MC232 - Master of Animation, Games and Interactivity

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Plan: MC232 - Master of Animation, Games and Interactivity
Campus: City Campus


Program details
Purpose of the Program
Articulation and pathways
Entrance requirements
External accreditation and industry links
Student expenses and charges in addition to fees
Library, IT and specialist resources

Program details

Award title: Master of Animation, Games and Interactivity
Award abbreviation: MAnGam&Interac
Total credit points: 192
Career: PGRD
Duration: 2 years full-time, 4 years part-time (For more information, see Articulation and Pathways section)
Location: Onshore, City Campus
Owning school: Design (370H)
Owning school URL:
ASCED code: 100500
CRICOS code: 084348K

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Purpose of the Program

This program has been designed for you to build specialist knowledge in both the theoretical and technical aspects of contemporary production in animation, games and interactivity.

In this studio-based program, you will engage with concepts and techniques of professional productions in the context of projects underpinned by contemporary developments in animation, games and interactivity. While acquiring skills in animation, game and interactive production, you will develop a directorial vision of narrative, visual and interactive media through contemporary studio forms and devices, exploring and innovating within emerging global trends.

The suite of skills and experiences will underpin and be interrogated through practice-led research projects where you will critically assess an increasingly diverse and complex view of global design and media production. A capstone research project, based on an individually negotiated brief, will enable you to synthesise and integrate your knowledge and inform practice with theory. You will demonstrate your achievement of the program learning outcomes.

On completion of the program, you will have specialised knowledge and skills for professional practice in the animation, games and ineractive media industries. You will be able to apply directorial vision and communication skills, to realise sophisticated solutions in motion and interaction design that are innovative, contemporary and engaging. You will be able to interpret issues, confidently lead others and provide insights that extend the theoretical and contextual understanding of animation, games and interactivity, its audiences and media cultures. You will be experienced in project planning, collaborative practice, team-based production and management.

In preparation for emergent roles in creative industries and leadership careers in production for animation, games and interactive mediums, your knowledge and skills will enable you to confidently communicate with allied professionals, such as writers, producers, designers and programmers.

You will be connected to an active and influential network of practitioners and have the opportunity to form collaborative partnerships with the potential to extend beyond the program itself. You will be encouraged to develop skills in life long learning, negotiating the often-complex web of professional relations in contemporary animated, games and interactive media productions.

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Articulation and pathways

Articulation agreements between RMIT University programs enable you upon graduating from an RMIT University qualification to apply for advanced standing in a higher level qualification.

Pathways refer to related programs for which you may be eligible once you have graduated from your current program.

If you have successfully completed the undergraduate programs below you will be eligible for the 1.5 year (144 credit points) duration of the program. You will receive 48 credit points exemption from the University for courses in the program's first year.

  • BP203 Bachelor of Design (Animation and Interactive Media)
  • BP214 Bachelor of Design (Games)
  • BP309 Bachelor of Design (Digital Media)

If you have successfully completed one of the following qualifications specialising in animation, games, interactivity or digital media, you will be eligible for exemption as follows:

Qualification LevelExemptionsRemaining program duration
Bachelor degree48 credit points (equivalent to one semester full time study)144 credit points (equivalent to three semesters full time study) 
Bachelor honours degree96 credit points (equivalent to two semesters full time study)96 credit points (equivalent to two semesters full time study)
Graduate certificate48 credit points (equivalent to one semester full time study)144 credit points (equivalent to three semesters full time study)
Graduate diploma96 credit points (equivalent to two semesters full time study)96 credit points (equivalent to two semesters full time study)

The Graduate Diploma of Animation, Games and Interactivity (GD193) is available as an exit award of the Master of Animation, Games and Interactivity (MC232). Upon completion of the first year of the Masters program (96 credit points), including core courses, you will be eligible to exit the program with the Graduate Diploma of Animation, Games and Interactivity (GD193).

If you wish to exit early with the Graduate Diploma you must have completed all 96 credits points or have been granted credit for previous study at an equivalent level (AQF 8), i.e. honours, graduate certificate or graduate diploma in the field of graphic design, communication design or visual communication. 

Upon successful completion of the Master of Animation, Games and Interactivity (MC232) you may be eligible to undertake further studies in related programs at RMIT University, including Postgraduate Research programs subject to each program's entry requirements.

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Entrance requirements

Program Entry Requirements

A bachelor degree in any discipline or at least three years of professional experience in the animation, games, interactivity and/or digital media area.

For equivalents to Australian academic entry requirements, see the Country equivalents web page (

Applicants who have completed the RMIT BP203 Bachelor of Design (Animation and Interactive Media), BP214 Bachelor of Design (Games) or BP309 Bachelor of Design (Digital Media) with a GPA of 3.0 will be guaranteed entry into this program and will be exempt from completing the selection tasks.

Selection Task

Applicants must complete and submit a pre-selection kit/folio. Some applicants may be invited to an interview. 

English Language Requirements

A minimum of IELTS (Academic module) overall score of 6.5, with no band less than 6.0, or equivalent.

For equivalents to English entry requirements, see the English equivalents web page (


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External accreditation and industry links

In Australia there are no professional bodies that recognise or accredit programs in animation, games and interactivity.

The degree has strong connections throughout the creative industry with organisations such as the Australian Centre for the Moving Image (ACMI -, Australian Teachers of Media (ATOM -, Film Victoria ( and Screen Australia (

Students and staff are widely acknowledged and have exhibited in festivals and conferences that include Siggraph, MIAF, LIAF, MILIA and Annecy. All staff are practising designers, artists and industry practitioners, and experienced educators actively engaged in research in their areas of expertise.

Animation, Games and Interactivity has a Program Advisory Commitee (PAC) that links you with industry standards and practice. Ongoing engagement with the PAC ensures that this program is relevant to industry needs and expectations.

In addition, Animation, Games and Interactivity draws on outside industry experts as guest lecturers to ensure that you are exposed to the latest industry developments. Industry professionals also provide you with exposure to current industry practice.

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Student expenses and charges in addition to fees

Once you are enrolled as a student in this program you will need to allow for expenses other than university tuition fees.  Additional expenses may relate to the purchase of lecture notes, textbooks, stationery, consumables such as printer paper, fees levied by commercial internet service providers for internet access outside of the university campus, and other relevant costs.

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Library, IT and specialist resources

As a student enrolled in a program at RMIT University you can access the extensive services, facilities, and study space provided by the Library. You can access books, journals and other course related materials, such as DVDs, past exams, newspapers and e-books. Through our document delivery service you can also request items from any library in the world.

Computers for study are available at every Library site, where you can access the Internet, myRMIT ( or Library e-resources. If you have a laptop you can access the RMIT University wireless network in the Library.

Library staff can show you how to find information for your assignments or you can work through web-based tutorials or use our online Ask a Librarian service. The Library is continually expanding our electronic collections to make it easier for you to get the information you need when you need it. All RMIT University students have unlimited access to quality electronic resources such as e-books, e-journals and newspapers.

You can find more information on Library resources and services at:

Online learning tools and content

You can access online learning tools and content for your program and associated courses at myRMIT

Services available to you as a student at RMIT University

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Services are available face to face and online assisting with:

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