MC232 - Master of Animation, Games and Interactivity

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Plan: MC232 - Master of Animation, Games and Interactivity
Campus: City Campus

Program delivery and structure

Approach to learning and assessment
Work integrated learning
Program structure

Approach to learning and assessment

The program uses a variety of contemporary learning and teaching approaches which may include studio practice, lectures, tutorials, workshops, seminars, problem-based learning, reflective techniques e.g. blogs, online and face-to-face presentations and discussions, group-based learning and negotiated learning for your major project.

A major component of the program is studio practice. This will engage you in learning about animation, games and interactivity via an immersion into the field, its methods and practices through set projects and briefs. The studio format gives you the opportunity to explore concepts, techniques and modes of communication through the creation of animated linear or interactive productions that respond to a series of theoretical and technical principles, real and simulated situations and practical contraints. There also may be the opprotunity to engage with students from other studios, within this program or other programs, in a setting that encourages peer-to-peer learning through shared experience.

Workshopping—the feedback received on your digital outcomes by your peers and by the lecturer—is a key learning activity in the program. You are responsible for contributing to the feedback of your own work and that of others. Peer review is integral to the learning environment and subsequently for professional practice within the creative industries.

The overall approach to assessment in the program combines specific assignments, portfolio production presentations, and peer or industry review. Investigative projects and presentations are directly related to industry specific outcomes and may culminate in public showings or online outcomes.

The Professional Research Project course in your final semester will be a capstone experience designed as a culmination of your learning throughout the program.

RMIT advice

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the Program Manager or Equitable Learning Services if you would like to find out more.

If you have already developed areas of skill and knowledge included in this program (for example, through prior studies or work experience), you can apply for credit once you have enrolled in this program. There is information on the RMIT University website about how to apply for credit: https://www.rmit.edu.au/students/student-essentials/enrolment/apply-for-credit

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Work integrated learning

RMIT University is committed to providing you with an education that strongly links formal learning with professional or vocational practice. As a student enrolled in this RMIT University program you will:

  • undertake and be assessed on structured activities that allow you to learn, apply and demonstrate your professional or vocational practice;
  • interact with industry and community when undertaking these activities;
  • complete these activities in real work contexts or situations; and in addition:-these interactions and the work contexts provide
  • distinctive sources of feedback to assist you and your learning.

Any or all of these aspects of a WIL experience may be simulated.

The WIL nominated course for this program is:

  • GRAP2581 Animation, Games and Interactivity Studio 2 (24cp)

In this course you will explore concepts, techniques and modes of communication through the creation of animated linear or interactive productions that respond to a series of theoretical and technical principles, real and simulated situations and practical constraints.

Industry Placement Requirements

A WIL agreement including a schedule and relevant insurance documentation is required to be completed before commencing each placement (local and international). International placements must be registered and processed through RMIT Global Mobility. In the case where a placement ends early, please refer to Changes or Cancellation of WIL Activities in the WIL Guidelines.

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Program Structure

To graduate you must complete the following. All courses listed may not be available each semester.
 
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Year One of Program

Complete the following Six (6) Courses:

Course Title

Credit Points

Course Code

Campus

Character, Place and Simulation 12 GRAP2583 City Campus
Professional Preproduction 12 GRAP2582 City Campus
Animation, Games and Interactivity Studio 1 24 GRAP2579 City Campus
Animated Narratives 12 COMM2601 City Campus
Advanced Play Design 12 GRAP2580 City Campus
Animation, Games and Interactivity Studio 2 24 GRAP2581 City Campus
 
AND

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Year Two of Program

Complete the following Five (5) Courses:

Course Title

Credit Points

Course Code

Campus

Research Methods for Design and Digital Media 12 GRAP2627 City Campus
The Illusion of Life 12 VART3580 City Campus
Animation, Games and Interactivity Studio 3 24 GRAP2592 City Campus
Animation, Games and Interactivity Industry Portfolio 12 COMM2604 City Campus
Professional Research Project (Animation, Games and Interactivity) 24 COMM2785 City Campus
AND
Select and Complete One (1) Course from any:
University Postgrad Elective
)

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