MC232 - Master of Animation, Games and Interactivity
Plan: MC232 - Master of Animation, Games and Interactivity
Campus: City Campus
Program delivery and structureApproach to learning and assessment
Work integrated learning
Approach to learning and assessment
The program uses a variety of contemporary learning and teaching approaches which may include studio practice, lectures, tutorials, workshops, seminars, problem-based learning, reflective techniques e.g. blogs, online and face-to-face presentations and discussions, group-based learning and negotiated learning for your major project.
A major component of the program is studio practice. This will engage you in learning about animation, games and interactivity via an immersion into the field, its methods and practices through set projects and briefs. The studio format gives you the opportunity to explore concepts, techniques and modes of communication through the creation of animated linear or interactive productions that respond to a series of theoretical and technical principles, real and simulated situations and practical contraints. There also may be the opprotunity to engage with students from other studios, within this program or other programs, in a setting that encourages peer-to-peer learning through shared experience.
Workshopping—the feedback received on your digital outcomes by your peers and by the lecturer—is a key learning activity in the program. You are responsible for contributing to the feedback of your own work and that of others. Peer review is integral to the learning environment and subsequently for professional practice within the creative industries.
The overall approach to assessment in the program combines specific assignments, portfolio production presentations, and peer or industry review. Investigative projects and presentations are directly related to industry specific outcomes and may culminate in public showings or online outcomes.
The Professional Research Project course in your final semester will be a capstone experience designed as a culmination of your learning throughout the program.
If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the Program Manager or Equitable Learning Services if you would like to find out more.
If you have already developed areas of skill and knowledge included in this program (for example, through prior studies or work experience), you can apply for credit once you have enrolled in this program. There is information on the RMIT University website about how to apply for credit: https://www.rmit.edu.au/students/student-essentials/enrolment/apply-for-credit
Please note that this program’s courses (whether core, option, or university elective courses) may have mandatory in-person attendance or assessment to pass the course.
If you are choosing to enrol in a course which has mandatory in-person attendance or assessment, you will need to comply with RMIT vaccination requirements which are applicable during the duration of the course. This RMIT requirement includes being vaccinated against COVID-19 or holding a valid medical exemption.
Please read this RMIT Enrolment Procedure as it has important information regarding COVID vaccination and your study at RMIT: https://policies.rmit.edu.au/document/view.php?id=209.
Please read the Student website for additional requirements of in-person attendance: https://www.rmit.edu.au/covid/coming-to-campus
Work integrated learning
RMIT University is committed to providing you with an education that strongly links formal learning with professional or vocational practice. As a student enrolled in this RMIT University program you will:
- undertake and be assessed on structured activities that allow you to learn, apply and demonstrate your professional or vocational practice;
- interact with industry and community when undertaking these activities;
- complete these activities in real work contexts or situations; and in addition:-these interactions and the work contexts provide
- distinctive sources of feedback to assist you and your learning.
Any or all of these aspects of a WIL experience may be simulated.
The WIL nominated course for this program is:
- GRAP2581 Animation, Games and Interactivity Studio 2 (24cp)
In this course you will explore concepts, techniques and modes of communication through the creation of animated linear or interactive productions that respond to a series of theoretical and technical principles, real and simulated situations and practical constraints.
Industry Placement Requirements
A WIL agreement including a schedule and relevant insurance documentation is required to be completed before commencing each placement (local and international). International placements must be registered and processed through RMIT Global Mobility. In the case where a placement ends early, please refer to Changes or Cancellation of WIL Activities in the WIL Guidelines.Top of page
|To graduate you must complete the following. All courses listed may not be available each semester.|
Year One of Program
|Complete the following Six (6) Courses:|
Year Two of Program
|Complete the following Five (5) Courses:|
|Select and Complete One (1) Course from any:|
|University Postgrad Elective|
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