BP214 - Bachelor of Design (Games)

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Plan: BP214P12 - Bachelor of Design (Games)
Campus: City Campus

Program delivery and structure

Approach to learning and assessment
Work integrated learning
Program structure
Program transition plan

Approach to learning and assessment

The program uses a variety of learning and teaching approaches which may include lectures, tutorials, workshops, seminars, studio practice, problem-based learning, reflective techniques e.g. blogs, online and face-to-face presentations, group-based learning, online and face-to-face discussions, and negotiated learning for a major project.

Studio Learning - Game design is undertaken in unique creative and business environments, and while our major studio courses are not meant to replicate those environments, they are meant to transition you into dynamic ways of working where peer review, collaboration, problem solving, and portfolio building take centre stage. 

Peer Review - The feedback you receive on your outcomes from peers and from lecturers is a key learning activity in this course.  You are responsible for contributing to the feedback of your own work and that of others.  Peer review is integral to the learning environment and subsequently for professional practice within the creative industries. 

Scaffolding - The concept of personal creative progress underpins our approach to skills development and to your overall learning journeys. ’Scaffolding’ means that learning activities and assessments are of increasing complexity and changing focus. You will build upon your knowledge and skills of both theory and practice throughout the program and find the same skills useful for different purposes and contexts.

Public Presentation and Releases -  The overall approach to assessment in the program combines assignments, portfolio production, presentations, and peer or industry review.  Where appropriate, research projects and presentations are directly related to industry specific outcomes and may culminate in public showings or online outcomes. Relevant ethical guidance will be provided where needed or requested.

If you have a disability, long-term illness and/or mental health condition or are the primary carer of individuals with a disability it is possible to have adjustments arranged and negotiated to vary aspects of the learning or assessment methods. You can contact the Program Manager or the Equitable Learning Services if you would like to find out more. 

If you have already developed areas of skill and knowledge included in this program (for example, through prior studies or work experience), you can apply for credit once you have enrolled in the program. There is information on the RMIT University website about how to apply for Recognition of Prior Learning (RPL) http://www.rmit.edu.au/students/enrolment/credit/he

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Work integrated learning

RMIT University is committed to providing you with an education that strongly links formal learning with professional or vocational practice. As a student enrolled in this RMIT University program you will:

  • undertake and be assessed on structured activities that allow you to learn, apply and demonstrate your professional or vocational practice;
  • interact with industry and community when undertaking these activities;
  • complete these activities in real work contexts or situations; and in addition:
  • these interactions and the work contexts provide distinctive sources of feedback to you to assist your learning.

Any or all of these aspects of a WIL experience may be simulated in a workplace environment. 

A number of the courses in this program have a strong industry focus with a number of professional industry practitioners teaching directly into the program. In your core design studio courses in 1st and 3rd years you will work in teams adopting roles as programmers, designer and artists to produce games using an industry model.

The designated Work Integrated Learning (WIL) course in this program is:

OART1042 Game Design Studio 5 (24cp)
This is a course in game design, concentrating on professional practices around game development. You will either produce games, or develop coherent pre-production for a game, in the context of a public release.

You will also select one of the following WIL program options in year three of the program: 

OART1043 Game Design Studio 6 (24cp)
This is a course in digital game development, focusing on the practice of releasing video games to the public and attendant planning. You will collaborate in groups for part of this course, gaining experience in the multivalent roles of games development.

GRAP2999 Games Internship (24cp) 
You will further develop your portfolio, gain an understanding of industry dynamics and perspectives in coordination with work-integrated learning resources.

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Program Structure

To graduate you must complete the following: All courses listed may not be available each semester
 

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Year One of Program

Complete the following Six (6) Courses:

Course Title

Credit Points

Course Code

Campus

Game Design Studio 1 24 OART1038 City Campus
Principles of Play 1 12 OART1044 City Campus
Creative Practice 1 12 OART1046 City Campus
Game Design Studio 2 24 OART1039 City Campus
Principles of Play 2 12 OART1045 City Campus
Creative Practice 2 12 OART1047 City Campus
 
AND

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Year Two of Program

Complete the following Five (5) Courses:

Course Title

Credit Points

Course Code

Campus

Game Design Studio 3 24 OART1040 City Campus
Games Specialisation 1 12 COMM2815 City Campus
Game Cultures 12 OART1048 City Campus
Game Design Studio 4 24 OART1041 City Campus
Games Specialisation 2 12 COMM2816 City Campus
AND
Select and Complete One (1) Course from any:
University Elective
 
AND

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Year Three of Program

Complete the following Four (4) Courses:

Course Title

Credit Points

Course Code

Campus

Game Design Studio 5 24 OART1042 City Campus
Games Specialisation 3 12 COMM2890 City Campus
Game Studies 12 VART2496 City Campus
Play Futures 12 OART1037 City Campus
AND
Select and Complete One (1) of the following Courses:

Course Title

Credit Points

Course Code

Campus

Game Design Studio 6 24 OART1043 City Campus
Games Internship 24 GRAP2999 City Campus
AND
Select and Complete One (1) Course from any:
University Elective
 

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Program transition plan

In 2022, the program structure of the BP214 Bachelor of Design (Games) was amended and the following changes applied: 

Year 1 
Course title change from OART1046 The Playable Image 1 to OART1046 Creative Practice 1
Course title change from OART1047 The Playable Image 2 to OART1047 Creative Practice 2

Year 2 
New course offering COMM2815 Games Specialisation 1 (formerly titled COMM2815 Games Media 1 elective)
New course offering COMM2816 Games Specialisation 2 (formerly titled COMM2816 Games Media 2 elective)

Year 3 
New course offering COMM2890 Games Specialisation 3
Course title change from OART1037 The Play Society to OART1037 Play Futures 

Active students who have completed courses under the previous name, will not be required to repeat courses as a result of the title changes.

If you have commenced the BP214 Bachelor of Design (Games) program prior to 2022, you will not be disadvantaged by these changes and all approved courses undertaken prior to 2022 will contribute toward your degree. You will not be required to complete extra credit points or incur any extra costs because of these changes. Academic advice will be made available to you and an enrolment plan provided to you on request.

If you are undertaking a reduced load, are on Leave of Absence (LOA), or have deferred studies, you will not be disadvantaged by the change of program structure. 

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