BP215 - Bachelor of Information Technology (Games and Graphics Programming)

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Plan: BP215P8 - Bachelor of Information Technology (Games and Graphics Programming)
Campus: City Campus

Overview

Program details
Purpose of the Program
Articulation and pathways
Entrance requirements
External accreditation and industry links
Student expenses and charges in addition to fees
Library, IT and specialist resources

Program details

Award title: Bachelor of Information Technology (Games and Graphics Programming)
Award abbreviation: BIT(Gam&GrProg)
Total credit points: 288
Career: UGRD
Duration: Three years full time
Location: City Campus
Owning school: Science (171H)
Owning school URL: www.rmit.edu.au/about/our-education/academic-schools/science/
ASCED code: 020115
CRICOS code: 061071B

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Purpose of the Program

The Bachelor of Information Technology (Games and Graphics Programming) uniquely mirrors industrial games software creation by offering a learning experience that integrates students from art and design within a team-oriented studio environment.

The courses provide specialised skills, knowledge and theory for the development of creative vision and expression in digital art, games graphics design and digital graphics programming.

A key feature of this degree is that you undertake projects and core courses with students from RMIT’s Games Design program. The cross-discipline mode used in teaching some courses ensures grounding in concepts governing the programming of graphics for the creative industries in general and the electronic games industry in particular.

A 24-credit-point capstone cross-disciplinary project (COSC2350 Interactive Digital Media Project A and COSC2351 Interactive Digital Media Project B) in the final (third) year of the program runs over two semesters and provides experience under supervision in the development lifecycle of a substantial piece of digital media software, integrating practice and theory. The cross-disciplinary project teams simulate the production of a digital media artifact (e.g., video game, online virtual world) adhering to a schedule comprising multiple milestones and presentations in each semester.

Studies are set in the context of a broader computer science and software engineering framework, applicable to the IT industry in general. 

Core topics in the field of video games programming includes physics, mathematics, programming techniques, algorithm design, game-specific programming and the technical aspects of game testing. While material in this area could be in part taught under the auspices of a traditional computer science or software engineering curriculum, games present a very specific set of programming challenges, such as optimization of mainstream algorithms (e.g., sorting, path-finding, real-time 3D rendering, etc.) that are better addressed in a specialized degree program.

 

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Articulation and pathways

If you are applying for BP215 - Bachelor of Information Technology (Games and Graphics Programming) and you are a graduate of AD006P11, Associate Degree in Information Technology you will be able to claim credit for courses you have already completed. 

Successful completion, with cumulative GPA of 3 or above, of AD006P11, Associate Degree in Information Technology allows entry into this program with 72 credit points advanced standing.

You may obtain merit entry into:BP215 - Bachelor of Information Technology (Games and Graphics Programming)
Note on Cumulative Grade Point AverageYour CGPA must be 3 or above.
You will get credit for:6 courses, 72 credit points
The courses for which you will get credit are: 
  1. COSC1284 Programming Techniques
  2. COSC2627 Discrete Structures in Computing
  3. ISYS1118 Software Engineering Fundamentals
  4. COSC1111 Data Communication and Net-Centric Computing
  5. Univerity Student Elective
  6. University Student Elective

Pathways:

Pathways from this program include BH013 Bachelor of Computer Science (Honours) and MC061 Master of Computer Science. Eligibility is subject to standard program entry requirements. For more information, see the Computer Science and IT Programs and Courses page.

 

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Entrance requirements

Program entry requirements

Successful completion of an Australian Year 12 senior secondary certificate of education or equivalent.  

For information on international qualifications and corresponding entry requirements that are equivalent to Australian academic entry requirements, see the Country equivalents web page (unresolved).

Prerequisites

Victorian Certificate of Education (VCE) prerequisite units 3 and 4 — a study score of at least 25 in one of Mathematical Methods (CAS) or Specialist Mathematics, and a study score of at least 30 in English (EAL) or at least 25 in any other English.

English language requirements

A minimum IELTS (Academic module) overall score of 6.5, with no band below 6.0; or equivalent.   

For equivalents to English entry requirements, see the English equivalents web page.

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External accreditation and industry links

This program was developed based on the curriculum development guidelines for undergraduate degrees compiled by the IGDA (International Game Developer Association) and the recommendations of the curriculum development joint task force of the IEEE Computer Society and the Association of Computing Machinery. It was developed though a formal consultation process with a number of stakeholders, including the School’s Industry Advisory Committee, academic staff of the School, alumni and current students. This process resulted in the identification of the graduate capabilities that are required of a computer science graduate to successfully engage in a professional capacity in the relevant field of industry of the 21st century.

The School has a very strong Industry Advisory Committee which is the main link between the program and industry. Membership includes staff from major IT companies with global and local presence.  The committee meets quarterly and provides feedback on the currency of our programs, the changing needs of Industry and has input into the design of new programs.  It also actively contributes to the School through participation in seminars, marketing events, industry awards and scholarships.

Another Industry Advisory Committee, with analogous function but narrower focus, meets twice a year in conjunction with staff in the Games area of the School of Media & Communication, involving representatives from the major local video games and digital media companies. Representatives from video games companies also contribute to the School through participation in seminars, marketing events, industry awards and scholarships.

 

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Student expenses and charges in addition to fees

Once you are enrolled as a student in this program you will need to allow for expenses other than university tuition fees.  Additional expenses may relate to the purchase of lecture notes, textbooks, stationery, consumables such as printer paper, fees levied by commercial internet service providers for internet access outside of the university campus, and other relevant costs.

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Library, IT and specialist resources

Resources available from the Library:
As a student enrolled in a program at RMIT University you can access the extensive services, facilities and study space provided by the Library. You can access books, journals and other course related materials, such as DVDs, past exams, newspapers and e-books. Through our document delivery service you can also request items from any library in the world.

Computers for study are available at every Library site, where you can access the Internet, myRMIT or Library e-resources. If you have a laptop you can access the RMIT wireless network in the Library.
Library staff can show you how to find information for your assignments or you can work through web-based tutorials or use our online Ask a Librarian service.

The Library is continually expanding our electronic collections to make it easier for you to get the information you need when you need it. All RMIT students have unlimited access to quality electronic resources such as, e-books, e-journals and newspapers.

You can find more information on Library resources and services at: http://www.rmit.edu.au/library

Online learning tools and content:
As a student in this program you may access online learning tools and content for your program and associated courses from the student portal, myRMIT.

Learning services available to you as a student at RMIT
RMIT provides a wide range of resources and opportunities to assist your learning and wellbeing so you can achieve your study and career goals. 

Services are available face to face and online assisting with:

  • transition to tertiary study and learning
  • study skills, academic skills including literacy, mathematics and basic sciences if relevant
  • enabling assistance if you have a disability, long term medical condition or other form of disadvantage which may impact on your learning
  • career development and employment
  • living and wellbeing (including advice on health, housing and financial matters)
  • opportunities for scholarships, leadership and study abroad
  • opportunities for participating in arts, sport, recreation, fitness activities as well as student activism and university governance

We also offer a friendly and supportive environment for Aboriginal and Torres Strait Islander students. 

You can find more information at http://www.rmit.edu.au/browse;ID=b3mism7rz4jd 

The School of Computer Science and Information Technology http://www.rmit.edu.au/compsci also provides you with access to its specialised computer laboratories both for use during scheduled classes and outside scheduled class times. These laboratories provide access to a range of computer environments including a variety of database products under different operating systems.

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