to fees

Once you are enrolled as a student in this program you will need to allow for expenses other than university tuition fees.  Additional expenses may relate to the purchase of lecture notes, textbooks, stationery, consumables such as printer paper, fees levied by commercial internet service providers for internet access outside of the university campus, and other relevant costs.

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Library, IT and specialist resources

Library resources and services
RMIT Library provides extensive resources, services and study spaces. All RMIT students have access to scholarly resources including course related material, books, e-books, journals and databases.    
Computers and printers are available at every Library. You can access the Internet and Library e-resources. You can also access the RMIT University wireless network in the Library.  
Contact Ask the Library for information on Library resources and services: http://www.rmit.edu.au/library.  Study support is available for assistance with assignment preparation, academic writing, information literacy, referencing, maths and study skills. 

Online learning tools and content:
You can access online learning tools and content for your program and associated courses at myRMIT www.rmit.edu.au/myrmit

Services available to you as a student at RMIT
RMIT provides a wide range of resources and opportunities to assist your learning and wellbeing so you can achieve your study and career goals.

Services are available face to face and online assisting with:

  • transition to tertiary study and learning
  • study skills, academic skills including literacy, mathematics and basic sciences if relevant
  • enabling assistance if you have a disability, long term medical condition or other form of disadvantage which may impact on your learning
  • career development and employment
  • living and wellbeing (including advice on health, housing and financial matters)
  • opportunities for scholarships, leadership and study abroad
  • opportunities for participating in arts, sport, recreation, fitness activities as well as student activism and university governance

We also offer a friendly and supportive environment for Aboriginal and Torres Strait Islander students.

You can find more information at www.rmit.edu.au/students

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